Light Powers (FiD)

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Main Page is Powers Light is both physical and spiritual light, inspiring deeds of charity and benevolence. Light is opposed to darkness.

Light attacks are beams of coherent light, like lasers, lights words, and holy light.

Light Power Effects

Action Free Equipment Willpower Trauma
Attune Perceive
You can detect creatures and power of light. Creatures of light are called angels and have a halo of light.
Dismiss
You can force any that is native to another plane of existence to return to that plane, or to end the operation of an ability of any power.
Summon
You can call an angel from a place of your power. You never truly control angles, but they will cooperate in good deeds. Learning who to summon may require study or be a a score in itself.
Gate
You can create a portal that allows travel to and from the plane of light for a limited time.
Command Communicate
You can communicate with angels even if normally couldn't, allowing you to use the command action normally on them.
Translate
You and allies can communicate with angels. You can communicate with normal folk to make break free of evil domination.
Authority
You can give commands to angels, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.
Enslave
You can permanently bind angels to stay on your plane. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Mask
You can change your clothes and accessories by imbuing them with light. This can mask your identity or create fabulous outfits.
Shapechange
You assume the form of an angel. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Transform
You can shapechange a willing or helpless creatures into an angel. A target can end the effect at any time. Evil creatures will be very uncomfortable in this form.
Wild Hunt
You can transform a large number of willing or non-sentient creatures into angels and give them a simple instruction, typically someone for them to hunt.
Finesse Ride
You can move and see regardless of the level of light.
Fine Local Control
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Manipulate
You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to trigger or hinder mechanisms or perform other minor manipulations, as long as the target is sensitive to light or heat.
Surge
Your power manifests like a rain of searing rays, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Track
You can track creatures with strong good and bad intentions.
Fine Ranged Attack
You can use your power to attack, similar in effect to a fine and potent laser rifle.
Area attack
You can use your power to attack similar to a fine and potent laser bomb. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery laser barrage, attacking everything and everyone in a wide area. This can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You can become invisible in strong light.
Maneuver
You can move in a flash. This allows you to teleport short distances to a spot you can see.
Travel
You can bring allies along when you use Reconnaissance and Maneuver.
Transport
You and allies can teleport from one brightly illuminated to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
Skirmish Skirmish Attack
You can use the power as a close-range laser attack, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your light strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify objects and creatures that glow or are decidedly good and see the use of the abilities of the light and darkness powers.
Research
You know the powers and abilities of something you analyze.
Hindsight
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Omniscience
You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
Survey Detect
You can sense strong good and evil intentions as well as physical illumination. This works even when you can't see the target, but both range and information suffers.
Sensor
Choose a glowing object that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.
Scry
Choose a location or creature. You gain a sensor at the nearest glowing object, which is often close enough to perceive the target.
Omnipresence
You perceive from all glowing objects at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Communicate
You can communicate with angels even if normally couldn't, allowing you to use the sway action normally on them.
Translate
You and allies can communicate with angels. You can communicate with normal folk to make them do good.
Mezmerise
You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. These suggestions must be to make them do good or to break free of evil domination.
Inculcate
You can permanently bind angels to stay on your plane. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Tinker Handle
You can handle light, lamps, lasers, and holiness as if you had the appropriate tools and protective devices.
Shape
You can shape light, lasers, and holiness as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as light and lasers.
Create
You can handle light, lasers, and holiness out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Fabricate
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Jimmy
Light cuts and welds like a laser and chases darkness away. You can wield this power like a sledgehammer. Noisy and leaves a twisted object in place.
Smash
Similar to jimmy. Works as a fine potent sledgehammer in combat.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
Obliterate
Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.