Difference between revisions of "Kineticist (Apath)"

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Revision as of 13:41, 17 May 2017

ApathApath Logo
Unofficial rules compendium

Kineticist Power Tables

This is an attempt to organize the kinetic blasts, infusions, and wild talents in a more readable format than the rulebooks.

Kinetic Blasts

All but simple blasts cost burn 2. The word "blast" has been ignored in names.

A kineticist can use all combination blasts he qualifies for. Note there are specific prerequisites that must be fulfilled, not all blasts listed for an element are available.

Aether Void Wood
Simple Telekinetic GravityOO
NegativeOO
WoodOO
Aether Aetheric boost
Force†
Aetheric boost
Gravitic boostOO
Negative admixtureOO
Aetheric boost
Air Aetheric boost Gravitic boostOO
Negative admixtureOO
SpringOO
Earth Aetheric boost Gravitic boostOO
Negative admixtureOO
AutumnOO
Fire Aetheric boost Gravitic boostOO
Negative admixtureOO
SummerOO
Water Aetheric boost Gravitic boostOO
Negative admixtureOO
WinterOO
Void Gravitic boostOO
Negative admixtureOO
VoidOO Gravitic boostOO
Negative admixtureOO
Wood Aetheric boost Gravitic boostOO
Negative admixtureOO
Air Earth Fire Water
Simple Air
Electric†
Earth Fire† Cold†
Water
Aether Aetheric boost Aetheric boost Aetheric boost† Aetheric boost
Air Thunderstorm‡ Sandstorm Plasma‡ Blizzard‡
Charged water‡
Earth Sandstorm Metal Magma‡ Mud
Fire Plasma‡ Magma‡ Blue flame† Steam‡
Water Blizzard‡
Charged water‡
Mud Steam‡ Ice‡
Void Gravitic boostOO
Negative admixtureOO
Gravitic boostOO
Negative admixtureOO
Gravitic boostOO
Negative admixtureOO
Gravitic boostOO
Negative admixtureOO
Wood SpringOO AutumnOO SummerOO WinterOO

† Energy blast. ‡ Compound blast, half of two different types, both resistances apply

Substance Infusion Wild Talents

The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.

Level Universal Aether Void Wood
1 Draining (1) Bowling (2)
Pushing (1)
PullingOO (1)
Pushing (1)
Pushing (1)
2 Entangling (2)
3 DarknessOO (2)
4 ToxicOO (3)
5 Grappling (3)
6 Disintegrating (4) DarknessOO (4)
7 EnervatingOO (4) Toxic, greaterOO (3)
8
9
Level Air Earth Fire Water
1 Pushing (1)
Thundering (1)
Bowling (2)
Pushing (1)
Burning (1) Pushing (1)
Quenching (1)
2 Entangling (2) Entangling (2)
3 Magnetic (2) Magnetic (2)
Rare-Metal (2)
4 Flash (3)
5 Unravelling (3) Chilling (3)
6 Brilliant (4)
7 Pure-Flame (4)
8
9

Form Infusion Wild Talents

The word "infusion" has been ignored in names. Numbers in parentheses are burn. Note that not all infusions listed for an element are available, some only work with specific blasts.

Level Universal Aether Void Wood
1 Extended range (1)
Kinetic blade (1)
Kinetic fist (1)
2
3 Extreme range (2)
Flurry of blasts (2)
Kinetic whip (2)
Mobile blast (2)
Snake (2)
Foe Throw (2)
Force hook (2)
Impale (2)
4 SingularityOO (3)
5 Wall (3)
6 Deadly Earth (4)
7
8 Many throw (4)
9
Level Air Earth Fire Water
1 Gusting (1) Fan of flames (1)
2
3 Torrent (2) Impale (2)
Eruption (2)
Torrent (2)
Impale (2)
Torrent (2)
4 Cyclone (3)
5 Chain (3)
6 Deadly Earth (4)
7 Cloud (4) Fragmentation (4) Explosion (4)
Cloud (4)
Fragmentation (4)
8
9

Utility Wild Talents

Numbers in parentheses is the minimum burn cost of the power.

Level Universal Aether Void Wood
1 Skilled kineticist Basic telekinesis
Kinetic cover
Kinetic healer (1)
Telekinetic finesse
Basic ChaokinesisOO
Kinetic cover
Void HealerOO (1)
RootsOO
Thorn fleshOO (1)
Woodland StepOO
2 Skilled kineticist, greater Telekinetic haul Eyes of the VoidOO
No BreathOO
Merciful FoliageOO
3 Elemental grip
Touchsight
Aether saturationOR
Self telekinesis
Telekinetic invisibility
Gravity ControlOO BrachiationOO
Thorn FleshOO (1)
Warp WoodOO
4 Expanded defense Telekinetic maneuvers GreensightOO
Plant DisguiseOO
Shape WoodOO
5 Kinetic form (1)
Spark of life
Touchsight, reactive
Aether puppet
Force barrier
Self telekinesis, greater
Eyes of the Void, GreaterOO
Gravity Control, GreaterOO
Plant PuppetOO
Wild GrowthOO
Woodland Step, GreaterOO
6 Ride the blast Suffocate Suffocate Green TongueOO
7 Spell deflection
8 Reverse shift Telekinetic deflection
Telekinetic globe
9 Gravity MasterOO Forest SiegeOO
Wood SoldiersOO (1)
Level Air Earth Fire Water
1 Aerial adaptation
Air cushion
Air shroud
Air's leap
Air's rewach
Basic aerokinesis
Voice of the wind
Basic geokinesis
Earth walk
Jagged flesh (1)
Kinetic cover
Basic pyrokinesis
Cold adaption
Fire sculptor
Fire's fury
Heat adaption
Basic hyrdrokinesis
Cold adaption
Heat adaption
Ice walker
Kinetic cover
Kinetic healer (1)
Slick
Water saturationOR
2 Earth climb Searing flame
Veil of mists
3 Aerial evasion (1)
Celerity
Engulfing wings
Windsight
Wings of air
Earth saturationOR
Tremorsense
Firesight
Flame jet
Heat wave (1)
Smoke storm
Cold snap (1)
Water manipulator
Waterdancer
4 Enduring earth
Shift earth
Ice sculptor
Watersense
5 Air shroud, greater
Windsight, greater
Earth glide
Stone sculptor
Tremorsense, greater
Flame jet, greater
Flame shield (1)
Trail of flames
Shimmering mirage (1)
Waterdancer, greater
6 Suffocate
Wind manipulator
Fire saturationOR (1) Ice path
Suffocate
7 Shift earth, greater
8 Weather master
9 Air saturationOR Seimic master From the ashes (2) Tidal wave (1)

Table: Kineticist

This is the original table, completed with some maximum burn figures.

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st +0 +2 +2 +0 Burn, elemental focus, gather power, infusion, kinetic blast
2nd +1 +3 +3 +0 Elemental defense, utility wild talent
3rd +2 +3 +3 +1 Elemental overflow +1, infusion
4th +3 +4 +4 +1 Utility wild talent
5th +3 +4 +4 +1 Infusion (replace), infusion specialization 1, metakinesis (empower)
6th +4 +5 +5 +2 Burn (2/rnd), elemental overflow +2, internal buffer 1, utility wild talent
7th +5 +5 +5 +2 Expanded element
8th +6/+1 +6 +6 +2 Infusion specialization 2, utility wild talent
9th +6/+1 +6 +6 +3 Burn (3/rnd), elemental overflow +3, infusion, metakinesis (maximize)
10th +7/+2 +7 +7 +3 Utility wild talent
11th +8/+3 +7 +7 +3 Infusion (replace), infusion specialization 3, internal buffer 2, supercharge
12th +9/+4 +8 +8 +4 Burn (4/rnd), elemental overflow +4, utility wild talent
13th +9/+4 +8 +8 +4 Infusion, metakinesis (quicken)
14th +10/+5 +9 +9 +4 Infusion specialization 4, utility wild talent
15th +11/+6/+1 +9 +9 +5 Burn (5/rnd), expanded element, elemental overflow +5
16th +12/+7/+2 +10 +10 +5 Composite specialization, internal buffer 3, utility wild talent
17th +12/+7/+2 +10 +10 +5 Infusion (replace), infusion specialization 5, metakinesis (twice)
18th +13/+8/+3 +11 +11 +6 Burn (6/rnd), elemental overflow +6, utility wild talent
19th +14/+9/+4 +11 +11 +6 Infusion, metakinetic master
20th +15/+10/+5 +12 +12 +6 Infusion specialization 6, omnikinesis, utility wild talent

Expanded Elements

Not elements in the classic sense, these power sets work just as the other elements of the kineticist.

Bibliokinesis

Notepad.png This is a work in progress.

The bibliokinesist focus on paper (or similar writing surfaces such as vellum or papyrus) and the written word in the form of books, tomes, and scrolls. The bibliokineticist creates works containing text from the Akashic Record, but most of this is pure gibberish — random letters and words without meaning or value. Many bibliokinesists strive to retrieve truths from the Akashic Record, some can do so at higher levels.

Class Skills A bibliokinesist adds Linguistics and Spellcraft to her list of class skills.

Wild talents

Infusion wild talents are marked with a dagger (†); all other wild talents listed below are utility wild talents. New wild talents from this book are marked *.

1st— basic bibliokinesis*, decipher script*, kinetic cover, pulling†, pushing†, telekinetic finesse. 2nd— entangling†, paper path*. 3rd— elemental words†*, eruption†, paper cuts**, smoke storm, snake† 4th— cyclone†, paper wings, spray†, telekinetic maneuvers. 5th— paper kite*, universal unravel†* 6th— 7th— 8th— many throw† 9th—

New Simple Blasts

Paper Blast

Element(s) paper; Type simple blast (Sp); Level —; Burn 0

Blast Type: physical; Damage slashing or piercing

You attack a single foe with cutting edges or piercing rolls of paper.

Word Blast

Element(s) paper; Type simple blast (Sp); Level —; Burn 0

Blast Type: physical; Damage non-lethal bludgeoning

You batter a single foe by throwing a book or piece of solidified script at them.

New Compound Blasts

Energized Words

Element paper and one more element; Type energy (Sp); Level —; Burn 2

Prerequisite(s) paper blast or word blast, any energy blast

Blast Type energy; Damage special (see text).

You enhance a simple blast you know, causing it to deal 1 additional point of damage of the same type for each of its damage dice; it otherwise acts as the simple blast. At 15th level, you can also infuse a composite blast with a second energy blast. To infuse a composite blast in this way, you must accept 1 additional point of burn.

Physical Words

Element paper and one more; Type physical (Sp); Level —; Burn 2

Prerequisite(s) paper blast or word blast, any physical blast (this includes a combination of paper and word blasts)

Blast Type physical; Damage any two of bludgeoning, slashing, and piercing (half each)

A burst of words that have physical substance.

New Infusion Talents

Elemental Words

Element paper; Type substance infusion; Level 3; Burn 2

Associated Blasts paper, word; Saving Throw none

You manifest the meaning of the words of your kinetic blast as elemental energy; air blast, cold blast, earth blast, electric blast, fire blast, water blast, . This changes your kinetic blast into the simple blast selected. You need not know the element of the simple blast you emulate in this way. You cannot use this as a prerequisite for infusions that have the substituted blast as a prerequisite, but you can use this to create combined blasts.

Ethical Words

Element(s) paper; Type substance infusion; Level 3; Burn 2

Associated Blasts paper, word Saving Throw none

The words you call from the Akashic Record have deep ethical resonance. Select an alignment that is not opposed to your alignment, on either the good-evil or law-chaos axis. Your physical blast does damage of this type.

Universal Unravel

Element(s) paper; Type substance infusion; Level 5; Burn 3

Associated Blasts paper, word Saving Throw none

The truths of your kinetic blast dispels your foe’s magical effects. Whenever your infused blast hits a foe (and penetrates its spell resistance, if applicable), you can attempt a caster level check as if using a targeted dispel magic before determining whether the foe takes damage from the blast. You can choose to reduce the blast’s damage by half to increase your bonus on the caster level check by 2.

New Utility Wild Talents

Akashic Primer

Element paper; Type utility (Su); Level 3; Burn 1

You create a text on a subject relevant to the immediate situation. You and anyone who takes a full-round action to read the paper can reroll a failed Knowledge or Linguistics check relating to the situation at hand. The information in the primer is very specific and not useful in any other situation.

Akashic Tome

Element paper; Type utility (Su); Level 8; Burn 2

You create a book on any specific subject, such as the red dragons of mount Orfem or lore about a specific spell. The book contains extensive and detailed knowledge on this subject, and provides a +10 circumstance bonus on Knowledge, Linguistics, and Spellcraft checks about the subject. On a skill check of 50+, the book givse information unknown to anyone (but recorded in the akashic record). The book is complex; it takes an hour of reading to find the answer to a specific question or subject.

Basic Bibliokinesis

Element paper; Type utility (Su); Level 1; Burn 0

As basic telekinesis except that you use paper instead of telekinetic effects.

Decipher Script

Element paper; Type utility (Su); Level 1; Burn 0

As comprehend languages except that it only applies to written text and symbols.

Paper Cuts

Element paper; Type utility (Su); Level 3; Burn 1

You surround yourself with whirling slices of paper. For one minute per kineticist level, creatures adjacent to you when this ability is activated and at the start of your turn take 1d6 points of magical slashing damage.

Paper Kite (Sp)

Element paper; Type utility (Sp); Level 5; Burn 0 Prerequisite(s) paper wings.

You create a kite or similar structure out of paper that you can ride, as phantom steed. The kite disappears as soon as you don't touch it.

Paper Path

Element paper; Type utility (Sp); Level 2; Burn 0

You can create horizontal or slanted surface of paper long a 30 ft. line, 5 ft. wide, creating a bridge or ramp. The path does not need to be supported and can go up to 10 ft. up or down over 30 ft. length. It counts as clear terrain and lasts until the end of your next turn. Each square of paper path can support up to 100 lb. per kineticist level, has hit points equal to your kineticist level, and is invulnerable to bludgeoning, piercing, and cold damage. You can accept 1 point of burn to increase the duration to 1 round per kineticist level and the length of the line to 30 ft. per level.

Paper Wings (Sp)

Element paper; Type utility (Sp); Level 4; Burn 0

You make wings out of paper that give the benefits of fly for one round. If you are flying at the beginning of your next round, you must use this ability again or fall, gaining the breakfall benefits of fly. You can accept 1 point of burn to increase the duration to 1 round per kineticist level.

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