Jaguar Knight (D&D class)

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Unofficial rules compendium

The Jaguar Knight is a warrior from a totemic society that fights with honor and ferocity.

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1 +1 +2 +2 +0 Challenge
2 +2 +3 +3 +0 Paw
3 +3 +3 +3 +1 Pounce
4 +4 +4 +4 +1 Rake
5 +5 +4 +4 +1 Totem Shape

Jaguar knights have the following game statistics.

Prerequisites

Skills: Intimidation (4 ranks), Knowledge (Religion) (2 ranks)

Base Attack Bonus: +6

Feats: Improved Unarmed Combat, Power Attack

Class Features

All of the following are class features of the Jaguar warrior.

Hit Die:

d10

Class Skills

The jaguar warrior's class skills (and the key ability for each skill) are Climb (Str), Hide (Dex), Intimidate (Cha), Listen (Wis), Move Silently (Wis), and Tumble (Dex).

Skill Points at Each Level: 2 + Int modifier.

Weapon and Armor Proficiency

Jaguar warriors are proficient with all simple and martial weapons, with light armor, and with shields.

Challenge

The jaguar warrior can spend a standard action to challenge the fighting proves of any creature within 100 ft., insulting that character’s fighting ability, honor, bravery and so on. That character must make a Will save (DC of 10 + jaguar warrior’s Cha bonus + class level) or become Shaken (-2 morale penalty on attack rolls, weapon damage rolls, and saving throws) for one minute or until he scores a hit upon or cast a successful spell at you. A character who successfully saves against or scores a hit on you whilst challenged by you automatically makes any further saves against this ability for the 24 hours. This is a mind-affecting, language-dependent ability.

Paw

You can make open-hand unarmed attacks with hands or feet for 1d6 slashing damage.

Pounce

You can make the full attack action in a round when you charge, and the charge bonus applies to all of the attacks, but all the attacks must be against the same opponent.

Rake

When you score a hit with at least two attacks against the same opponent in one round, you may make an additional kick attack for 1d6 slashing damage against that opponent at your highest attack bonus.

Totem Shape

Once per day, as a standard action, you can change your shape into that of a jaguar, and remain in that shape for up to one hour. This works like the polymorph spell. Use the statistics of a leopard.