Man-at-Arms (D&D balance)

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This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

This is a class by Segmarian]


Entry Point
Level 5-6 +0
Level 7-9 -1
Level 10-14 -2
Level 15+ -3

Relative Cost
Takes ½ of available feats -1
Takes almost all available feats -2
Takes ½ of available skill points -1
Takes almost all available skill points -2
Requires many specific spells (only classes with a limited spell list) -1
Requires multiclassing -2

Prerequisites
5 ranks of skills -1
Each feat or selective class ability -1

Class Abilities
Gain or lose the use of armor proficiency feats +2
Level-developing ability (turn undead, companion, AC bonus etc) +2
+2 skill points/level +2
+1 hit point/level (one increment of hit dice) +2
Each category increase to base attack bonus (2/4 -> 3/4 -> 4/4) +2
One extra good save category +2
Each entry in the special section of the class progression table +1†
+1 level of bard, cleric or druid spellcasting +1†
+1 level of sorcerer/wizard spellcasting +3†
Each spell level of prestige-class-specific spells +1†

Total