Kineticist (Apath)

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Unofficial rules compendium

Kineticist Power Tables

This is an attempt to organize the kinetic blasts, infusions, and wild talents in a more readable format than the rulebooks.

Kinetic Blasts

All but simple blasts cost burn 2. The word "blast" has been ignored in names.

A kineticist can use all combination blasts he qualifies for. Note there are specific prerequisites that must be fulfilled, not all blasts listed for an element are available.

Aether Void Wood
Simple Telekinetic GravityOO
NegativeOO
WoodOO
Aether Aetheric boost
Force†
Aetheric boost
Gravitic boostOO
Negative admixtureOO
Aetheric boost
Air Aetheric boost Gravitic boostOO
Negative admixtureOO
SpringOO
Earth Aetheric boost Gravitic boostOO
Negative admixtureOO
AutumnOO
Fire Aetheric boost Gravitic boostOO
Negative admixtureOO
SummerOO
Water Aetheric boost Gravitic boostOO
Negative admixtureOO
WinterOO
Void Gravitic boostOO
Negative admixtureOO
VoidOO Gravitic boostOO
Negative admixtureOO
Wood Aetheric boost Gravitic boostOO
Negative admixtureOO
Air Earth Fire Water
Simple Air
Electric†
Earth Fire† Cold†
Water
Aether Aetheric boost Aetheric boost Aetheric boost† Aetheric boost
Air Thunderstorm‡ Sandstorm Plasma‡ Blizzard‡
Charged water‡
Earth Sandstorm Metal Magma‡ Mud
Fire Plasma‡ Magma‡ Blue flame† Steam‡
Water Blizzard‡
Charged water‡
Mud Steam‡ Ice‡
Void Gravitic boostOO
Negative admixtureOO
Gravitic boostOO
Negative admixtureOO
Gravitic boostOO
Negative admixtureOO
Gravitic boostOO
Negative admixtureOO
Wood SpringOO AutumnOO SummerOO WinterOO

† Energy blast. ‡ Compound blast, half of two different types, both resistances apply

Substance Infusion Wild Talents

The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.

Level Universal Aether Void Wood
1 Draining (1) Bowling (2)
Pushing (1)
PullingOO (1)
Pushing (1)
Pushing (1)
2 Entangling (2)
3 DarknessOO (2)
4 ToxicOO (3)
5 Grappling (3)
6 Disintegrating (4) DarknessOO (4)
7 EnervatingOO (4) Toxic, greaterOO (3)
8
9
Level Air Earth Fire Water
1 Pushing (1)
Thundering (1)
Bowling (2)
Pushing (1)
Burning (1) Pushing (1)
Quenching (1)
2 Entangling (2) Entangling (2)
3 Magnetic (2) Magnetic (2)
Rare-Metal (2)
4 Flash (3)
5 Unravelling (3) Chilling (3)
6 Brilliant (4)
7 Pure-Flame (4)
8
9

Form Infusion Wild Talents

The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.

Level Universal Aether Void Wood
1 Extended range (1)
Kinetic blade (1)
Kinetic fist (1)
2
3 Extreme range (2)
Flurry of blasts (2)
Kinetic whip (2)
Mobile blast (2)
Snake (2)
Foe Throw (2)
Force hook (2)
Impale (2)
4 SingularityOO (3)
5 Wall (3)
6 Deadly Earth (4)
7
8 Many throw (4)
9
Level Air Earth Fire Water
1 Gusting (1) Fan of flames (1)
2
3 Torrent (2) Impale (2)
Eruption (2)
Torrent (2)
Impale (2)
Torrent (2)
4 Cyclone (3)
5 Chain (3)
6 Deadly Earth (4)
7 Cloud (4) Fragmentation (4) Explosion (4)
Cloud (4)
Fragmentation (4)
8
9

Utility Wild Talents

Numbers in parentheses is the minimum burn cost of the power.

Level Universal Aether Void Wood
1 Skilled kineticist Basic telekinesis
Kinetic cover
Kinetic healer (1)
Telekinetic finesse
Basic ChaokinesisOO
Kinetic cover
Void HealerOO (1)
RootsOO
Thorn fleshOO (1)
Woodland StepOO
2 Skilled kineticist, greater Telekinetic haul Eyes of the VoidOO
No BreathOO
Merciful FoliageOO
3 Elemental grip
Touchsight
Aether saturationOR
Self telekinesis
Telekinetic invisibility
Gravity ControlOO BrachiationOO
Thorn FleshOO (1)
Warp WoodOO
4 Expanded defense Telekinetic maneuvers GreensightOO
Plant DisguiseOO
Shape WoodOO
5 Kinetic form (1)
Spark of life
Touchsight, reactive
Aether puppet
Force barrier
Self telekinesis, greater
Eyes of the Void, GreaterOO
Gravity Control, GreaterOO
Plant PuppetOO
Wild GrowthOO
Woodland Step, GreaterOO
6 Ride the blast Suffocate Suffocate Green TongueOO
7 Spell deflection
8 Reverse shift Telekinetic deflection
Telekinetic globe
9 Gravity MasterOO Forest SiegeOO
Wood SoldiersOO (1)
Level Air Earth Fire Water
1 Aerial adaptation
Air cushion
Air shroud
Air's leap
Air's rewach
Basic aerokinesis
Voice of the wind
Basic geokinesis
Earth walk
Jagged flesh (1)
Kinetic cover
Basic pyrokinesis
Cold adaption
Fire sculptor
Fire's fury
Heat adaption
Basic hyrdrokinesis
Cold adaption
Heat adaption
Ice walker
Kinetic cover
Kinetic healer (1)
Slick
Water saturationOR
2 Earth climb Searing flame
Veil of mists
3 Aerial evasion (1)
Celerity
Engulfing wings
Windsight
Wings of air
Earth saturationOR
Tremorsense
Firesight
Flame jet
Heat wave (1)
Smoke storm
Cold snap (1)
Water manipulator
Waterdancer
4 Enduring earth
Shift earth
Ice sculptor
Watersense
5 Air shroud, greater
Windsight, greater
Earth glide
Stone sculptor
Tremorsense, greater
Flame jet, greater
Flame shield (1)
Trail of flames
Shimmering mirage (1)
Waterdancer, greater
6 Suffocate
Wind manipulator
Fire saturationOR (1) Ice path
Suffocate
7 Shift earth, greater
8 Weather master
9 Air saturationOR Seimic master From the ashes (2) Tidal wave (1)

Table: Kineticist

This is the original table, completed with some maximum burn figures.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +2 +0 Burn, elemental focus, gather power, infusion, kinetic blast
2nd +1 +3 +3 +0 Elemental defense, utility wild talent
3rd +2 +3 +3 +1 Elemental overflow +1, infusion
4th +3 +4 +4 +1 Utility wild talent
5th +3 +4 +4 +1 Infusion (replace), infusion specialization 1, metakinesis (empower)
6th +4 +5 +5 +2 Burn (2/rnd), elemental overflow +2, internal buffer 1, utility wild talent
7th +5 +5 +5 +2 Expanded element
8th +6/+1 +6 +6 +2 Infusion specialization 2, utility wild talent
9th +6/+1 +6 +6 +3 Burn (3/rnd), elemental overflow +3, infusion, metakinesis (maximize)
10th +7/+2 +7 +7 +3 Utility wild talent
11th +8/+3 +7 +7 +3 Infusion (replace), infusion specialization 3, internal buffer 2, supercharge
12th +9/+4 +8 +8 +4 Burn (4/rnd), elemental overflow +4, utility wild talent
13th +9/+4 +8 +8 +4 Infusion, metakinesis (quicken)
14th +10/+5 +9 +9 +4 Infusion specialization 4, utility wild talent
15th +11/+6/+1 +9 +9 +5 Burn (5/rnd), expanded element, elemental overflow +5
16th +12/+7/+2 +10 +10 +5 Composite specialization, internal buffer 3, utility wild talent
17th +12/+7/+2 +10 +10 +5 Infusion (replace), infusion specialization 5, metakinesis (twice)
18th +13/+8/+3 +11 +11 +6 Burn (6/rnd), elemental overflow +6, utility wild talent
19th +14/+9/+4 +11 +11 +6 Infusion, metakinetic master
20th +15/+10/+5 +12 +12 +6 Infusion specialization 6, omnikinesis, utility wild talent

Expanded Elements

Not elements in the classic sense, these power sets work just as the other elements of the kineticist.

Bibliokinesis

Notepad.png This is a work in progress.

The bibliokinesist focus on paper (or similar writing surfaces such as vellum or papyrus) and the written word in the form of books, tomes, and scrolls. These works contain text from the Akashic Record, but most of it is pure gibberish — random letters and words without meaning. Bibliokinesists strive to retrieve great truths from the Akashic Record, and can do so in a limited fashion at higher levels.

Class Skills A bibliokinesist adds Linguistics and Spellcraft to her list of class skills.

Wild talents
Infusion wild talents are marked with a dagger (†); all other wild talents listed below are utility wild talents.
1st— basic bibliokinesis*, decipher script*, kinetic cover, merciful words* (merciful foliage), paper cuts* (thorn flesh). paper feet*, pulling†, pushing†, word adaptation*. 2nd— entangling† 3rd— eruption†, impale†, paper wings* (self telekinesis), smoke storm, snake† 4th— cyclone†, paper snare* (telekinetic maneuvers), spray† 5th— paper ride* (greater self telekinesis), 6th— universal unravel†* 7th— 8th— many throw† 9th—

External Links

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