Difference between revisions of "Melee Weapons (Action)"

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||[[Melee Weapon Descriptions (Action)#Spear | Spear ]] ||| 1 ||| Unconcealable ||| + 3 ||| [[Melee Weapon Abilities (Action)#Second_Strike |Second Strike]] (butt), [[Melee Weapon Abilities (Action)#Great_Blow|Great Blow]], [[Melee Weapon Abilities (Action)#Improvised |Improvised]]
 
||[[Melee Weapon Descriptions (Action)#Spear | Spear ]] ||| 1 ||| Unconcealable ||| + 3 ||| [[Melee Weapon Abilities (Action)#Second_Strike |Second Strike]] (butt), [[Melee Weapon Abilities (Action)#Great_Blow|Great Blow]], [[Melee Weapon Abilities (Action)#Improvised |Improvised]]
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|| [[Melee Weapon Descriptions (Action)#Tiger Claws | Tiger Claws ]] ||| 1 ||| Pocket ||| + 2 ||| 
 
 
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||[[Melee Weapon Descriptions (Action)#Torch | Torch ]] ||| 1 ||| Jacket ||| + 1 ||| [[Melee Weapon Abilities (Action)#Improvised |Improvised]], [[Melee Weapon Abilities (Action)#Extra_Damage |Extra Damage]] (fire)
 
||[[Melee Weapon Descriptions (Action)#Torch | Torch ]] ||| 1 ||| Jacket ||| + 1 ||| [[Melee Weapon Abilities (Action)#Improvised |Improvised]], [[Melee Weapon Abilities (Action)#Extra_Damage |Extra Damage]] (fire)
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|| [[Melee Weapon Descriptions (Action)#Shuriken | Shuriken ]] ||| 1 ||| Negligible ||| + 2 ||| [[Melee Weapon Abilities (Action)#Throw|Throw]]
 
|| [[Melee Weapon Descriptions (Action)#Shuriken | Shuriken ]] ||| 1 ||| Negligible ||| + 2 ||| [[Melee Weapon Abilities (Action)#Throw|Throw]]
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|| [[Melee Weapon Descriptions (Action)#Tiger Claws | Tiger Claws ]] ||| 1 ||| Pocket ||| + 2 |||  [[Melee Weapon Abilities (Action)#Second_Strike |Second Strike]] (offhand)
 
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||[[Melee Weapon Descriptions (Action)#Trident | Trident ]] ||| 1 ||| Unconcealable ||| + 3 ||| [[Melee Weapon Abilities (Action)#Great_Blow|Great Blow]], [[Melee Weapon Abilities (Action)#Parry|Parry]], [[Melee Weapon Abilities (Action)#Entangle|Entangle]]
 
||[[Melee Weapon Descriptions (Action)#Trident | Trident ]] ||| 1 ||| Unconcealable ||| + 3 ||| [[Melee Weapon Abilities (Action)#Great_Blow|Great Blow]], [[Melee Weapon Abilities (Action)#Parry|Parry]], [[Melee Weapon Abilities (Action)#Entangle|Entangle]]

Revision as of 14:53, 12 September 2007

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Heroic Action Role-Play

This table shows the melee weapons of Action in one giant table, divided into six rough technology levels.

Each weapon has a name, a number o hands required, a concealment rating, a damage add, and a set of combat maneuvers.

Phew!



Ancient Weapons
Hands Conceal Damage Maneuvers
Baton 1 Jacket + 2 Improvised, Stun
Battle Axe 1 Coat + 4 Great Blow
Bola 1 Jacket + 1 Entangle, Throw
Boomerang 1 Coat + 3 Throw
Cudgel 1 Coat + 3 Improvised, Stun
Dagger 1 Pocket + 2 Throw, Second Strike (offhand)
Dart 1 Jacket + 2 Throw
Flail 1 Coat + 4 Great Blow
Garrote 2 Negligible + 2 Improvised, Extra Damage (Damage)
Gauntlet 1 Jacket + 2 Stun
Great Axe 2 Unconcealable + 5 Great Blow, Throw
Great Spear 2 Unconcealable + 4 Great Blow, Reach
Hand Ax 1 Jacket + 3 Second Strike (offhand), Throw
Javelin 1 Unconcealable + 3 Throw
Large Shield 1 Unconcealable + 1 Block
Mace 1 Coat + 4 Great Blow
Maul 2 Unconcealable + 5 Great Blow
Net 1 Jacket + 0 Entangle, Throw
Nunchaka 1 Jacket + 3 Extra Damage (Damage)
Quarterstaff 2 Unconcealable + 3 Second Strike (double), Improvised, Parry
Rock 1 Pocket + 2 Improvised, Throw
Sap 1 Pocket + 2 Improvised, Stun
Small Shield 1 Coat + 2 Improvised, Stun, Parry
Spear 1 Unconcealable + 3 Second Strike (butt), Great Blow, Improvised
Torch 1 Jacket + 1 Improvised, Extra Damage (fire)
Whip 1 Jacket + 1 Disarm, Reach, Entangle
Modifications Cost an Item schtick each +
MasterworkWeapon | MasterworkWeapon - - + Add +1

Blacksmith Weapons
Hands Conceal Damage Maneuvers
Broadsword 1 Coat + 4 Great Blow, Parry
Dirk 1 Jacket + 3 Extra Damage (Armor), Second Strike (offhand)
Great Sword 2 Unconcealable + 5 Great Blow, Parry
Lajatang 2 Coat + 4 Second Strike (double)
Lance 1 Unconcealable + 4 Great Blow, Reach
Shakram 1 Coat + 3 Disarm, Throw
Short Sword 1 Jacket + 3 Great Blow, Parry
Shuriken 1 Negligible + 2 Throw
Tiger Claws 1 Pocket + 2 Second Strike (offhand)
Trident 1 Unconcealable + 3 Great Blow, Parry, Entangle

Clockwork Weapons
Hands Conceal Damage Maneuvers
Halberd 2 Unconcealable + 4 Second Strike (butt), Disarm, Great Blow, Parry
Man Catcher 2 Unconcealable + 2 Entangle, Reach, Stun
Meteor Hammer 1 Jacket + 2 Entangle, Improvised, Great Blow
Naginata 2 Unconcealable + 4 Second Strike (butt), Great Blow, Reach
Punch Dagger 1 Jacket + 2 Extra Damage (Armor), Great Blow, Second Strike (offhand)
Rapier 1 Coat + 4 Great Blow, Riposte
Smallsword 1 Coat + 3 Great Blow, Parry, Riposte
Swordbreaker 1 Jacket + 3 Disarm, Second Strike (offhand)
Zweihander 2 Unconcealable + 5 Disarm, Great Blow, Parry

Steam Weapons
Hands Conceal Damage Maneuvers
Executioner’s Kiss 1 Jacket + 2 Extra Damage (Armor), Extra Damage (acid), Second Strike (offhand)
Molotov Cocktail 1 Jacket + 2 Extra Damage (fire), Improvised, Throw
Welding Torch 1 Coat + 3 Extra Damage (fire), Improvised

Combustion Weapons
Hands Conceal Damage Maneuvers
Cattle Prod 1 Jacket + 2 Extra Damage (electricity), Improvised, Stun
Chain Saw 2 Unconcealable + 7 Great Blow

Nuclear Weapons
Hands Conceal Damage Maneuvers
Nuclear Weapons +
Nuclear Weapons +
Neuclear Weapons Hands Conceal + Damage Maneuvers
Hand Taser 1 Negligible + 1 Extra Damage (electricity), Stun
Hedgecutter 2 Jacket + 5 Great Blow
Modifications: Modifications cost an Items schtick each +
Chain Blade + 1
Electro Weapon + Extra Damage (Electricity)

Fusion Weapons
Hands Conceal Damage Maneuvers
Afflox 1 Coat + 4 Great Blow, Entangle, Reach
Charge Mace 1 Coat + 5 Great Blow, Parry
Karatand 1 Pocket + 3 Disarm, Parry
Multi Rod As a Club or Quarterstaff +
Multi Sword As a Short Sword, Longsword, or Great Sword +
Power Fist 1 Unconcealable + 7 Great Blow, Extra Damage (Armor), Entangle, Second Strike (offhand)
Storm Hammer 1 Coat + 8 Extra Damage (Armor), Great Blow
Modifications: Modifications cost an Items schtick each +
Keen Edge - - + - Add Extra Damage (Damage)
Vibro Blade - - + - Add Extra Damage (Sonic)

Hyperspace Weapons
Hands Conceal Damage Maneuvers
Light Sword 1 Pocket + 6 Extra Damage (Armor), Disarm, Second Strike (offhand), Parry, Riposte
Light Sabre 1 Pocket + 6 Great Blow, Extra Damage (Armor), Disarm, Great Blow, Parry
Light Shield 1 Pocket + 4 Block, Second Strike (offhand)
Light Staff 2 Jacket + 6 Great Blow, Extra Damage (Armor), Second Strike (double), Disarm, Parry
Stasis Sword 1 Pocket + 6 Disarm, Parry
Modifications: Modifications cost an Items schtick each +
Power Weapon - - + 2 Extra Damage (Armor)
[[Melee Weapon Descriptions (Action))# Hands Conceal Damage Maneuvers
Modifications: Modifications cost an Items schtick each +

Magical Weapons
Hands Conceal Damage Maneuvers
Boost - - + 1 -
Enchanted - - + - Add one maneuver
Force Weapon - - + - Bonus dice for Magic point
Shrinking - Negligible + - -