Loss of Control (Action)

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Loss of Control

You are channeling powers beyond your control: sometimes these powers take you over and force you to go wild. You must specify the nature of the power you are connecting to, as this will influence how you focus and what happens when you lose control. In general, this amounts to a specific vice; focusing means tickling this vice, loss of control is when you are overwhelmed.

The actions you do when you lose control can be nonsensical or even destructive. You lose sight of your normal goals and live out your vice in an immediate and direct way. Such actions can indirectly benefit your normal cause, but you pursue them beyond what is reasonable and productive.

Limitation

You risk losing control in certain situations, especially when doing things somehow relevant to the nature or source of your powers. When you roll Snakeyes on any task, the GM proposes an action your powers tries to force you to do. The GM can also make one such proposition of his own per scene. You can agree, and behave as suggested. In extreme cases, the GM might even take temporary control of your character. If you resist, you lose access to your powers for the rest of the scene.

Focus Condition

Focus

When doing the type of actions you do when you lose control, you can focus. This can either be because because you gave in to the GMs suggestion or because you came up with a course of action the GM agrees is in accordance with your vice. When you are taking the initiative and choose to skirt the danger, you have to continue to act out your vice until it plays itself out, or risk losing your powers.