Difference between revisions of "Maneuver (Action)"

From Action
Jump to navigation Jump to search
m (→‎Sneak: v2)
(→‎Sneak v2: Rewrite)
Line 29: Line 29:
  
 
=== Sneak v2===
 
=== Sneak v2===
Stance
+
Basic Action
  
You can use [[Maneuver (Action)|Maneuver]] to sneak about unnoticed. Each of the following alert conditions help people notice you. Check this each time you move or take an action or when a condition changes.  
+
You can use [[Maneuver (Action)|Maneuver]] to sneak about unnoticed. Make a [[Maneuver (Action)|Maneuver ]] roll and compare it against the [[Spot (Action)|Spot]] rating of each observer.  
  
* Make a move.
+
Once you have succeeded at this you are assumed to be under cover and hiding, you need not make additional Sneak rolls unless you want to move about, and you can do other actions as long as you remain where you are and still be hidden.
* Do a double move or draw attention to yourself. This can be an attack or obvious action.
 
* Be out of concealment. Concealment can be darkness (unless your quarry can see in the dark or has some other exceptional sense) or actual physical cover.
 
* Be within [[Spot (Action)|Spot]] meters from observers.
 
* Fail a [[Maneuver (Action)|Maneuver]] roll opposed by [[Spot (Action)|Spot]].
 
* Add one for each clue the observers have.
 
 
 
Count the number of alert conditions:
 
 
 
{| class="wikitable"
 
|'''Alerts'''||'''Result'''
 
|-
 
|1 ||You remain hidden
 
|-
 
|2-3|| Watchers are alerted, but fail to spot you. They gain a clue to your location.
 
|-
 
|4+||You are spotted.
 
|-
 
|}
 
 
 
It is possible to use tricks and stunts to mislead observers, making them lose clues. They also lose one clue at the end of each round.
 

Revision as of 09:13, 19 May 2008

ActionT4 logo
Heroic Action Role-Play
This is a stub. You can help the Action wiki by editing this article.

Sneak

Stance

You can use Maneuver to sneak about unnoticed. Each of the following alert conditions help people notice you. Check this each time you move or take an action or when a condition changes.

  • Make a move.
  • Do a double move or draw attention to yourself. This can be an attack or obvious action.
  • Be out of concealment. Concealment can be darkness (unless your quarry can see in the dark or has some other exceptional sense) or actual physical cover.
  • Be within Spot meters from observers.
  • Fail a Maneuver roll opposed by Spot.
  • Add one for each clue the observers have.

Count the number of alert conditions:

Alerts Result
1 You remain hidden
2-3 Watchers are alerted, but fail to spot you. They gain a clue to your location.
4+ You are spotted.

It is possible to use tricks and stunts to mislead observers, making them lose clues. They also lose one clue at the end of each round.

Sneak v2

Basic Action

You can use Maneuver to sneak about unnoticed. Make a Maneuver roll and compare it against the Spot rating of each observer.

Once you have succeeded at this you are assumed to be under cover and hiding, you need not make additional Sneak rolls unless you want to move about, and you can do other actions as long as you remain where you are and still be hidden.