Difference between revisions of "Knave (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Class Features: '''Skill Ranks per Level:''')
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{Apath}}
 
{{Apath}}
''The bravo is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighter’s strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all bravos are mere hooligans. —Many are crafty veterans who use stealth to gain an advantage against their opponents. Most bravos are non-lawful, though sometimes gangs of bravos with a lawful streak band together.''
+
''The knave is a world-wise fighter, a survivor who learns to mix brute force with a bit of craft. He has most of the fighter's strengths except heavy armor, along with some additional skills to help keep him alive and prosper. Some knaves are crafty gangsters who use stealth to gain an advantage against their opponents, while others are professional light troops or veterans retired to a civilian job.''
  
 
== Class Information ==
 
== Class Information ==
Line 22: Line 22:
 
''Sleight of Hand'' (Dex),
 
''Sleight of Hand'' (Dex),
 
''Stealth'' (Dex),
 
''Stealth'' (Dex),
 +
''Survival'' (Wis),
 
and Swim (Str).
 
and Swim (Str).
  
Line 29: Line 30:
  
 
== Class Features ==
 
== Class Features ==
The bravo has all the standard fighter class
+
The knave has all the standard fighter class features, except as noted below.
features, except as noted below.
 
  
 
=== Weapon and Armor Proficiency ===
 
=== Weapon and Armor Proficiency ===
Bravo's are proficient with all simple and martial weapons and with light and medium armor but not with shields.
+
Knave's are proficient with all simple and martial weapons and with light and medium armor but not with shields.
  
 
=== Bonus Feats ===
 
=== Bonus Feats ===
A bravo gains a bonus feat at level 4 and every 4 levels after that.
+
A knave gains a bonus feat at level 1, level 8, and every 4 levels after that.
 +
 
 +
===Armor Training (Ex)===
 +
The Armor Training of a knave does not apply to heavy armor.
  
 
=== Uncanny Dodge (Ex) ===
 
=== Uncanny Dodge (Ex) ===
Starting at 5th level, a bravo can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.
+
Starting at 4th level, a knave can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.  
 
 
If the bravo already has uncanny dodge from a different class she automatically gains improved uncanny dodge instead.
 
 
 
===Armor Training (Ex)===
 
The Armor Training of a bravo only applies to light armor.
 
  
== Table: Bravo ==
+
== Table: Knave ==
 
{|class="wikitable"
 
{|class="wikitable"
|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special'''
+
|valign="bottom"|'''Level'''||valign="bottom"|'''Base <br>Attack <br>Bonus'''||valign="bottom"|'''Fort <br>Save'''||valign="bottom"|'''Ref <br>Save'''||valign="bottom"|'''Will <br>Save'''||valign="bottom"|'''Special'''
 
|-
 
|-
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"|  
+
| valign="top"| 1st ||align="top"| +1 ||align="top"| +2 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bonus feat
 
|-
 
|-
 
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1
 
|align="top"| 2nd ||align="top"| +2 ||align="top"| +3 ||align="top"| +0 ||align="top"| +0 ||align="top"| Bravery +1
Line 56: Line 54:
 
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1
 
|align="top"| 3rd ||align="top"| +3 ||align="top"| +3 ||align="top"| +1 ||align="top"| +1 ||align="top"| Armor training 1
 
|-
 
|-
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Bonus feat
+
|align="top"| 4th ||align="top"| +4 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Uncanny dodge
 
|-
 
|-
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Uncanny dodge, weapon training 1
+
|align="top"| 5th ||align="top"| +5 ||align="top"| +4 ||align="top"| +1 ||align="top"| +1 ||align="top"| Weapon training 1
 
|-
 
|-
 
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bravery +2
 
|align="top"| 6th ||align="top"| +6/+1 ||align="top"| +5 ||align="top"| +2 ||align="top"| +2 ||align="top"| Bravery +2

Latest revision as of 15:37, 6 September 2015

ApathApath Logo
Unofficial rules compendium

The knave is a world-wise fighter, a survivor who learns to mix brute force with a bit of craft. He has most of the fighter's strengths except heavy armor, along with some additional skills to help keep him alive and prosper. Some knaves are crafty gangsters who use stealth to gain an advantage against their opponents, while others are professional light troops or veterans retired to a civilian job.

Class Information

This is a Fighter archetype

Hit Die: d10.

Class Skills

Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable device (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Move Silently (Dex), Perception (Wis), Ride (Dex), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

Skills in italics are not on the normal figher's list of class skills.

Skill Ranks per Level: 6 + Int modifier.

Class Features

The knave has all the standard fighter class features, except as noted below.

Weapon and Armor Proficiency

Knave's are proficient with all simple and martial weapons and with light and medium armor but not with shields.

Bonus Feats

A knave gains a bonus feat at level 1, level 8, and every 4 levels after that.

Armor Training (Ex)

The Armor Training of a knave does not apply to heavy armor.

Uncanny Dodge (Ex)

Starting at 4th level, a knave can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized.

Table: Knave

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +1 +2 +0 +0 Bonus feat
2nd +2 +3 +0 +0 Bravery +1
3rd +3 +3 +1 +1 Armor training 1
4th +4 +4 +1 +1 Uncanny dodge
5th +5 +4 +1 +1 Weapon training 1
6th +6/+1 +5 +2 +2 Bravery +2
7th +7/+2 +5 +2 +2 Armor training 2
8th +8/+3 +6 +2 +2 Bonus feat
9th +9/+4 +6 +3 +3 Weapon training 2
10th +10/+5 +7 +3 +3 Bravery +3
11th +11/+6/+1 +7 +3 +3 Armor training 3
12th +12/+7/+2 +8 +4 +4 Bonus feat
13th +13/+8/+3 +8 +4 +4 Weapon training 3
14th +14/+9/+4 +9 +4 +4 Bravery +4
15th +15/+10/+5 +9 +5 +5 Armor training 4
16th +16/+11/+6/+1 +10 +5 +5 Bonus feat
17th +17/+12/+7/+2 +10 +5 +5 Weapon training 4
18th +18/+13/+8/+3 +11 +6 +6 Bravery +5
19th +19/+14/+9/+4 +11 +6 +6 Armor mastery
20th +20/+15/+10/+5 +12 +6 +6 Bonus feat, Weapon mastery

Summary of Lost Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon and armor proficiency
  • Bonus feats
  • Armor Training
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.