Difference between revisions of "Iron Susceptibility (Action)"

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==Iron Susceptibility==
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=== Iron Susceptibility ===
 
''Many magical creatures can be hurt by iron weapons.  Iron susceptibility is common among mages. In general, either all mages in a world have this, or none of them do. Part of it's function lies in that it is very common and well known; everyone knows you can stymie a mage by making them hold a naked blade or wear an iron collar. ''
 
''Many magical creatures can be hurt by iron weapons.  Iron susceptibility is common among mages. In general, either all mages in a world have this, or none of them do. Part of it's function lies in that it is very common and well known; everyone knows you can stymie a mage by making them hold a naked blade or wear an iron collar. ''
  
 
Iron impairs your power. Why is a mystery to sorcerers, which cannot really analyze it very well. Alchemists claim it is because it is impure and the opposite of gold.  Science offers a clue: nuclei of iron have some of the highest binding energies per nucleon. In other words, you cannot gain energy by transmuting iron into into anything else. Iron is the end of the road; no further transmutation is possible unless you put in a vast amount of energy. Another odd property of iron is that it is highly magnetic. Encasing something in a cage of iron insulates from all electromagnetic fields. The strength, versatility, and magnetic properties of iron makes it very important to technology, which is opposed to magic; perhaps this is another reason.
 
Iron impairs your power. Why is a mystery to sorcerers, which cannot really analyze it very well. Alchemists claim it is because it is impure and the opposite of gold.  Science offers a clue: nuclei of iron have some of the highest binding energies per nucleon. In other words, you cannot gain energy by transmuting iron into into anything else. Iron is the end of the road; no further transmutation is possible unless you put in a vast amount of energy. Another odd property of iron is that it is highly magnetic. Encasing something in a cage of iron insulates from all electromagnetic fields. The strength, versatility, and magnetic properties of iron makes it very important to technology, which is opposed to magic; perhaps this is another reason.
===Limitation===
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==== Limitation ====
 
Whatever the reason, power is impaired by iron and iron products, such as steel. A magician cannot use power while in direct contact with iron or encased in iron, such as steel armor or inside a car. Mages wishing to use iron tools or weapons must ensure that they don't get into direct contact with them; gloves, elaborate hilts and handles, and coverings such as gilding or tin coating are commonly used to overcome this. In fact, mages can wear steel armor as long as it has been properly gilded; the noble metal negates the influence of the base iron.
 
Whatever the reason, power is impaired by iron and iron products, such as steel. A magician cannot use power while in direct contact with iron or encased in iron, such as steel armor or inside a car. Mages wishing to use iron tools or weapons must ensure that they don't get into direct contact with them; gloves, elaborate hilts and handles, and coverings such as gilding or tin coating are commonly used to overcome this. In fact, mages can wear steel armor as long as it has been properly gilded; the noble metal negates the influence of the base iron.
===Focus Condition===
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==== Focus Condition ====
 
Trigger Action (Focus)
 
Trigger Action (Focus)
  
 
When not wearing any iron and using power on someone or something that has no metallic iron on them, you can focus. This generally only happens when you are fighting animals or monsters.
 
When not wearing any iron and using power on someone or something that has no metallic iron on them, you can focus. This generally only happens when you are fighting animals or monsters.

Revision as of 16:56, 26 February 2010

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Heroic Action Role-Play

This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.

Iron Susceptibility

Many magical creatures can be hurt by iron weapons. Iron susceptibility is common among mages. In general, either all mages in a world have this, or none of them do. Part of it's function lies in that it is very common and well known; everyone knows you can stymie a mage by making them hold a naked blade or wear an iron collar.

Iron impairs your power. Why is a mystery to sorcerers, which cannot really analyze it very well. Alchemists claim it is because it is impure and the opposite of gold. Science offers a clue: nuclei of iron have some of the highest binding energies per nucleon. In other words, you cannot gain energy by transmuting iron into into anything else. Iron is the end of the road; no further transmutation is possible unless you put in a vast amount of energy. Another odd property of iron is that it is highly magnetic. Encasing something in a cage of iron insulates from all electromagnetic fields. The strength, versatility, and magnetic properties of iron makes it very important to technology, which is opposed to magic; perhaps this is another reason.

Limitation

Whatever the reason, power is impaired by iron and iron products, such as steel. A magician cannot use power while in direct contact with iron or encased in iron, such as steel armor or inside a car. Mages wishing to use iron tools or weapons must ensure that they don't get into direct contact with them; gloves, elaborate hilts and handles, and coverings such as gilding or tin coating are commonly used to overcome this. In fact, mages can wear steel armor as long as it has been properly gilded; the noble metal negates the influence of the base iron.

Focus Condition

Trigger Action (Focus)

When not wearing any iron and using power on someone or something that has no metallic iron on them, you can focus. This generally only happens when you are fighting animals or monsters.