Difference between revisions of "Kinesis Powers (FiD)"

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|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
 
|valign="top"| '''Fine Local Control''' <br> You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
 
|valign="top"| '''Manipulate'''        <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
 
|valign="top"| '''Manipulate'''        <br> You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
|valign="top"| '''Surge'''              <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon. You can choose to affect multiple targets.
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|valign="top"| '''Surge'''              <br> Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
 
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|align="left" valign="top" | '''Hunt'''   
 
|align="left" valign="top" | '''Hunt'''   

Revision as of 10:49, 6 February 2024

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Starfox's Blades in the Dark fan page

Main Page is Powers The ability move things, including simple thoughts. Something of a compliment to barrier, kinetics has no actual shape or form, nor are there kinetic creatures. You can combine kinetics with material powers in order to move those effects around quickly. So if you know fire and kinesis, you can move flames.

Kinetic attacks hurl objects or manipulate weapons at a distance. This has an advantage in that these attacks are physical and real, resistance to powers won't affect them much. You can also throw opponents around, which is a great distraction, but doesn't cause much damage.

Kinesis Power Effects

Action Free Equipment Willpower Trauma
Attune Perceive
You can detect creatures and kinesis powers. There are no kinetic creatures for attune to affect.
Dismiss
You can end the operation of a kinetic ability and interrupt the movement of anything material, but limited to the personal scale.
Summon
You can hinder the movement of large vehicles like busses or trucks.
Gate
You can dampen all fast movement in a large area for the duration of a score while not affecting the movement of things you select to avoid.
Command Communicate
You can attract the attention of and send a few words to a creature you can see. They cannot reply.
Translate
You can send simple telepathic messages to subordinates you can see and they can reply.
Authority
This allows telekinetic manipulation of a target's body, much like a puppet on a string. Taking control over speech is very difficult, the target can often continue to speak.
Enslave
You can use authority against a large number of creatures all at once.
Consort Mask
This allows you to attach things to yourself while you concentrate, like glue.
Shapechange
This allows you to pick two more items for the duration of a score. You can only use this once per score.
Transform
You can shapechange a willing creature.
Wild Hunt
This allows a small army to each carry two extra items.
Finesse Ride
A vehicle of mount you ride is always capable of participating in a chase, even if it would normally be too slow. This does not give access to new environments; to fly or swim you must have an appropriate ride.
Fine Local Control
You can use the power as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score.
Manipulate
You can do fine manipulation of the power, allowing you to do small and exact manipulations at range. This allows you to open doors, trigger or hinder mechanisms, or perform other minor manipulations.
Surge
Your power manifests like a storm of blades, suppressing the effect of multiple opponents and acting as a fine potent weapon.
Hunt Track
Gives you a vague feeling when other power-users are near and allows you to track them, more so for friends and relatives.
Fine Ranged Attack
You can use your power to attack, similar in effect to a fine and potent rifle.
Area attack
You can use your power to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage.
Barrage
You call down the equivalent of a fine potent artillery barrage, attacking everything and everyone in a wide area. Depending on your power, this can raze buildings and create rubble. Usually enough to provide cover for any escape.
Prowl Reconnaissance
You can climb and hide under ceilings where people rarely look.
Maneuver
You can make long jumps, adding 5 meters per tier to your jumping distance.
Travel
You can toss allies in a way similar to maneuver.
Transport
You can toss a host of allies in a way similar to maneuver.
Skirmish Skirmish Attack
You can use the power as a close-range attack, similar in effect to a melee weapon or pistol.
Fine Skirmish Attack
Same as Skirmish Attack, except the weapon is fine and potent.
Obstruction
Your power creates distractions and obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon.
Flurry
Your power strikes out in all directions, attacking all enemies in a wide area.
Study Analyze
You can identify speed and direction of movement.
Research
You know the exact weight, speed, acceleration, and projected path of target.
Hindsight
You can learn how something has moved to where it is now and project its future path, but the future is subject to change.
Omniscience
You gain the same information as research for everything in a huge volume.
Survey Detect
You can sense kinetic powers and things that accelerate.
Sensor
You can extend your sense of touch and learn an objects shape, feel, mass, speed, and acceleration.
Scry
You can gain a sensor read from a point you choose.
Omnipresence
You gain the information sensor gives, but for all objects in a large volume of space.
Sway Communicate
You can communicate with creatures linked to your power even if normally couldn't, allowing you to use the sway action normally on them.
Translate
You can send simple telepathic messages to allies you can see and they can reply.
Mesmerize
You can enter a trance where you can converse with friends and relatives over any range.
Inculcate
You change the personality and motivations of any creature. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations.
Tinker Handle
You can telekinetically manipulate an object as if by hand.
Shape
You can form any kind of object about as efficiently as a workshop.
Create
You can telekinetically work objects like a machine shop.
Fabricate
This is similar to create, above, but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
Wreck Punch
Works much like a punch, but at range.
Jimmy
Works as a fine potent sledgehammer in and out of combat. Noisy and leaves a twisted object in place.
Smash
Similar to jimmy. When smashing objects from your power, such as metallic objects for the metal power, you to affect hard objects as if they were wood.
Disintegrate
Similar to smash, but destroyed targets silently disappear or are reduced to a fine dust.