Kit and Tiers (FiD)

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Examples to illustrate what tier means in various areas and settings. Fine gear is simply one tier above your own. Potent gear become more exceptional over tiers as enemy entities become more exceptional.

Of course this is no an exact guide, more of a mood setter.


Field Tier 0
Newbs
Tier 1
Gangs
Tier 2
Gangsters
Tier 3
Conscripts
Tier 4
Regulars
Tier 5
Veterans
Tier 6
Elite
Coin
How long a minimum wage worker needs to work for one and what they are in metal coins.
Week
A purse of copper coins.
Month
A few silver coins.
Quarter
A pouch of silver.
Year
A few gold pieces.
Five years
A bag of gold coins.
Twenty Years
Silver bars.
Century
Gold bars.
Contemporary Weapons
What you'll find in a modern action movie.
Pipe Guns
Improvised weapons made in a garage from trash.
Crafts
Industry-made weapon lookalikes made in a smithy or workshop.
Routine
Made in routine line industrial processes but with few variations.
Selected
Guns chosen for each combat role.
Customized
Guns chosen for each combat role with basic accessories like underslung grenades and advanced sights.
Optimized
Modified and optimized for role and mission.
Elite
Selected and modified by elite technical support units.
Doskvol Weapons
Duskvol is the default setting of Blades in the Dark, a pseudo-Victorian setting poor in resources.
Pipe Guns
Improvised weapons made in a garage from trash.
Improvised
Weapon lookalikes made in a smithy or workshop.
Surplus
Worn second hand but originally professional gear.
Regular
Professional industry-made gear.
Selected
Guns chosen for each combat role.
Customized
Guns chosen for each combat role with basic accessories like sights.
Elite
Modified and optimized for role and mission.
Greyhawk Weapons
A kitchen sink renaissance setting.
Scrap
Clubs, rocks, shivs, farm implements, improvised selfbows, single-shot pipe guns.
Salvage
Some gear was originally professional weapons, others are improvised or hunting weapons.
Surplus
Hand-me-down weapons, mostly functional with a lot of fiddling and polish. Improvised armor.
Regular
Professionally crafted gear, but nothing fancy. Metal armor. Novice adventurers.
Masterwork
Masterwork weapons, fitted armor, personalized gear, occasional magic items.
Magic
Basic magic gear.
Elite
State-of-the-art magic, occasional artifacts.
Princess Kingdoms Weapons
Magical girls escalate in both FX and power.
Decoration
A part of your outfit that detaches to become a weapon, like a brooch, choker, or hair ornament. Likely to shoot a ray.
Accessory
An accessory that turns into a weapon, like a tiara, bracelet, or badge. Often thrown or shoots a simple ray.
Wand
A small handheld, with your symbol on it. Wielded in large dramatic sweeps.
Symbol
When drawn, this creates a light display showing your power and identity. Even more so when used.
Rod
A larger wand, with a larger symbol and even more dramatic in use.
Heraldic
An free-floating symbol that dramatically shows the nature of your magic and interests, a weapon, a musical instrument, animal, or large symbol.
Cosmic
Magic on the cosmic level, model star system, the grail, angelic manifestation.
Food
At its best.
Vegetables or a cereal. Little or no meat. Drink is buttermilk or water. Vegetables, cereals, cheese, and eggs. Occasionally meat or fish. Beer. Meat or fish with most meals. Beer and table wines. Plentiful meat, fowl, shellfish, etc. Pastries and breads. Good wines. Luxury items such as bird nest soup, candied fruits, and rare beasts. The finest wines. Large banquets and parties. Rare or outré luxury items such as hummingbird tongues, enormous complex pastries, elaborately prepared platters, strange fruits, and rare beasts. State dinners are events talked about for months and years.
Housing Perhaps none; maybe a tiny room or hut for a family; no furniture. Often housed on the workplace floor. One good room shared by a family or a decent pallet in the workplace. A chest or two, bench and tables, lamps. Small house or apartment. Good bed, fine furniture, decorations or display items. Multi-roomed villa or grand apartment. Artworks and fine rugs. Several large dwellings including a country mansion and a townhouse or small palace. Palaces. Large palaces.
Clothing Sackcloth, homespun, rude leathers, nudity. Shoes, 1 new suit of clothes a year; winter clothes will be warm and protective. High-quality linens and cottons, occasional luxury such as fur trim or jewelry. Silks and satins, decorative trims including gold and silver threads. Gold jewelry with gemstones. Trend-setting, exquisite garments of the rarest materials, fine jewelry and accouterments. Beyond style, one-of-a-kind items, accenting large and beautiful precious gems. Designs which accent the wearer's ritual or political functions. Several exquisite crowns, scepters, keys, etc.
Retainers None Dependents in the family may act as servants. This is the first tier to have servants, a simple maid or other household help is not uncommon. A valet/butler, cook, and maid is typical. Someone at this level is an employer and employees living in the household often function as servants. A secretary, valet, cook, driver, steward, and a staff of servants, grooms, and and maids. Possibly a bodyguard or an artist on patronage. A court waited on by a small army of cooks and grooms. A small personal guard. Several court specialists and advisers, such as priests or scholars. A court of advisors, specialists, and lesser lords, waited upon by a host of courtiers of every stripe. A large honor guard.