Investigator (Apath)

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Unofficial rules compendium

Variants for the investigator hybrid class.

Investigator Talents

The following rogue talents can also be picked by an investigator, in addition to those in the main class description: disease use, escaping stunt, false friend, flying stunt, getaway artist, magetrap, obfuscate story, outsmart traps, positioning attack, quick scrounge, riding stunt, rumormonger, sacrifice self, sapping, scavenger, shock tactics, sleight of hand stunt, snap shot, steal the story, thoughtful reexamining, and uncanny dodge. Note that many rogue talents have been revised here: Revised Rogue Talents, and those revisions also apply to investigators.

Investigative Talent (Ex)

This talent is available to variant investigators that have an altered inspiration class feature.

The investigator can use the inspiration ability on any skilled Knowledge, Linguistics, or Spellcraft skill checks without expending uses of inspiration.

Trap Sense

Investigators lack uncanny dodge. Thus, against a trap they are not aware of, they cannot use the dodge bonuses from their trap sense—which is clearly nonsensical.

An investigator with trap sense is never considered flat-footed against attacks from traps.


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