Difference between revisions of "Metal Powers (FiD)"

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Metal attacks are blades and bullets.
 
Metal attacks are blades and bullets.
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Metal elementals are made up of chunks of scrap metal, other metal creatures includes metallic robots, clockwork creatures, and animated armor and weapons.
  
 
=== Metal Power Effects ===
 
=== Metal Power Effects ===
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|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect metal creatures and power. Metal elementals are made up of chunks of scrap metal, other metal creatures includes metallic robots, clockwork creatures, and animated armor and weapons.
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|valign="top"| '''Alloy Awareness''' <br> You can detect metal creatures and powers.  
|valign="top"| '''Dismiss''' <br> You can force a metal creature that is native to another plane of existence to return to that plane, or to end the operation of a metal power.  
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|valign="top"| '''Allay Metal''' <br> You can force a metal creature that is native to another plane of existence to return to that plane, or to end the operation of a metal power.  
|valign="top"| '''Summon''' <br> You can call a metal creature from a different plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Manifest Metal''' <br> You can call a metal creature from a different plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of metal for a limited time.  
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|valign="top"| '''Brass Bridge''' <br> You can create a portal that allows travel to and from the plane of metal for a limited time.  
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can communicate with metal creatures even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Chromium Command''' <br> You can command metal creatures even if normally couldn't. This does not make you comprehend them.
|valign="top"| '''Translate'''  <br> You and allies can communicate with metal creatures.
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|valign="top"| '''Alloy  Interpretation'''  <br> You and allies can communicate with metal creatures.
|valign="top"| '''Authority'''  <br> You can give commands to metal creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Master of Metal'''  <br> You can give commands to metal creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
|valign="top"| '''Enslave '''    <br> You can permanently bind metal creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Brass Bondage'''    <br> You can permanently bind metal creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask'''        <br> You can change your clothes and accessories by imbuing them with metal. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Metal Masquerade'''        <br> You can change your clothes and accessories by imbuing them with metal. This can mask your identity or create fabulous outfits.  
|valign="top"| '''Shapechange''' <br> You assume the form of a metal creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
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|valign="top"| '''Metal Metamorphosis''' <br> You assume the form of a metal creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Transform'''  <br> You can shapechange a willing or helpless creatures into a metal creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Iron Infusion'''  <br> You can shapechange a willing or helpless creatures into a metal creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt'''  <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Steel Stampede'''  <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride'''              <br> If there is a mount or vehicle of metal, you can ride it as if it was domesticated and you have the keys.
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|valign="top"| '''Metal Mount'''              <br> If there is a mount or vehicle of metal, you can ride it as if it was domesticated and you have the keys.
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Brass Blade''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
|valign="top"| '''Manipulate'''        <br> You can do fine manipulation of metal, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
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|valign="top"| '''Manipulate Metal'''        <br> You can do fine manipulation of metal, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
|valign="top"| '''Surge'''              <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
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|valign="top"| '''Metal Maelstrom'''              <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track'''              <br> You can track and pursue metal creatures and vehicles, even if the target does not leave any mundane trail or clues. You can hide in areas covered in metal.
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|valign="top"| '''Steel Steps'''              <br> You can track and pursue metal creatures and vehicles, or track anything across a metal surface, even if the quarry does not leave any mundane trail or clues.
|valign="top"| '''Fine Ranged Attack''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Metal Marksman''' <br> You can use your power to attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack'''        <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Steel Storm'''        <br> You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage'''            <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Iron Inferno'''            <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br> You can hide in environments of metal. This allows you to hide in impossible places. You gain advantage when sneaking on metal creatures.
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|valign="top"| '''Steel Stealth''' <br> You can hide in environments of metal. This allows you to hide in impossible places.
|valign="top"| '''Maneuver'''      <br> You can move on and through metal. This allows you to climb on sheer metal walls, walk through walls of metal, and so on.  
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|valign="top"| '''Metal Maneuver'''      <br> You can move on and through metal. This allows you to climb on sheer metal walls, walk through walls of metal, and so on.  
|valign="top"| '''Travel'''        <br> You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Titanium Travel'''        <br> You can bring allies along when you use Steel Stealth and Metal Maneuver.
|valign="top"| '''Transport'''      <br> You and allies can teleport from one location dominated by metal to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Chromium Conduit'''      <br> You and allies can teleport from one location dominated by metal to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack'''      <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Metal Melee'''      <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Honed Hammer''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction'''          <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Brass Blockade'''          <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry'''              <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
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|valign="top"| '''Metal Mayhem'''              <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze'''    <br> You can identify metal objects and creatures and see the use of the abilities of the metal power.  
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|valign="top"| '''Steel Scrutiny'''    <br> You can identify metal objects and creatures and see the use of the abilities of the metal power.  
|valign="top"| '''Research'''    <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Analyze Alloy'''    <br> You know the powers and abilities of something you analyze.
|valign="top"| '''Hindsight'''  <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Metal Memory'''  <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''All-Knowing Alloy''' <br> You research all metal in a wide area. This is easy to do where you are, more difficult at range. You can then use Metal Memory on some of these targets.
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''   
 
|align="left" valign="top" | '''Survey'''   
|valign="top"| '''Detect'''      <br> You can sense creatures and manifestations of the metal power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
+
|valign="top"| '''Iron Insight'''      <br> You can sense creatures and manifestations of the metal power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
|valign="top"| '''Sensor'''      <br> Choose a metal object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
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|valign="top"| '''Metal Monitor'''      <br> Choose a metal object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
|valign="top"| '''Scry'''        <br> Choose a location or creature. You gain a sensor at the nearest metal object, which is often close enough to perceive the target.
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|valign="top"| '''Iron Inquisition'''        <br> Choose a location or creature. You gain a sensor at the nearest metal object, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive from all metal objects at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Copper Clarity''' <br> You perceive from all metal objects at once over a wide area.  As long as you concentrate you retain this perception and can report what you see to others.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br>  You can communicate with metal creatures even if normally couldn't, allowing you to use the sway action normally on them.  
+
|valign="top"| '''Iron Insight''' <br>  You can understand metal creatures even if normally couldn't, and to sense their mood and motivations.  
|valign="top"| '''Translate''' <br>  You and allies can communicate with metal creatures. You can make folk more precise, decisive, and confident.
+
|valign="top"| '''Iron Interpreter''' <br>  You and allies can communicate with metal creatures. You can make folk more precise, decisive, and confident.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a metal creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
+
|valign="top"| '''Iron Intrigue''' <br> You can post suggestions in the mind of a metal creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
|valign="top"| '''Inculcate'''  <br> You change the personality and motivations of metal creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
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|valign="top"| '''Metal Molding'''  <br> You change the personality and motivations of metal creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle''' <br>  You can handle metal as if you had the appropriate tools and protective devices.
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|valign="top"| '''Iron Instrumentation''' <br>  You can handle metal as if you had the appropriate tools and protective devices.
|valign="top"| '''Shape''' <br>  You can shape metal objects as if they were of clay.  
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|valign="top"| '''Mold Metal''' <br>  You can shape metal objects as if they were of clay.  
|valign="top"| '''Create''' <br>  You can create metal objects out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Titanium Transmutation''' <br>  You can create metal objects out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
|valign="top"| '''Fabricate'''  <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Steel Structure'''  <br> This is similar to Mold Metal, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy''' <br>  You can jimmy metal objects much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Iron Impact''' <br>  You can jimmy metal objects much like a sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Smash''' <br>  Similar to jimmy.  When smashing metal objects, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Shatter Steel''' <br>  Similar to Iron Impact.  When smashing metal objects, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br>  Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Alloy Annihilation''' <br>  Similar to Shatter Steel, but destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.   
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|valign="top"| '''Alloy Apocalypse''' <br> Similar to Shatter Steel, but over a large area. This can level a city block, raze a metal wall, and similar massive destruction.   
 
|}
 
|}

Revision as of 09:51, 20 March 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Metals are common in all but the most primitive culture, and metalworkers have often been associated with mystical powers.

Metal is considered an element in some systems of thought, a mix of elements in others. It combines the resilience of earth with the flexibility and destructive potential of fire. It carries the mark of civilization, yet is used in wars of destruction. Metal, especially iron, is essential to technology and thus opposed to the fey and magic in general.

Metal attacks are blades and bullets.

Metal elementals are made up of chunks of scrap metal, other metal creatures includes metallic robots, clockwork creatures, and animated armor and weapons.

Metal Power Effects

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Alloy Awareness
You can detect metal creatures and powers.
Allay Metal
You can force a metal creature that is native to another plane of existence to return to that plane, or to end the operation of a metal power.
Manifest Metal
You can call a metal creature from a different plane. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
Brass Bridge
You can create a portal that allows travel to and from the plane of metal for a limited time.
Command Chromium Command
You can command metal creatures even if normally couldn't. This does not make you comprehend them.
Alloy Interpretation
You and allies can communicate with metal creatures.
Master of Metal
You can give commands to metal creatures, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Brass Bondage
You can permanently bind metal creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Metal Masquerade
You can change your clothes and accessories by imbuing them with metal. This can mask your identity or create fabulous outfits.
Metal Metamorphosis
You assume the form of a metal creature. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Iron Infusion
You can shapechange a willing or helpless creatures into a metal creature. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Steel Stampede
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Metal Mount
If there is a mount or vehicle of metal, you can ride it as if it was domesticated and you have the keys.
Brass Blade
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Manipulate Metal
You can do fine manipulation of metal, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
Metal Maelstrom
Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Steel Steps
You can track and pursue metal creatures and vehicles, or track anything across a metal surface, even if the quarry does not leave any mundane trail or clues.
Metal Marksman
You can use your power to attack, similar in effect to a fine and potent rifle.
Steel Storm
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Iron Inferno
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Steel Stealth
You can hide in environments of metal. This allows you to hide in impossible places.
Metal Maneuver
You can move on and through metal. This allows you to climb on sheer metal walls, walk through walls of metal, and so on.
Titanium Travel
You can bring allies along when you use Steel Stealth and Metal Maneuver.
Chromium Conduit
You and allies can teleport from one location dominated by metal to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Metal Melee
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Honed Hammer
Same as Skirmish Attack, except the weapon is fine and potent.
Brass Blockade
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Metal Mayhem
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Steel Scrutiny
You can identify metal objects and creatures and see the use of the abilities of the metal power.
Analyze Alloy
You know the powers and abilities of something you analyze.
Metal Memory
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
All-Knowing Alloy
You research all metal in a wide area. This is easy to do where you are, more difficult at range. You can then use Metal Memory on some of these targets.
Survey Iron Insight
You can sense creatures and manifestations of the metal power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Metal Monitor
Choose a metal object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Iron Inquisition
Choose a location or creature. You gain a sensor at the nearest metal object, which is often close enough to perceive the target.
Copper Clarity
You perceive from all metal objects at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Iron Insight
You can understand metal creatures even if normally couldn't, and to sense their mood and motivations.
Iron Interpreter
You and allies can communicate with metal creatures. You can make folk more precise, decisive, and confident.
Iron Intrigue
You can post suggestions in the mind of a metal creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
Metal Molding
You change the personality and motivations of metal creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Iron Instrumentation
You can handle metal as if you had the appropriate tools and protective devices.
Mold Metal
You can shape metal objects as if they were of clay.
Titanium Transmutation
You can create metal objects out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Steel Structure
This is similar to Mold Metal, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Iron Impact
You can jimmy metal objects much like a sledgehammer. Noisy and leaves a twisted object in place.
Shatter Steel
Similar to Iron Impact. When smashing metal objects, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Alloy Annihilation
Similar to Shatter Steel, but destroyed targets silently disappear or are reduced to a fine dust.
Alloy Apocalypse
Similar to Shatter Steel, but over a large area. This can level a city block, raze a metal wall, and similar massive destruction.