Difference between revisions of "Jack Of All Trades (Apath)"

From Action
Jump to navigation Jump to search
Line 55: Line 55:
  
 
=== Jack of All Trades (Ex) ===
 
=== Jack of All Trades (Ex) ===
At 2nd level, the jack of all trades can use any skill, even if the skill normally requires him to be trained. At 8th level, the jack of all trades gains a bonus equal to one-third his class level on all skills he is unskilled in. From this point he can also retrain any skill he has less than one-third his class level in. At 13th level, the jack of all trades can take 10 on any skill check, even if it is not normally allowed.
+
At 2nd level, the jack of all trades can use any skill, even if the skill normally requires him to be trained. At 8th level, the jack of all trades gains the +3 bonus for being skilled even in skills he has no ranks in. At 13th level, the jack of all trades can take 10 on any skill check, even if it is not normally allowed. At 16th level, the jack of all trades gains an additional +3 bonus on all skills.
  
 
=== Well-Versed (Ex) ===
 
=== Well-Versed (Ex) ===

Revision as of 09:54, 19 February 2015

ApathApath Logo
Unofficial rules compendium

The jack of all trades is a master of none, spreading his area of competence to cover a wide variety of subjects, but not delving into the secrets of alchemy. The jack of all trades is a clever hero, often a champion of the oppressed that shows up the entitled of society.

Class Information

This is an investigator archetype that replaces alchemy with skills.

Starting Age: The jack of all trades is an intuitive archetype, a jack of all trades start at the youngest age bracket for his race.

Hit Die: d8.

Class Skills

The jack of all trades' class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (All) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha). Note that this is all the skills in Pathfinder.

Skill Ranks per Level: 8 + Int modifier.

Class Features

The jack of all trades has all the standard investigator’s class features, except as noted below.

Weapon and Armor Proficiency

The jack of all trades are proficient with simple weapons, plus the hand crossbow, sap, and short sword. They are proficient in light armor, but not with shields.

Spells

A jack of all trades learns and casts spells like a bard.

Inspiration (Ex)

This is the same as the investigator ability of the same name, except that the jack of all trades can use inspiration on Acrobatics, Bluff, Craft, Perception, and Profession checks without expending a use of inspiration. This replaces the skills the investigator can use for free with inspiration.

Jack of All Trades (Ex)

At 2nd level, the jack of all trades can use any skill, even if the skill normally requires him to be trained. At 8th level, the jack of all trades gains the +3 bonus for being skilled even in skills he has no ranks in. At 13th level, the jack of all trades can take 10 on any skill check, even if it is not normally allowed. At 16th level, the jack of all trades gains an additional +3 bonus on all skills.

Well-Versed (Ex)

At 2nd level, the jack of all trades becomes resistant to the bardic performance of others, and to sonic effects in general. The jack of all trades gains a +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects.

Investigator Talent (Ex)

At 3rd level, and every two levels after level 3, the jack of all trades learns an investigator talent, as the investigator class feature. The jack of all trades cannot pick investigator talents related to alchemy, poison, or other investigator class abilities she does not have.

Lore Master (Ex)

At 5th level, the jack of all trades becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A jack of all trades can choose not to take 10 and can instead roll normally. In addition, once per day, the jack of all trades can take 20 on any Knowledge skill check as a standard action. He can use this ability one additional time per day for every six levels he possesses beyond 5th, to a maximum of three times per day at 17th level.


Table: Jack of all trades

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1 +0 +0 +2 +2 Inspiration, trapfinding 1
2 +1 +0 +3 +3 Jack-of-all-trades (trained), well-versed 2
3 +2 +1 +3 +3 Investigator talent, keen recollection, trap sense +1 3
4 +3 +1 +4 +4 Studied combat, studied strike +1d6 3 1
5 +3 +1 +4 +4 Investigator talent, lore master (1/day) 4 2
6 +4 +2 +5 +5 Studied strike +2d6, trap sense +2 4 3
7 +5 +2 +5 +5 Investigator talent 4 3 1
8 +6/+1 +2 +6 +6 Jack-of-all-trades (untrained), studied strike +3d6 4 4 2
9 +6/+1 +3 +6 +6 Investigator talent, trap sense +3 5 4 3
10 +7/+2 +3 +7 +7 Studied strike +4d6 5 4 3 1
11 +8/+3 +3 +7 +7 Investigator talent, lore master (2/day) 5 4 4 2
12 +9/+4 +4 +8 +8 Studied strike +5d6, trap sense +4 5 5 4 3
13 +9/+4 +4 +8 +8 Investigator talent, jack-of-all-trades (take 10) 5 5 4 3 1
14 +10/+5 +4 +9 +9 Studied strike +6d6 5 5 4 4 2
15 +11/+6/+1 +5 +9 +9 Investigator talent, trap sense +5 5 5 5 4 3
16 +12/+7/+2 +5 +10 +10 Studied strike +7d6 5 5 5 4 3 1
17 +12/+7/+2 +5 +10 +10 Investigator talent, lore master 3/day 5 5 5 4 4 2
18 +13/+8/+3 +6 +11 +11 Studied strike +8d6, trap sense +6 5 5 5 5 4 3
19 +14/+9/+4 +6 +11 +11 Investigator talent 5 5 5 5 5 4
20 +15/+10/+5 +6 +12 +12 Studied strike +9d6, true inspiration 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Class Skills
  • Weapon Proficiency
  • Alchemy
  • Poison Lore
  • Poison Resistance
  • Swift Alchemy
  • Poison Immunity
OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.