Difference between revisions of "Jump (D&D skill)"

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A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on
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Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall.
Jump
 
checks. Such a character can carry two items no larger that three codes smaller than herself (such as a light weapon or very small bag) strapped to the body.
 
The character can be wielding a staff or spear, otherwise her hands must be free.
 
  
A character can use a flexible 10 ft. pole to pole-vault, which grants a +5 circumstance bonus to jump checks where applicable.
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A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on Jump checks. Such a character can carry two items no larger that three codes smaller than herself (such as a light weapon or very small bag) strapped to the body. The character can be wielding a staff or spear, otherwise her hands must be free.
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A character can use a flexible pole about two times her own length to pole-vault, which grants a +5 circumstance bonus to jump checks where applicable.
 
[[Category:D&D]]
 
[[Category:D&D]]

Revision as of 08:47, 5 February 2007

This article is imported from the Hastur wiki. See the import log for details.

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Unofficial rules compendium

Jump skill can reduce falling damage by more than 1d6; each multiple of 15 on the Jump roll removes another die of falling damage. Mitigating at least some falling damage this way allows you to continue acting after a fall.

A character that wears no armor, shield, shoes, gauntlets and only light clothes similar to a monk's outfit gets a +5 bonus on Jump checks. Such a character can carry two items no larger that three codes smaller than herself (such as a light weapon or very small bag) strapped to the body. The character can be wielding a staff or spear, otherwise her hands must be free.

A character can use a flexible pole about two times her own length to pole-vault, which grants a +5 circumstance bonus to jump checks where applicable.