Mature Plant (D&D spell)

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Unofficial rules compendium

Transmutation
Level: Cleric 3, Druid 1, Imagist 2, Ranger 2, Sorcerer/Wizard 3
Components: V, S, M, DF, XP
Casting Time: 1 standard action
Range: Touch
Target: Plant touched
Duration: 1 minute
Saving Throw: None
Spell Resistance: No

This spell matures a single plant, causing it to grow and mature in a matter of rounds. As the spell is cast, the seed sprouts and the plant grows to tiny size. It can be cast on a newly planted seed or on an immature plant. For each round the plant grows by one size category, up to a maximum size depending on caster level.

The spell can never make the plant to grow larger than it could normally do in the current location and it will not grow in a way that causes it to burst construction or completely fill an area. It has no effect on plant creatures or plants with challenge rating, such as green slime.

If the plant yields valuable wood or is otherwise intrinsically valuable, such as darkwood, the caster pays an XP cost of 1 XP per 5 gp of value that can be harvested. A plant matured this way cannot be harvested for material components or a divine focus for at least one year.

Caster Level Maximum Size
1-2 Small
3-4 Medium
5-6 Large
7-8 Huge
9-10 Gargantuan
11+ Colossal

Material Component: A handful of water and a drop of blood.