Difference between revisions of "Magical Beasts (D&D creatures)"

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Magical Beasts are partly animals. They can be affected by animal-specific powers and abilities, but receive a +4 bonus to any saving throws against such abilities, and the DC of any such ability is increased by four.
 
Magical Beasts are partly animals. They can be affected by animal-specific powers and abilities, but receive a +4 bonus to any saving throws against such abilities, and the DC of any such ability is increased by four.
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Magical Beasts with an Intelligence of 3 or more can speak, tough it takes an Intelligence of 5 to have real conversations. (This applies to all familiars.)

Latest revision as of 01:40, 28 February 2008

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Unofficial rules compendium

Magical Beasts are partly animals. They can be affected by animal-specific powers and abilities, but receive a +4 bonus to any saving throws against such abilities, and the DC of any such ability is increased by four.

Magical Beasts with an Intelligence of 3 or more can speak, tough it takes an Intelligence of 5 to have real conversations. (This applies to all familiars.)