Lizardfolk (Greyhawk 4E)

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Greyhawk for 4E

Racial Traits

Average Height: 4'3"-5'3" (130-160 cm) plus tail of approximately the same length
Average Weight: 2-3 ounces (60-100 kg) .

Ability Scores: +2 Str, +2 Dex.
Size: Medium
Speed: 6, Swamp walk
Vision: Normal

Languages: Draconic, Common
Skill Bonuses: +2 Athletics, +2 Nature.
Swamp walk: Lizardfolk ignore difficult and challenging ground that is marsh, mud, or swamp, nor are they hindered by water less than 2 squares deep. They can move along the bottom of a body of water unhindered.
Hold breath: Lizardfolk can keep their breath a number of minutes equal to their Constitution.
Scales: An unarmed lizardfolk has an armor bonus to AC of +3. This does not stack with any form of worn armor, tough lizardfolk can use magical armor with an armor onus of less than +3 for its other abilities.

Lizardfolk are reptilian humanoids. Most are tribal and savage, but a few have adopted to civilization, tough they are rarely fully accepted. They are stoic and quiet, showing their passion in action and not in words.

Play a lizardfolk if you want to:

  • Play the strong silent type.
  • Be at home in jungles and marsh.
  • Play a race that favors the barbarian, fighter, and ranger classes.

Physical Qualities

Lizardfolk have a stature slightly shorter than a human when standing, but their digitgrade legs means they are actually quite a bit taller when stretched out. They have tails that are approximately as long as they stand tall. Their bodies are covered in green-hued scales, tough lizardfolk can change the color of their scales over time, generally to match the color of the terrain. All lizardfolk have a ridge of bony projections along the spine that they extend when they want to threaten or impress. These ridges are brightly colored and lizardfolk are very proud of them.

It is very hard for outsiders to tell male and female lizardfolk apart, there are no outside gender differences.

Playing an Aerie

Concerned mainly with survival, lizardfolk have few ideals besides preservation, which means few of them become adventurers for idealistic reasons. A lizardfolk could find a taste for the larger world or a far-ranging threat to the lizardfolk way of life worth fighting. Another adventuring origin is a lizardfolk separated from his tribe, which can either be destroyed, displaced, or have cast him out.

Female lizardfolk produce eggs only under certain favorable conditions and are only sexually active at this time. Family life is nonexistent, replaced by tribal life and communal rearing of children. This means that there is effectively no gender roles among lizardfolk.

Lizardfolk adventurers tend to pick up the mores and motivations of their adventuring companions, but are never emotional. The only sign that a lizardfolk becomes emotionaly engaged is when they raise their spine ridge, and that can mean anything from positive interest to anger. Even in battle, they remain quiet and rational.

Lizardfolk native names are in draconic and relate to various spirits, scents, and patterns of scales incomprehensible to other species. Their names among outsiders are either approximations of the sound of their draconic names, or nicknames given to them by others. Lizardfolk do not mind odd or simple nicknames. Males and females share the same names.

Lizardfolk Characteristics: Quiet, reserved, tenacious, aloft, stoic, quick to action.

Names: Dude, Kroowoosh, Scaly, Ssss'kree, Tailee, Tsk'slaaah, Wayfinder.

Heroic Feats

Lizardfolk Cameleon [Lizardfolk]

Prerequisite: Lizardfolk, trained in Stealth

Benefit: You gain the use of the Lizardfolk Cameleon racial power.

Lizardfolk Cameleon Lizardfolk Feat Power
By concentrating, you alter the color of your scales to merge with the background.
At-Will
Standard Action      Personal
Effect: You gain concealment. If you already have concealment, you gain total concealment.
Lizardfolk Tail Lash Lizardfolk Feat Power
You can lash out with your tail at opponents behind you.
At-Will
Instant reaction      One creature
Trigger: An enemy moves into position to flak you.

Attack: Strength vs. Reflex.
Increase to Strength +2 vs. Reflex at level 11 and Strength +4 vs. Reflex at level 21. Hit: Target is knocked prone.

Lizardfolk Swimmer [Lizardfolk]

Prerequisite: Lizardfolk

Benefit: You gain a swim speed of 6.

Paragon Feats

Lizardfolk Tail Lash [Lizardfolk]

Prerequisite: Lizardfolk, level 11

Benefit: You gain the use of the Lizardfolk Tail Lash racial power.

Paragon Scales [Lizardfolk]

Prerequisite: Lizardfolk, level 11

Benefit: Your scales' armor bonus increases to +5.

Epic Feats

Epic Scales [Lizardfolk]

Prerequisite: Lizardfolk, level 21

Benefit: Your scales' armor bonus increases to +7.