Difference between revisions of "Jump (D&D skill)"

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==== Swinging ====
 
==== Swinging ====
The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. It is a move action to grab a rope or wine, and can then ignore the penalty for either standing jumps or horizontal jumps, but not both at the same time. The [[Sail Monkey (Savage Tide feat)|Sail Monkey]] makes a rope a free action on board a ship and Branchitation does the same for a vine in a forest.
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The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. It is a move action to grab a rope or vine, and can then ignore the penalty for either standing jumps or horizontal jumps, but not both at the same time. The [[Sail Monkey (Savage Tide feat)|Sail Monkey]] makes a rope a free action on board a ship and Brachiation does the same for a vine in a forest.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 09:20, 14 February 2007

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Unofficial rules compendium

Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall.


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Swinging

The jump skill is used to swing on ropes, which is particularly useful on a sailing ship or in a jungle full of vines. It is a move action to grab a rope or vine, and can then ignore the penalty for either standing jumps or horizontal jumps, but not both at the same time. The Sail Monkey makes a rope a free action on board a ship and Brachiation does the same for a vine in a forest.