Difference between revisions of "Iron Investigator (Apath)"

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== Class Information ==
 
== Class Information ==
This is a [[Martial Arts (Apath) | martial arts]] archetype
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This is a [[Hybrid Class (Apath) | hybrid class]], a combination of investigator and monk. It is a [[Martial Arts (Apath) | martial artist]] of the [[Martial_Arts_(Apath)#Way_of_the_Void|way of the void]].
  
'''Class: ''' Investigator.   
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'''Alignment: ''' Any.   
  
 
'''Hit Die:''' d8.
 
'''Hit Die:''' d8.

Revision as of 11:23, 17 December 2014

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Unofficial rules compendium

An iron investigator is an investigator who fights unarmed. Madcap thinkers with martial arts skills, they are often vigilantes or investigators for hire in martial arts settings. They are practitioners of the way of the void

Class Information

This is a hybrid class, a combination of investigator and monk. It is a martial artist of the way of the void.

Alignment: Any.

Hit Die: d8.

Class Features

The iron investigator has all the standard investigator' class features, except as noted below.

Weapon and Armor Proficiency

Iron investigators are proficient with the club, dagger, hand crossbow, heavy crossbow, light crossbow, repeating crossbow quarterstaff, shuriken, and sai. If eastern weapons are in use, they are also proficient with the butterfly sword, fighting fan, and hanbo. They have no proficiency with armor or shields.

AC Bonus (Ex)

At first level, the iron investigator receives the monk's AC bonus class feature.

This ability replaces armor proficiency, trapfinding, and swift alchemy.

Intuition

The iron investigator has a pool of brilliant inspiration equal to 1/2 his investigator level + his Wisdom modifier (minimum 1). This is otherwise the same as the investigator's inspiration ability.

Stunning Fist (Ex)

At first level, the iron investigator receives the monk's stunning fist class feature.

Unarmed fighting and stunning fist replaces alchemy. An iron investigator cannot take the alchemist discovery talent or any investigator talent that affects alchemy.

Unarmed Fighting (Ex)

At first level, the iron investigator receives the monk's unarmed fighting class feature.

Unarmed fighting and stunning fist replaces alchemy.

Ki (Su)

At fourth level, the iron investigator receives the monk's ki pool class feature. The iron investigator does not have a separate ki pool, he instead uses brilliant inspiration to power these abilities. He can use ki to gain an additional attack whenever he does a full attack action instead of when he uses flurry of blows. This replaces trap sense.

Table: Iron Investigator

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Unarmed
Damage
AC
Bonus
1st +0 +0 +2 +2 AC bonus, intuition, stunning fist, unarmed fighting 1d6 +0
2nd +1 +0 +3 +3 Poison lore, poison resistance +2 1d6 +0
3rd +2 +1 +3 +3 Investigator talent, keen recollection, trap sense +1 1d6 +0
4th +3 +1 +4 +4 Ki strike (magic), studied combat, studied strike +1d6 1d6 +1
5th +3 +1 +4 +4 Investigator talent, poison resistance +4 1d6 +1
6th +4 +2 +5 +5 Studied strike +2d6, trap sense +2 1d8 +1
7th +5 +2 +5 +5 Investigator talent, ki strike (cold iron) 1d8 +1
8th +6/+1 +2 +6 +6 Poison resistance +6, studied strike +3d6 1d8 +2
9th +6/+1 +3 +6 +6 Investigator talent, trap sense +3 1d8 +2
10th +7/+2 +3 +7 +7 Ki strike (lawful), studied strike +4d6 1d8 +2
11th +8/+3 +3 +7 +7 Investigator talent, poison immunity 1d10 +2
12th +9/+4 +4 +8 +8 Studied strike +5d6, trap sense +4 1d10 +3
13th +9/+4 +4 +8 +8 Investigator talent 1d10 +3
14th +10/+5 +4 +9 +9 Studied strike +6d6 1d10 +3
15th +11/+6/+1 +5 +9 +9 Investigator talent, trap sense +5 1d10 +3
16th +12/+7/+2 +5 +10 +10 Ki strike (adamantine), studied strike +7d6 2d6 +4
17th +12/+7/+2 +5 +10 +10 Investigator talent 2d6 +4
18th +13/+8/+3 +6 +11 +11 Studied strike +8d6, trap sense +6 2d6 +4
19th +14/+9/+4 +6 +11 +11 Investigator talent 2d6 +4
20th +15/+10/+5 +6 +12 +12 Studied strike +9d6, true inspiration 2d6 +5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Weapon and Armor Proficiency
  • Alchemy
  • Trapfinding
  • Trap Sense
  • Swift Alchemy


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