Melee (Action)

From Action
Revision as of 15:46, 5 March 2008 by Starfox (talk | contribs) (Path of the Selective Master)
Jump to navigation Jump to search
ActionT4 logo
Heroic Action Role-Play
This is a stub. You can help the Action wiki by editing this article.

Iron Fist

Inherent

Path of the Selective Master

This isn't really a formal path at all, but only a collection of maneuvers developed over the centuries. Because it is so unstructured, schticks on this path can be learned in any order. Many of these schticks are odd in other ways, defying the usual benchmarks for Fu schticks.

Junk Fu

Basic Action

You are very good with improvised weapons, such as beer bottles or chairs. Use this maneuver to pick up and wield some object lying about. For the rest of the round, you get a +3 bonus to Melee when using this object as a weapon. By the end of the round, if you drop the object, or if you roll snakeyes on your action die, the improvised weapon is destroyed. Objects with script immunity are not destroyed, merely dropped, but this schtick is still canceled for the sequence.

Improvised weapons generally do Strength +4 damage, but particularly inventive items can function like some regular Melee weapon, generally with a -2 damage penalty unless that type of weapon has the Improvised quality. You can use such improvised weapons with any Fu power that does not specifically have to be made unarmed.

Power Fist

Basic Action

Make an unarmed attack that does Body +7 damage.

Signature Weapon

Special

When you acquire this schtick, specify a single hand-to-hand weapon as your signature weapon. This weapon is very much a part of your identity, and using it is second nature to you.

This is a unique weapon, like the rapier awarded you by your liege for services rendered, the sword you forged as a culmination of your training, or the ax your grandmother gave you as a coming-of-age present. Mementos of dying comrades or loved ones are also common. This refers to a single, particular item, not all weapons of its type. It is very much a part of you. Under most circumstances, nobody will question your right to carry it, so its there in many situations where a weapon could not normally be carried.

You can use this weapon with any Fu power that does not specifically have to be made unarmed.

Strength of Will

Stance

You can make unarmed Melee attacks that do Mind +4 damage.

Your unarmed strikes do Body +3 damage.

Tiger Claw

Stance

Your unarmed attacks do Body +5 damage.

Two-Fisted Action

Reflex Action

When you have both fists free for combat, you are capable of making a flurry of attacks in rapid succession. Whenever you throw a basic punch and have both hands free, you can use this schtick immediately afterwards to throw another punch at the same target. You can do no more punches this way than you have free hands (Beware the six-armed god of pugilism).

Weapon Mastery

Special

Pick one type of melee weapon; you can use this weapon with any Fu power that does not specifically have to be made unarmed.