Difference between revisions of "Learned Inquisitor (Apath)"

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''Learned inquisitors are studious souls, burning the midnight oil in preparation for their confrontation with heresy and sin. Their magic is learned and not intuitive.''
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Learned inquisitors are studious souls, burning the midnight oil in preparation for their confrontation with heresy and sin. Their magic is learned and not intuitive.''
  
 
== Class Information ==
 
== Class Information ==
This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype
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This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype.
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'''Publisher
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Trailseeker.
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.

Latest revision as of 11:32, 12 February 2018

ApathApath Logo
Unofficial rules compendium

Learned inquisitors are studious souls, burning the midnight oil in preparation for their confrontation with heresy and sin. Their magic is learned and not intuitive.

Class Information

This is a inquisitor archetype.

Publisher Trailseeker.

Hit Die: d8.

Class Features

This archetype has all normal class features, except as noted.

Class Skills

Add Knowledge (all) (Int) to the church envoy's list of class skills. Remove Bluff (Cha) and Disguise (Cha) from the list of class skills.

This results in the following list of class skills: Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (any) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Spells

A learned inquisitor casts divine spells which are drawn from the inquisitor spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A learned inquisitor must choose and prepare her spells in advance.

To prepare or cast a spell, a learned inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a learned inquisitor's spell is 10 + the spell level + the learned inquisitor's Wisdom modifier.

Like other spellcasters, a learned inquisitor can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Inquisitor. In addition, she receives bonus spells per day if she has a high Wisdom.

Learned inquisitors meditate or pray for their spells. Each learned inquisitor must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a learned inquisitor can prepare spells. A learned inquisitor may prepare and cast any spell on the inquisitor spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Orisons Learned inquisitors can prepare a number of orisons, or 0-level spells. At first level, she can prepare 3 orisons. At level two to five, she can prepare 4 orisons each day. At level 5 and greater, she can prepare 5 orisons when she prepares spells- These spells are treated like any other spell, but they are not expended when cast and may be used again.

This replaces the normal inquisitor's spells ability.

Chaotic, Evil, Good, and Lawful Spells A learned inquisitor can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Table: Learned Inquisitor

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4 5 6
1st +0 +2 +0 +2 Domain, judgment 1/day, monster lore, orisons 1
2nd +1 +3 +0 +3 Cunning initiative, detect alignment, teamwork feat, track 3 2
3rd +2 +3 +1 +3 Solo tactics 4 3
4th +3 +4 +1 +4 Judgment 2/day 4 3 1
5th +3 +4 +1 +4 Bane, discern lies 4 4 2
6th +4 +5 +2 +5 Teamwork feat 5 4 3
7th +5 +5 +2 +5 Judgment 3/day 5 4 3 1
8th +6/+1 +6 +2 +6 Second judgment 5 4 4 2
9th +6/+1 +6 +3 +6 Teamwork feat 5 5 4 3
10th +7/+2 +7 +3 +7 Judgment 4/day 5 5 4 3 1
11th +8/+3 +7 +3 +7 Stalwart 5 5 4 4 2
12th +9/+4 +8 +4 +8 Greater bane, teamwork feat 5 5 5 4 3
13th +9/+4 +8 +4 +8 Judgment 5/day 5 5 5 4 3 1
14th +10/+5 +9 +4 +9 Exploit weakness 5 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Teamwork feat 5 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Judgment 6/day, third judgment 5 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Slayer 5 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 5 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Judgment 7/day 5 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 True judgment 5 5 5 5 5 5 5

Summary of Changed Class Features

The following class features have been changed or replaced in this archetype:

  • Class Skills
  • Spells


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