Difference between revisions of "Kinesis Powers (FiD)"

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[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
[[Powers_(FiD)#Common_Power_Effects|Main Page is Powers]]
 
The ability move things, including simple thoughts. Something of a compliment to barrier, kinetics has no actual shape or form, nor are there kinetic creatures.
 
The ability move things, including simple thoughts. Something of a compliment to barrier, kinetics has no actual shape or form, nor are there kinetic creatures.
You can combine kinetics with material powers in order to move those effects around quickly. So if you know fire and kinesis, you can move flames.
+
 
 +
Kinesis is raw energy manifesting as physical forces.
 +
Some see kinesis as the purest kind of power.
 +
You can combine kinetics with material powers in order to move those effects around quickly.  
 +
So if you know fire and kinesis, you can move flames.
  
 
Kinetic attacks hurl objects or manipulate weapons at a distance. This has an advantage in that these attacks are physical and real, resistance to powers won't affect them much. You can also throw opponents around, which is a great distraction, but doesn't cause much damage.
 
Kinetic attacks hurl objects or manipulate weapons at a distance. This has an advantage in that these attacks are physical and real, resistance to powers won't affect them much. You can also throw opponents around, which is a great distraction, but doesn't cause much damage.
  
=== Kinesis Power Effects ===
 
 
{| class="wikitable"  
 
{| class="wikitable"  
|align="center" width="100" |   '''Action''' ||align="center" width="20%" | '''Free''' ||align="center" with=20% | '''Equipment''' ||align="center" with=20% | '''Willpower''' ||align="center" with=20% |   '''Trauma'''  
+
|align="center" | '''Action'''  
 +
|align="center" | '''Basic'''   <br> No minimum    <br>  3 Stress
 +
|align="center" | '''Advanced''' <br> Minimum 2 Dice <br>  5 Stress
 +
|align="center" | '''Master'''   <br> Minimum 4 Dice <br>  7 Stress
 +
|align="center" | '''Apex'''     <br> Minimum 6 Dice <br> 13 Stress
 
|-
 
|-
 
|align="left" valign="top" | '''Attune'''   
 
|align="left" valign="top" | '''Attune'''   
|valign="top"| '''Perceive''' <br> You can detect creatures and kinesis powers. There are no kinetic creatures for attune to affect.
+
|valign="top"| '''Psionic Perception'''       <br> You can detect creatures and kinesis powers. There are no kinetic creatures for attune to affect.
|valign="top"| '''Dismiss'''  <br> You can end the operation of a kinetic ability and interrupt the movement of anything material, but limited to the personal scale.  
+
|valign="top"| '''Telekinetic Termination'''  <br> You can end the operation of an power ability and interrupt the movement of anything material, but limited to the personal scale.  
|valign="top"| '''Summon'''   <br> You can hinder the movement of large vehicles like busses or trucks.
+
|valign="top"| '''Telekinetic Tether'''       <br> You can hinder the movement of large vehicles like busses or trucks.
|valign="top"| '''Gate'''     <br> You can dampen all fast movement in a large area for the duration of a score while not affecting the movement of things you select to avoid.  
+
|valign="top"| '''Psychic Paralysis'''       <br> You can dampen all fast movement in a large area for the duration of a score while not affecting the movement of things you select to avoid.  
 
|-
 
|-
 
|align="left" valign="top" | '''Command'''   
 
|align="left" valign="top" | '''Command'''   
|valign="top"| '''Communicate''' <br> You can attract the attention of and send a few words to a creature you can see. They cannot reply.
+
|valign="top"| '''Vocal Vortex'''       <br> You can amplify your voice to be heard across a wide area, like a football field.
|valign="top"| '''Translate'''   <br> You can send simple telepathic messages to subordinates you can see and they can reply.
+
|valign="top"| '''Arena Amplifier'''     <br> Your amplified voice can be heard across a stadium. It is not deafening close by.
|valign="top"| '''Authority'''   <br> This allows telekinetic manipulation of a target's body, much like a puppet on a string. Taking control over speech is very difficult, the target can often continue to speak.  
+
|valign="top"| '''Psychic Puppetry'''   <br> Telekinetically manipulate the target's body, much like a puppet on a string. The target retains all senses and can continue to speak.  
|valign="top"| '''Enslave '''   <br> You can use authority against a large number of creatures all at once.
+
|valign="top"| '''Telekinetic  Tyrant''' <br> You can use Psychic Puppetry on multiple creatures at once.
 
|-
 
|-
 
|align="left" valign="top" | '''Consort'''   
 
|align="left" valign="top" | '''Consort'''   
|valign="top"| '''Mask'''       <br>  This allows you to attach things to yourself while you concentrate, like glue.  
+
|valign="top"| '''Telekinetic Tack''' <br>  This allows you to attach things to yourself while you concentrate, like glue.  
|valign="top"| '''Shapechange''' <br>  This allows you to pick two more items for the duration of a score. You can only use this once per score.
+
|valign="top"| '''Kinetic Cargo'''     <br>  This allows you to pick two more items for the duration of a score. You can only use this once per score.
|valign="top"| '''Transform'''  <br>  You can shapechange a willing creature.
+
|valign="top"| '''Psychic Portage'''  <br>  You can apply Kinetic Cargo to an ally.
|valign="top"| '''Wild Hunt'''   <br> This allows a small army to each carry two extra items.
+
|valign="top"| '''Kinetic Coalition''' <br> This allows a small army to each carry two extra items.
 
|-
 
|-
 
|align="left" valign="top" | '''Finesse'''   
 
|align="left" valign="top" | '''Finesse'''   
|valign="top"| '''Ride'''               <br> A vehicle of mount you ride is always capable of participating in a chase, even if it would normally be too slow. This does not give access to new environments; to fly or swim you must have an appropriate ride.  
+
|valign="top"| '''Telekinetic Trek'''   <br> A vehicle of mount you ride is always capable of participating in a chase, even if it would normally be too slow. This does not give access to new environments; to fly or swim you must have an appropriate ride.  
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
+
|valign="top"| '''Focused Force'''       <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
|valign="top"| '''Manipulate'''         <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
+
|valign="top"| '''Telekinetic Touch'''   <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
|valign="top"| '''Surge'''             <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.   
+
|valign="top"| '''Telekinetic Tempest''' <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.   
 
|-
 
|-
 
|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   
|valign="top"| '''Track'''             <br>  Gives you a vague feeling when other power-users are near and allows you to track them, more so for friends and relatives.
+
|valign="top"| '''Mindful Monitor'''       <br>  Gives you a vague feeling when other power-users are near and allows you to track them, more so for friends and relatives.
|valign="top"| '''Fine Ranged Attack''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
+
|valign="top"| '''Telekinetic Targeting''' <br>  You can use your power to attack, similar in effect to a fine and potent rifle.
|valign="top"| '''Area attack'''        <br>  You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
+
|valign="top"| '''Mindful Mayhem'''        <br>  You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
|valign="top"| '''Barrage'''           <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
+
|valign="top"| '''Telekinetic Thunder'''   <br> You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
 
|-
 
|-
 
|align="left" valign="top" | '''Prowl'''   
 
|align="left" valign="top" | '''Prowl'''   
|valign="top"| '''Reconnaissance''' <br>  You can climb and hide under ceilings where people rarely look.  
+
|valign="top"| '''Telekinetic Grip''' <br>  You can climb and hide under ceilings where people rarely look and take no damage from falls.  
|valign="top"| '''Maneuver''' <br>  You can make long jumps, adding 5 meters per tier to your jumping distance.  
+
|valign="top"| '''Psychic Stride'''   <br>  You can make long jumps, adding 5 meters per tier to your jumping distance.  
|valign="top"| '''Travel''' <br>  You can toss allies in a way similar to maneuver.
+
|valign="top"| '''Team Transport'''   <br>  You can toss allies in a way similar to Psychic Stride.
|valign="top"| '''Transport''' <br> You can toss a host of allies in a way similar to maneuver.
+
|valign="top"| '''Legion Leap'''     <br> You can toss a host of allies in a way similar to maneuver.
 
|-
 
|-
 
|align="left" valign="top" | '''Skirmish'''   
 
|align="left" valign="top" | '''Skirmish'''   
|valign="top"| '''Skirmish Attack'''     <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
+
|valign="top"| '''Brawler Blast'''   <br> You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.  
|valign="top"| '''Fine Skirmish Attack''' <br> Same as Skirmish Attack, except the weapon is fine and potent.
+
|valign="top"| '''Brawler Blitz'''   <br> Same as Skirmish Attack, except the weapon is fine and potent.
|valign="top"| '''Obstruction'''         <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
+
|valign="top"| '''Barrier Bash'''     <br> Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
|valign="top"| '''Flurry'''               <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
+
|valign="top"| '''Whirlwind Wallop''' <br> Your power strikes out in all directions, attacking all enemies in a wide area.   
 
|-
 
|-
 
|align="left" valign="top" | '''Study'''   
 
|align="left" valign="top" | '''Study'''   
|valign="top"| '''Analyze'''     <br> You can identify speed and direction of movement.  
+
|valign="top"| '''Momentum Mapping'''     <br> You can identify speed and direction of movement.  
|valign="top"| '''Research'''   <br> You know the exact weight, speed, acceleration, and projected path of target.
+
|valign="top"| '''Trajectory Tracking'''   <br> You know the exact weight, speed, acceleration, and projected path of target.
|valign="top"| '''Hindsight'''   <br> You can learn how something has moved to where it is now and project its future path, but the future is subject to change.
+
|valign="top"| '''Path Prediction'''       <br> You can learn how something has moved to where it is now and project its future path, but the future is subject to change.
|valign="top"| '''Omniscience''' <br> You gain the same information as research for everything in a huge volume.
+
|valign="top"| '''Complete Calculations''' <br> You gain the same information as Trajectory Tracking for everything in a huge volume.
 
|-
 
|-
 
|align="left" valign="top" | '''Survey'''   
 
|align="left" valign="top" | '''Survey'''   
|valign="top"| '''Detect'''       <br> You can sense kinetic powers and things that accelerate.
+
|valign="top"| '''Velocity Vision'''           <br> You can sense kinetic powers and things that accelerate.
|valign="top"| '''Sensor'''       <br> You can extend your sense of touch and learn an objects shape, feel, mass, speed, and acceleration.  
+
|valign="top"| '''Detect Detail'''             <br> You can extend your sense of touch and learn an objects shape, feel, mass, speed, and acceleration.  
|valign="top"| '''Scry'''         <br> You can gain a sensor read from a point you choose.
+
|valign="top"| '''Clairvoyance'''               <br> You can gain a sensor read from a point you choose.
|valign="top"| '''Omnipresence''' <br> You gain the information sensor gives, but for all objects in a large volume of space.
+
|valign="top"| '''Complete Kinetic Knowledge''' <br> You gain the information Detect Detail gives, but for all objects in a large volume of space.
 
|-
 
|-
 
|align="left" valign="top" | '''Sway'''   
 
|align="left" valign="top" | '''Sway'''   
|valign="top"| '''Communicate''' <br> You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.  
+
|valign="top"| '''Lip Language'''     <br> You can lip read perfectly.  
|valign="top"| '''Translate'''   <br> You can send simple telepathic messages to allies you can see and they can reply.
+
|valign="top"| '''Vocal Vision'''     <br> You can listen in on a conversation as long as you see the talkers.
|valign="top"| '''Mesmerize'''   <br> You can enter a trance where you can converse with friends and relatives over any range.
+
|valign="top"| '''Whisperer's Whim''' <br> You can project your voice and listen to any creature you can see, allowing conversation.
|valign="top"| '''Inculcate'''   <br> You change the personality and motivations of any creature. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.   
+
|valign="top"| '''Sound Sage'''       <br> You can project your voice and listen to any creature you know in the same region, allowing distant conversation.   
 
|-
 
|-
 
|align="left" valign="top" | '''Tinker'''   
 
|align="left" valign="top" | '''Tinker'''   
|valign="top"| '''Handle'''    <br>  You can telekinetically manipulate an object as if by hand.
+
|valign="top"| '''Guided Grip'''    <br>  You can telekinetically manipulate an object as if by hand.
|valign="top"| '''Shape'''    <br>  You can form any kind of object about as efficiently as a workshop.  
+
|valign="top"| '''Artisan Ability'''    <br>  You can form any kind of object about as efficiently as a workshop.  
|valign="top"| '''Create'''    <br>  You can telekinetically work objects like a machine shop.
+
|valign="top"| '''Kinetic Crafting'''    <br>  You can telekinetically work objects like a machine shop.
|valign="top"| '''Fabricate''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
+
|valign="top"| '''Psionic Production''' <br> This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
 
|-
 
|-
 
|align="left" valign="top" | '''Wreck'''   
 
|align="left" valign="top" | '''Wreck'''   
|valign="top"| '''Punch'''       <br> Works much like a punch, but at range.  
+
|valign="top"| '''Psychic Pummel'''     <br> Works much like a punch, but at range.  
|valign="top"| '''Jimmy'''       <br> Works as a fine potent sledgehammer in and out of combat. Noisy and leaves a twisted object in place.
+
|valign="top"| '''Kinetic Crush'''     <br> Works as a fine potent sledgehammer in and out of combat. Noisy and leaves a twisted object in place.
|valign="top"| '''Smash'''       <br> Similar to jimmy.  When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood.  
+
|valign="top"| '''Telekinetic Tremor''' <br> Similar to Psychic Pummel.  When smashing objects you affect hard objects as if they were wood.  
|valign="top"| '''Disintegrate''' <br> Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.  
+
|valign="top"| '''Psionic Pulverize''' <br> Similar to Telekinetic Tremor, but destroyed targets are silently reduced to a fine dust.  
 
|}
 
|}

Revision as of 09:13, 20 March 2024

Fox in the DarkFox in the Dark logo
Starfox's Blades in the Dark fan page

Main Page is Powers The ability move things, including simple thoughts. Something of a compliment to barrier, kinetics has no actual shape or form, nor are there kinetic creatures.

Kinesis is raw energy manifesting as physical forces. Some see kinesis as the purest kind of power. You can combine kinetics with material powers in order to move those effects around quickly. So if you know fire and kinesis, you can move flames.

Kinetic attacks hurl objects or manipulate weapons at a distance. This has an advantage in that these attacks are physical and real, resistance to powers won't affect them much. You can also throw opponents around, which is a great distraction, but doesn't cause much damage.

Action Basic
No minimum
3 Stress
Advanced
Minimum 2 Dice
5 Stress
Master
Minimum 4 Dice
7 Stress
Apex
Minimum 6 Dice
13 Stress
Attune Psionic Perception
You can detect creatures and kinesis powers. There are no kinetic creatures for attune to affect.
Telekinetic Termination
You can end the operation of an power ability and interrupt the movement of anything material, but limited to the personal scale.
Telekinetic Tether
You can hinder the movement of large vehicles like busses or trucks.
Psychic Paralysis
You can dampen all fast movement in a large area for the duration of a score while not affecting the movement of things you select to avoid.
Command Vocal Vortex
You can amplify your voice to be heard across a wide area, like a football field.
Arena Amplifier
Your amplified voice can be heard across a stadium. It is not deafening close by.
Psychic Puppetry
Telekinetically manipulate the target's body, much like a puppet on a string. The target retains all senses and can continue to speak.
Telekinetic Tyrant
You can use Psychic Puppetry on multiple creatures at once.
Consort Telekinetic Tack
This allows you to attach things to yourself while you concentrate, like glue.
Kinetic Cargo
This allows you to pick two more items for the duration of a score. You can only use this once per score.
Psychic Portage
You can apply Kinetic Cargo to an ally.
Kinetic Coalition
This allows a small army to each carry two extra items.
Finesse Telekinetic Trek
A vehicle of mount you ride is always capable of participating in a chase, even if it would normally be too slow. This does not give access to new environments; to fly or swim you must have an appropriate ride.
Focused Force
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Telekinetic Touch
You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
Telekinetic Tempest
Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Mindful Monitor
Gives you a vague feeling when other power-users are near and allows you to track them, more so for friends and relatives.
Telekinetic Targeting
You can use your power to attack, similar in effect to a fine and potent rifle.
Mindful Mayhem
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Telekinetic Thunder
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Telekinetic Grip
You can climb and hide under ceilings where people rarely look and take no damage from falls.
Psychic Stride
You can make long jumps, adding 5 meters per tier to your jumping distance.
Team Transport
You can toss allies in a way similar to Psychic Stride.
Legion Leap
You can toss a host of allies in a way similar to maneuver.
Skirmish Brawler Blast
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Brawler Blitz
Same as Skirmish Attack, except the weapon is fine and potent.
Barrier Bash
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Whirlwind Wallop
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Momentum Mapping
You can identify speed and direction of movement.
Trajectory Tracking
You know the exact weight, speed, acceleration, and projected path of target.
Path Prediction
You can learn how something has moved to where it is now and project its future path, but the future is subject to change.
Complete Calculations
You gain the same information as Trajectory Tracking for everything in a huge volume.
Survey Velocity Vision
You can sense kinetic powers and things that accelerate.
Detect Detail
You can extend your sense of touch and learn an objects shape, feel, mass, speed, and acceleration.
Clairvoyance
You can gain a sensor read from a point you choose.
Complete Kinetic Knowledge
You gain the information Detect Detail gives, but for all objects in a large volume of space.
Sway Lip Language
You can lip read perfectly.
Vocal Vision
You can listen in on a conversation as long as you see the talkers.
Whisperer's Whim
You can project your voice and listen to any creature you can see, allowing conversation.
Sound Sage
You can project your voice and listen to any creature you know in the same region, allowing distant conversation.
Tinker Guided Grip
You can telekinetically manipulate an object as if by hand.
Artisan Ability
You can form any kind of object about as efficiently as a workshop.
Kinetic Crafting
You can telekinetically work objects like a machine shop.
Psionic Production
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Psychic Pummel
Works much like a punch, but at range.
Kinetic Crush
Works as a fine potent sledgehammer in and out of combat. Noisy and leaves a twisted object in place.
Telekinetic Tremor
Similar to Psychic Pummel. When smashing objects you affect hard objects as if they were wood.
Psionic Pulverize
Similar to Telekinetic Tremor, but destroyed targets are silently reduced to a fine dust.