Jump (D&D skill)

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Unofficial rules compendium

Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall.

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Swinging

The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. It is a move action to grab a rope or vine, and can then ignore the penalty for either standing jumps or horizontal jumps, but not both at the same time. The Sail Monkey makes a rope a free action on board a ship and Brachiation does the same for a vine in a forest.