Difference between revisions of "Knight Protector (D&D balance)"

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|colspan=2|<br> '''Class Abilities'''
 
|colspan=2|<br> '''Class Abilities'''
 
|-
 
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||One extra good save category ||| +4
+
||One extra good save category ||| +5
 
|-
 
|-
 
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8
 
||Each entry in the special section of the class progression table (certain abilities count twice)|||+8
 
|-
 
|-
||<br> '''Total''' ||| -1
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||<br> '''Total''' ||| 0
 
|}
 
|}
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 16:00, 19 March 2007

This article is imported from the Hastur wiki. See the import log for details.

D&DD&D Logo
Unofficial rules compendium

Base Class: Fighter


Relative Cost
Takes ½ of available feats -1
Takes almost all available skill points -2

Prerequisites (Redundant prerequisites should be ignored)
5 ranks of skills -3
Each feat or class ability -5

Disadvantages (Only one applies)
Alignment restriction or code of honor with consequences -1

Class Abilities
One extra good save category +5
Each entry in the special section of the class progression table (certain abilities count twice) +8

Total
0