Difference between revisions of "Loss of Control (Action)"

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=== Loss of Control ===
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== Loss of Control ==
 
You are channeling powers beyond your control: sometimes these powers take you over and forces you to do wild and destructive actions. You must specify the nature of the power you are connecting to, as this will influence how you focus and what happens when you lose control. In general, this amounts to a specific vice; focusing means tickling this vice, loss of control is when you are overwhelmed.
 
You are channeling powers beyond your control: sometimes these powers take you over and forces you to do wild and destructive actions. You must specify the nature of the power you are connecting to, as this will influence how you focus and what happens when you lose control. In general, this amounts to a specific vice; focusing means tickling this vice, loss of control is when you are overwhelmed.
  
 
This might seem like a free lunch for an evil character, but when you lose control you are self-destructive, evil for the sake of evil, and generally go too far for whatever sensibilities your character has. Good characters get remorse and are hurt by the very fact that they have done evil; bad people go further when possessed, often hurting their own prospects.  
 
This might seem like a free lunch for an evil character, but when you lose control you are self-destructive, evil for the sake of evil, and generally go too far for whatever sensibilities your character has. Good characters get remorse and are hurt by the very fact that they have done evil; bad people go further when possessed, often hurting their own prospects.  
  
==== Limitation ====
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=== Limitation ===
 
Loss of control has no limitation of its own; instead it ups the ante on other limitations. When you are breaking whatever other limitations you have, you do not lose your power powers; instead you risk losing control. The GM proposes an action the possessor tries to force you to do. You can agree, and do the action but otherwise remain in control. If you resist, you take a [[Damage (Action)#Wounds and Injury|Wound]].
 
Loss of control has no limitation of its own; instead it ups the ante on other limitations. When you are breaking whatever other limitations you have, you do not lose your power powers; instead you risk losing control. The GM proposes an action the possessor tries to force you to do. You can agree, and do the action but otherwise remain in control. If you resist, you take a [[Damage (Action)#Wounds and Injury|Wound]].
 
   
 
   
==== Focus Condition ====
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=== Focus Condition ===
 
Trigger Action (Focus)
 
Trigger Action (Focus)
  
 
When doing the type of actions you do when you lose control, you release a burst of energy, allowing you to focus. This can either be because because you choose to give in or because you lost control. This means you can always focus when you lose control, making you doubly dangerous at these times. When you are taking the initiative and choose to skirt the danger, you get to pick what kind of action to do, and you'll presumably not pick the worst imaginable ones. Still, you must be living out your vice, and the GM is the final judge on whether your action is evil enough.
 
When doing the type of actions you do when you lose control, you release a burst of energy, allowing you to focus. This can either be because because you choose to give in or because you lost control. This means you can always focus when you lose control, making you doubly dangerous at these times. When you are taking the initiative and choose to skirt the danger, you get to pick what kind of action to do, and you'll presumably not pick the worst imaginable ones. Still, you must be living out your vice, and the GM is the final judge on whether your action is evil enough.

Revision as of 12:42, 1 March 2010

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Loss of Control

You are channeling powers beyond your control: sometimes these powers take you over and forces you to do wild and destructive actions. You must specify the nature of the power you are connecting to, as this will influence how you focus and what happens when you lose control. In general, this amounts to a specific vice; focusing means tickling this vice, loss of control is when you are overwhelmed.

This might seem like a free lunch for an evil character, but when you lose control you are self-destructive, evil for the sake of evil, and generally go too far for whatever sensibilities your character has. Good characters get remorse and are hurt by the very fact that they have done evil; bad people go further when possessed, often hurting their own prospects.

Limitation

Loss of control has no limitation of its own; instead it ups the ante on other limitations. When you are breaking whatever other limitations you have, you do not lose your power powers; instead you risk losing control. The GM proposes an action the possessor tries to force you to do. You can agree, and do the action but otherwise remain in control. If you resist, you take a Wound.

Focus Condition

Trigger Action (Focus)

When doing the type of actions you do when you lose control, you release a burst of energy, allowing you to focus. This can either be because because you choose to give in or because you lost control. This means you can always focus when you lose control, making you doubly dangerous at these times. When you are taking the initiative and choose to skirt the danger, you get to pick what kind of action to do, and you'll presumably not pick the worst imaginable ones. Still, you must be living out your vice, and the GM is the final judge on whether your action is evil enough.