Difference between revisions of "Learned Inquisitor (Apath)"

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{{Apath}}
 
{{Apath}}
''Learned inquisitors are studious souls, burning the midnight oil in preparation for their confrontation with heresy and sin. Their magic is learned, and they have a spellbook, much like a wizard.''
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Learned inquisitors are studious souls, burning the midnight oil in preparation for their confrontation with heresy and sin. Their magic is learned and not intuitive.''
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== Class Information ==
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This is a [http://www.d20pfsrd.com/classes/base-classes/inquisitor inquisitor] archetype.
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'''Publisher
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Trailseeker.
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'''Hit Die:''' d8.
  
 
== Class Features ==
 
== Class Features ==
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=== Class Skills ===
 
=== Class Skills ===
Add Knowledge (all)(Int),to the church envoy's list of class skills. Remove  Bluff (Cha), Disguise (Cha), from the list of class skills.  
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Add Knowledge (all) (Int) to the church envoy's list of class skills. Remove  Bluff (Cha) and Disguise (Cha) from the list of class skills.  
  
 
This results in the following list of class skills:
 
This results in the following list of class skills:
Line 25: Line 33:
  
 
=== Spells ===
 
=== Spells ===
A learned inquisitor casts divine spells which are drawn from the learned inquisitor spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A learned inquisitor must choose and prepare her spells in advance.
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A learned inquisitor casts divine spells which are drawn from the inquisitor spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A learned inquisitor must choose and prepare her spells in advance.
  
 
To prepare or cast a spell, a learned inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a learned inquisitor's spell is 10 + the spell level + the learned inquisitor's Wisdom modifier.
 
To prepare or cast a spell, a learned inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a learned inquisitor's spell is 10 + the spell level + the learned inquisitor's Wisdom modifier.
  
Like other spellcasters, a learned inquisitor can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on table: inquisitor. In addition, she receives bonus spells per day if she has a high Wisdom.
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Like other spellcasters, a learned inquisitor can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Inquisitor. In addition, she receives bonus spells per day if she has a high Wisdom.
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Learned inquisitors meditate or pray for their spells. Each learned inquisitor must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a learned inquisitor can prepare spells. A learned inquisitor may prepare and cast any spell on the inquisitor spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.
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'''Orisons''' Learned inquisitors can prepare a number of orisons, or 0-level spells.
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At first level, she can prepare 3 orisons.
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At level two to five, she can prepare 4 orisons each day.
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At level 5 and greater, she can prepare 5 orisons when she prepares spells-
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These spells are treated like any other spell, but they are not expended when cast and may be used again.
  
A learned inquisitor may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the learned inquisitor decides which spells to prepare.
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This replaces the normal inquisitor's spells ability.
  
'''Starting Spells:''' A learned inquisitor begins play with a spellbook containing all 0-level inquisitor plus three 1st-level spells of his choice. The learned inquisitor also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new learned inquisitor level, he gains one new spell of any spell level that he can cast (based on his new learned inquisitor level) for his spellbook. At any time, a learned inquisitor can also add spells [http://www.d20pfsrd.com/magic#TOC-Adding-Spells-to-a-Wizard-s-Spellbo like a wizard] does. Note that inquisitor spellbooks are rare, most inquisitors do not keep spellbooks. Spells on the inquisitor spell list found in other classes spellbooks can be learned normally, excepting alchemist's formula books.
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'''Chaotic, Evil, Good, and Lawful Spells'''
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A learned inquisitor can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
  
This replaces the normal inquisitor's spells ability, as well as stern gaze and teamwork feats gained at level 6, 12, and 18.
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== Table: Learned Inquisitor ==
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{| class="wikitable"
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| rowspan=2 valign=bottom| '''Class<br>Level'''|| rowspan=2 valign=bottom| '''Base <br>Attack<br>Bonus'''|| rowspan=2 valign=bottom| '''Fort<br>Save'''|| rowspan=2 valign=bottom| '''Ref<br>Save'''|| rowspan=2 valign=bottom| '''Will<br>Save'''|| rowspan=2 valign=bottom| '''Special'''||colspan=7 align="center" |'''Spells per Day'''
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|-
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| '''0'''||| '''1'''||| '''2'''||| '''3'''||| '''4'''|||'''5'''|||'''6'''
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|-
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|valign="top"| 1st ||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| +2||valign="top"| Domain, judgment 1/day, monster lore, orisons||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 2nd||valign="top"| +1||valign="top"| +3||valign="top"| +0||valign="top"| +3||valign="top"| Cunning initiative, detect alignment, teamwork feat, track ||valign="top"| 3 ||valign="top" | 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
 +
|-
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|valign="top"| 3rd||valign="top"| +2||valign="top"| +3||valign="top"| +1||valign="top"| +3||valign="top"| Solo tactics ||valign="top"| 4 ||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 4th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Judgment 2/day ||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 5th||valign="top"| +3||valign="top"| +4||valign="top"| +1||valign="top"| +4||valign="top"| Bane, discern lies ||valign="top"| 4 ||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 6th||valign="top"| +4||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"|Teamwork feat  ||valign="top"| 5 ||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 7th||valign="top"| +5||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| Judgment 3/day ||valign="top"| 5 ||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 8th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +2||valign="top"| +6||valign="top"| Second judgment ||valign="top"| 5 ||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +6||valign="top"| +3||valign="top"| +6||valign="top"| Teamwork feat ||valign="top"| 5 ||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Judgment 4/day ||valign="top"| 5 ||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 11th||valign="top"| +8/+3||valign="top"| +7||valign="top"| +3||valign="top"| +7||valign="top"| Stalwart ||valign="top"| 5 ||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8||valign="top"| Greater bane, teamwork feat ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —||valign="top"| —
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|-
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|valign="top"| 13th||valign="top"| +9/+4||valign="top"| +8||valign="top"| +4||valign="top"| +8 ||valign="top"| Judgment 5/day ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1||valign="top"| —
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|-
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|valign="top"| 14th||valign="top"| +10/+5||valign="top"| +9||valign="top"| +4||valign="top"| +9||valign="top"| Exploit weakness ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2||valign="top"| —
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|-
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|valign="top"| 15th||valign="top"| +11/+6/+1||valign="top"| +9||valign="top"| +5||valign="top"| +9||valign="top"| Teamwork feat ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| —
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|-
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|valign="top"| 16th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Judgment 6/day, third judgment ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3||valign="top"| 1
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|-
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|valign="top"| 17th||valign="top"| +12/+7/+2||valign="top"| +10||valign="top"| +5||valign="top"| +10||valign="top"| Slayer ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 4||valign="top"| 2
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|-
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|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Teamwork feat ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4||valign="top"| 3
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|-
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|valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +11||valign="top"| +6||valign="top"| +11||valign="top"| Judgment 7/day ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 4
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|-
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|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +12||valign="top"| +6||valign="top"| +12||valign="top"| True judgment ||valign="top"| 5 ||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5||valign="top"| 5
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|}
  
=== Chaotic, Evil, Good, and Lawful Spells ===
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== Summary of Changed Class Features ==
A blessed inquisitor can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.
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The following class features have been changed or replaced in this archetype:
  
== Summary of Changed Class Abilities ==
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* Class Skills
 
* Spells
 
* Spells
* Teamwork Feats (level 6, 12, 18)
 
  
Despite both modifying spells, the [[Arcane_Avenger_(Apath)|arcane avenger]] and [[Learned_Inquisitor_(Apath)|learned inquisitor]] archetypes can be combined.
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<!-- OGL -->
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<noinclude>{{OGL}}</noinclude>

Latest revision as of 11:32, 12 February 2018

ApathApath Logo
Unofficial rules compendium

Learned inquisitors are studious souls, burning the midnight oil in preparation for their confrontation with heresy and sin. Their magic is learned and not intuitive.

Class Information

This is a inquisitor archetype.

Publisher Trailseeker.

Hit Die: d8.

Class Features

This archetype has all normal class features, except as noted.

Class Skills

Add Knowledge (all) (Int) to the church envoy's list of class skills. Remove Bluff (Cha) and Disguise (Cha) from the list of class skills.

This results in the following list of class skills: Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (any) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).

Spells

A learned inquisitor casts divine spells which are drawn from the inquisitor spell list. Her alignment, however, may restrict her from casting certain spells opposed to her moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells. A learned inquisitor must choose and prepare her spells in advance.

To prepare or cast a spell, a learned inquisitor must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a learned inquisitor's spell is 10 + the spell level + the learned inquisitor's Wisdom modifier.

Like other spellcasters, a learned inquisitor can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is given on Table: Inquisitor. In addition, she receives bonus spells per day if she has a high Wisdom.

Learned inquisitors meditate or pray for their spells. Each learned inquisitor must choose a time at which she must spend 1 hour each day in quiet contemplation or supplication to regain her daily allotment of spells. Time spent resting has no effect on whether a learned inquisitor can prepare spells. A learned inquisitor may prepare and cast any spell on the inquisitor spell list, provided that she can cast spells of that level, but she must choose which spells to prepare during her daily meditation.

Orisons Learned inquisitors can prepare a number of orisons, or 0-level spells. At first level, she can prepare 3 orisons. At level two to five, she can prepare 4 orisons each day. At level 5 and greater, she can prepare 5 orisons when she prepares spells- These spells are treated like any other spell, but they are not expended when cast and may be used again.

This replaces the normal inquisitor's spells ability.

Chaotic, Evil, Good, and Lawful Spells A learned inquisitor can't cast spells of an alignment opposed to her own or her deity's (if she has one). Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Table: Learned Inquisitor

Class
Level
Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0 1 2 3 4 5 6
1st +0 +2 +0 +2 Domain, judgment 1/day, monster lore, orisons 1
2nd +1 +3 +0 +3 Cunning initiative, detect alignment, teamwork feat, track 3 2
3rd +2 +3 +1 +3 Solo tactics 4 3
4th +3 +4 +1 +4 Judgment 2/day 4 3 1
5th +3 +4 +1 +4 Bane, discern lies 4 4 2
6th +4 +5 +2 +5 Teamwork feat 5 4 3
7th +5 +5 +2 +5 Judgment 3/day 5 4 3 1
8th +6/+1 +6 +2 +6 Second judgment 5 4 4 2
9th +6/+1 +6 +3 +6 Teamwork feat 5 5 4 3
10th +7/+2 +7 +3 +7 Judgment 4/day 5 5 4 3 1
11th +8/+3 +7 +3 +7 Stalwart 5 5 4 4 2
12th +9/+4 +8 +4 +8 Greater bane, teamwork feat 5 5 5 4 3
13th +9/+4 +8 +4 +8 Judgment 5/day 5 5 5 4 3 1
14th +10/+5 +9 +4 +9 Exploit weakness 5 5 5 4 4 2
15th +11/+6/+1 +9 +5 +9 Teamwork feat 5 5 5 5 4 3
16th +12/+7/+2 +10 +5 +10 Judgment 6/day, third judgment 5 5 5 5 4 3 1
17th +12/+7/+2 +10 +5 +10 Slayer 5 5 5 5 4 4 2
18th +13/+8/+3 +11 +6 +11 Teamwork feat 5 5 5 5 5 4 3
19th +14/+9/+4 +11 +6 +11 Judgment 7/day 5 5 5 5 5 5 4
20th +15/+10/+5 +12 +6 +12 True judgment 5 5 5 5 5 5 5

Summary of Changed Class Features

The following class features have been changed or replaced in this archetype:

  • Class Skills
  • Spells


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