Difference between revisions of "Life Powers (FiD)"

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{{FiD}}
 
{{FiD}}
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
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Life power is about life energy. You heal and improve living things.
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This is life and life-force at the primal level; the essential principle that fuels all creatures, empowered and mundane. It is at the opposite scale of the evolution from Mind, which deals in intelligence, yet Mind could not exist without it. It is the antithesis of death, but without death it would become static.
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Life attacks causes wounds to spontaneously appear on living things and undead but does nothing to things that never lived.
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Life is a wide but diffuse energy, there are no life creatures.
  
=== Animal Power Effects ===
 
 
{| class="wikitable"  
 
{| class="wikitable"  
|align="center" width="100" |   '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |   '''Trauma'''  
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|align="center" | '''Action'''  
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|align="center" | '''Basic'''   <br> No minimum    <br>  3 Stress
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|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
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|align="center" | '''Master'''   <br> Minimum 4 Dice <br>  7 Stress
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|align="center" | '''Apex'''     <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect creatures and power use tied to your power.
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|valign="top"| '''Vitality Vision''' <br> You can detect all kinds of living creatures and living objects such as plants.  
|valign="top"| '''Dismiss''' <br> You can force a creature based on this power that is native to another plane of existence to return to that plane, or to end the operation of an ability of the power you use.  
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|valign="top"| '''Purge Pulse''' <br> You can dismiss powers affecting any living thing, but you cannot dismiss creatures.  
|valign="top"| '''Summon''' <br> You can call a creature from a place of your power. This is generally an unwilling servant. It will obey one command from you and this can be extended. Learning who to summon may require study or be a a score in itself.
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|valign="top"| '''Life Loom'''   <br> Summon life energy to heal harm to heal the living. The position depends on their level of harm: Lesser harm controlled position, moderate harm is risky, and severe harm is desperate.  
|valign="top"| '''Gate''' <br> You can create a portal that allows travel to and from the plane of your power for a limited time.  
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|valign="top"| '''Liberate Life'''     <br> You free living creatures over a large area from all kinds of control, both physical and mental. This includes addiction and all effects of drugs.
 
 
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures based on your power even if normally couldn't, allowing you to use the command action normally on them.  
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|valign="top"| '''Extend Emotion'''   <br> You can project emotions to living creatures you see.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Emotion Echo'''     <br> You can read and project emotions to living creatures.
|valign="top"| '''Authority''' <br> You can give commands to creatures based on your power, as if you were their superior. This does not remove existing loyalties, which can lead to conflicts.  
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|valign="top"| '''Slumber'''           <br> You can put living creatures to sleep.  
|valign="top"| '''Enslave ''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
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|valign="top"| '''Hold on the Heart''' <br> You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask''' <br> You can change your clothes and accessories by imbuing them with your power. This can mask your identity or create fabulous outfits.  
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|valign="top"| '''Living Mask''' <br> You can make cosmetic changes to your own body, growing or losing hair, changing coloration, gaining or losing weight, and so on.  
|valign="top"| '''Shapechange''' <br> You assume the form of another creature that manifests your power. Add or subtract 1d to pairs of actions depending on your new shape, or even more if other player's agree.
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|valign="top"| '''Mimicry'''     <br> You assume the form of another creature of the same basic type as you, such as a human if you are human. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
|valign="top"| '''Transform''' <br> You can shapechange a willing or helpless creatures into a form imbued by your power. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
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|valign="top"| '''Morphing'''   <br> You can shapechange a willing or helpless creatures as Mimicry. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
|valign="top"| '''Wild Hunt''' <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
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|valign="top"| '''Wild Hunt'''   <br> You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
 
|-
 
|-
|align="left" valign="top" | '''Finesse'''
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|align="left" valign="top" | '''Finesse'''  
|valign="top"| '''Ride''' <br> If there is a mount or vehicle of the appropriate power, you can ride it as if it was domesticated and you have the keys. You can move and breathe in conditions manifesting your power without damage or hindrance.  
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|valign="top"| '''Track'''           <br> You can emote with and ride any living but non-sentient creature.  
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
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|valign="top"| '''Beastly Blade'''   <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Beast Bond ability for the duration of a score.
|valign="top"| '''Manipulate''' <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations, as long as the target is appropriate to your power.
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|valign="top"| '''Beastly Barrage''' <br> You can infuse life energy into living things, energizing them and making them look their best.
|valign="top"| '''Surge''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.  
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|valign="top"| '''Beastly Blitz'''   <br> Your power manifests like a storm of blood, suppressing the effect of multiple opponents and acting as a fine potent weapon.  
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track''' <br>  You can track and pursue based on your power, even if the target does not leave any mundane trail or clues. You can hide in areas where your power is manifest in the environment.
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|valign="top"| '''Sanguine Scout''' <br>  You can track living creatures, even if the target does not leave any mundane trail or clues.
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
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|valign="top"| '''Beastly Blade''' <br>  You can use your power to cause wounds at a distance to attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack''' <br>  You can use your power to attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
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|valign="top"| '''Beastly Barrage''' <br>  You can use your power to create a fount of blood, an attack similar to a fine  and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage''' <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
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|valign="top"| '''Beastly Blitz''' <br> You call down a torrent of blood, the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br>  You can hide in environments linked to your power. This allows you to hide in impossible places as long as the environment manifests your power. You gain advantage when sneaking on creatures linked to your power.
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|valign="top"| '''Hide in the Herd''' <br>  You can hide among living creatures, even if you look nothing like them.
|valign="top"| '''Maneuver''' <br>  You can move on and through environments composed of your environment. This allows you to climb on air, swim unhindered, walk through walls of the appropriate material and so on, depending on your exact power.  
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|valign="top"| '''Agile Advance''' <br>  You empower your own strength and stamina, helping your movement.  
|valign="top"| '''Travel''' <br>  You can bring allies along when you use Reconnaissance and Maneuver.
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|valign="top"| '''Pack Passage''' <br>  You can bring allies along when you use Hide in the Herd and Agile Advance.
|valign="top"| '''Transport''' <br> You and allies can teleport from one location where your power is present to another. This is regional travel, you stay within the same city or region, but it is generally sufficient to enter or escape just about any situation or location.
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|valign="top"| '''Transport''' <br> You and allies can teleport to any place in the same region where you have slept.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack''' <br>  You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
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|valign="top"| '''Clawed Clash''' <br>  You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br>  Same as Skirmish Attack, except the weapon is fine and potent.
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|valign="top"| '''Razor Rumble''' <br>  Same as Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction''' <br>  Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
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|valign="top"| '''Swarm Strike''' <br>  Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
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|valign="top"| '''Mob Maul'''     <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze''' <br> You can identify objects and creatures that manifest your power and see the use of the abilities of your power.  
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|valign="top"| '''Analyze Anatomy'''   <br> You can identify living creatures and any aliments they suffer from.  
|valign="top"| '''Research''' <br> You know the powers and abilities of something you analyze.
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|valign="top"| '''Life Lore'''         <br> You know the powers and abilities of something you analyze.
|valign="top"| '''Hindsight''' <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
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|valign="top"| '''Living Legacy'''     <br> You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
|valign="top"| '''Omniscience''' <br> You research everything in a wide area. This is easy to do where you are, more difficult at range. You can then use hindsight on some of these targets.
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|valign="top"| '''Wisdom of the Wild''' <br> You use Life Lore on everything in a wide area. This is easy to do where you are, more difficult at range. You can then use Living Legacy on some of these targets.
 
|-
 
|-
|align="left" valign="top" | '''Survey'''
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|align="left" valign="top" | '''Survey'''
|valign="top"| '''Detect''' <br> You can sense manifestations of your power at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
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|valign="top"| '''Vitality Vision'''   <br> You can sense life and life powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
|valign="top"| '''Sensor''' <br> Choose an object manifesting your power that you have detected; you can perceive as if you were at that spot. You cannot use your Survey action for anything else when doing so.  
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|valign="top"| '''Sensory Symbiosis''' <br> Choose a living creature with eyes you have detected; you can perceive what that creature perceives. You cannot use your Survey action for anything else when doing so.  
|valign="top"| '''Scry''' <br> Choose a location or creature. You gain a sensor at the nearest suitable object, which is often close enough to perceive the target.
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|valign="top"| '''Savage Scrying'''   <br> Choose a location or creature. You see through the eyes of the closest living creature, which is often close enough to perceive the target.
|valign="top"| '''Omnipresence''' <br> You perceive from all objects manifesting your power at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
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|valign="top"| '''Legion Lens'''       <br> You perceive from all living creatures at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
 
|-
 
|-
|align="left" valign="top" | '''Sway'''
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|align="left" valign="top" | '''Sway'''  
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
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|valign="top"| '''Emotion Echo'''   <br> You can read the emotions of living creatures you see and get a sense of their motivations.  
|valign="top"| '''Translate''' <br> You and allies can communicate with creatures based on your power.
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|valign="top"| '''Mood Meld'''     <br> You can read and project emotions to living creatures.
|valign="top"| '''Mesmerize''' <br> You can post suggestions in the mind of a creature manifesting your power, which will be triggered under conditions you specify. Common suggestions are to steal something, attack someone, or ignore some event. This is a subtle power, but easier to spot once triggered.
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|valign="top"| '''Empathic Charm''' <br> You can project emotions of warmth and affection to living creatures, which will usually improve their attitude.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of creatures that manifest your power. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
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|valign="top"| '''Soul Serenade''' <br> You can change the emotional state of living creatures. This power is permanent, but blatant. Targets remember their past, but regard it as unimportant compared to their new motivations.  
 
|-
 
|-
|align="left" valign="top" | '''Tinker'''
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|align="left" valign="top" | '''Tinker'''  
|valign="top"| '''Handle''' <br> You can handle materials that manifest your power as if you had the appropriate tools and protective devices.
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|valign="top"| '''Refine Remnants'''       <br> You can handle living and formerly things that are not creatures, such as wood, bone, leather, and fossils, as if you had the appropriate tools and protective devices.
|valign="top"| '''Shape''' <br> You can shape materials that manifest your power as if they were of clay, and they will retain their new shape for some time even if they would normally not, such as water, sand or smoke.  
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|valign="top"| '''Remnant Reconstruction''' <br> As handle, and you can manipulate items as if they were of clay.  
|valign="top"| '''Create''' <br> You can create objects manifesting your power out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
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|valign="top"| '''Materialization'''       <br> You can create items you could handle using Refine Remnants out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
|valign="top"| '''Fabricate'''   <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
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|valign="top"| '''Biological Building'''   <br> This is similar to Remnant Reconstruction, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
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|-
 
|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Jimmy''' <br> You can jimmy objects manifesting your power much like a sledgehammer. Noisy and leaves a twisted object in place.  
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|valign="top"| '''Grind and Gash'''   <br> You can jimmy objects made out of living and formerly things that are not creatures, such as wood, bone, leather, and fossils like a sledgehammer. Noisy and leaves a twisted object in place.  
|valign="top"| '''Smash''' <br> Similar to jimmy. When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
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|valign="top"| '''Bone Break'''       <br> Similar to Grind Gash. When smashing objects you can jimmy, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.
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|valign="top"| '''Digest'''           <br> Similar to Bone Break, but destroyed targets silently disappear or are reduced to a fine dust.
|valign="top"| '''Obliterate''' <br> Similar to smash, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.
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|valign="top"| '''Breakdown Blitz''' <br> Similar to Bone Break, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.  
 
|}
 
|}

Revision as of 23:58, 19 March 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers Life power is about life energy. You heal and improve living things.

This is life and life-force at the primal level; the essential principle that fuels all creatures, empowered and mundane. It is at the opposite scale of the evolution from Mind, which deals in intelligence, yet Mind could not exist without it. It is the antithesis of death, but without death it would become static.

Life attacks causes wounds to spontaneously appear on living things and undead but does nothing to things that never lived.

Life is a wide but diffuse energy, there are no life creatures.

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Vitality Vision
You can detect all kinds of living creatures and living objects such as plants.
Purge Pulse
You can dismiss powers affecting any living thing, but you cannot dismiss creatures.
Life Loom
Summon life energy to heal harm to heal the living. The position depends on their level of harm: Lesser harm controlled position, moderate harm is risky, and severe harm is desperate.
Liberate Life
You free living creatures over a large area from all kinds of control, both physical and mental. This includes addiction and all effects of drugs.
Command Extend Emotion
You can project emotions to living creatures you see.
Emotion Echo
You can read and project emotions to living creatures.
Slumber
You can put living creatures to sleep.
Hold on the Heart
You can permanently bind creatures to service. Unless affected by other powers, they will stay in one location and act according to your instructions, like very loyal and literal-minded goons.
Consort Living Mask
You can make cosmetic changes to your own body, growing or losing hair, changing coloration, gaining or losing weight, and so on.
Mimicry
You assume the form of another creature of the same basic type as you, such as a human if you are human. Add 1d to one action and subtract 1d from all actions covered by an attribute except if you just raised one of them.
Morphing
You can shapechange a willing or helpless creatures as Mimicry. This can be a curse, it can be broken but it is not easy. You can easily break the effect.
Wild Hunt
You can transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt.
Finesse Track
You can emote with and ride any living but non-sentient creature.
Beastly Blade
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Beast Bond ability for the duration of a score.
Beastly Barrage
You can infuse life energy into living things, energizing them and making them look their best.
Beastly Blitz
Your power manifests like a storm of blood, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Sanguine Scout
You can track living creatures, even if the target does not leave any mundane trail or clues.
Beastly Blade
You can use your power to cause wounds at a distance to attack, similar in effect to a fine and potent rifle.
Beastly Barrage
You can use your power to create a fount of blood, an attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Beastly Blitz
You call down a torrent of blood, the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area.
Prowl Hide in the Herd
You can hide among living creatures, even if you look nothing like them.
Agile Advance
You empower your own strength and stamina, helping your movement.
Pack Passage
You can bring allies along when you use Hide in the Herd and Agile Advance.
Transport
You and allies can teleport to any place in the same region where you have slept.
Skirmish Clawed Clash
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Razor Rumble
Same as Skirmish Attack, except the weapon is fine and potent.
Swarm Strike
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Mob Maul
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze Anatomy
You can identify living creatures and any aliments they suffer from.
Life Lore
You know the powers and abilities of something you analyze.
Living Legacy
You can read the past events of something you analyze. This includes previous owners and how the object has been moved around as well as significant scenes.
Wisdom of the Wild
You use Life Lore on everything in a wide area. This is easy to do where you are, more difficult at range. You can then use Living Legacy on some of these targets.
Survey Vitality Vision
You can sense life and life powers at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers.
Sensory Symbiosis
Choose a living creature with eyes you have detected; you can perceive what that creature perceives. You cannot use your Survey action for anything else when doing so.
Savage Scrying
Choose a location or creature. You see through the eyes of the closest living creature, which is often close enough to perceive the target.
Legion Lens
You perceive from all living creatures at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others.
Sway Emotion Echo
You can read the emotions of living creatures you see and get a sense of their motivations.
Mood Meld
You can read and project emotions to living creatures.
Empathic Charm
You can project emotions of warmth and affection to living creatures, which will usually improve their attitude.
Soul Serenade
You can change the emotional state of living creatures. This power is permanent, but blatant. Targets remember their past, but regard it as unimportant compared to their new motivations.
Tinker Refine Remnants
You can handle living and formerly things that are not creatures, such as wood, bone, leather, and fossils, as if you had the appropriate tools and protective devices.
Remnant Reconstruction
As handle, and you can manipulate items as if they were of clay.
Materialization
You can create items you could handle using Refine Remnants out of nothing, or transform an object from one material to another as long as you know the power required for both the starting and final form. This can create complex tools, such as fine and potent items appropriate to the power(s) used.
Biological Building
This is similar to Remnant Reconstruction, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Grind and Gash
You can jimmy objects made out of living and formerly things that are not creatures, such as wood, bone, leather, and fossils like a sledgehammer. Noisy and leaves a twisted object in place.
Bone Break
Similar to Grind Gash. When smashing objects you can jimmy, you to affect hard objects as if they were wood. Works as a fine potent sledgehammer in combat.
Digest
Similar to Bone Break, but destroyed targets silently disappear or are reduced to a fine dust.
Breakdown Blitz
Similar to Bone Break, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction.