Difference between revisions of "Intimidate (Apath)"

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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.  
 
The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.  
  
=== Agitate ===
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=== Confront ===
You can use this skill to cause an opponent to become [[Conditions_(Apath)#Riled_Condition|riled]]. The DC of this check is 10 + 2x the target's will save modifier against fear. You can only threaten an opponent this way if it is within 30 feet and can clearly see and hear you. This is a mind-affecting fear effect.
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When you use demoralize opponent to make a creature shaken, you can choose to make that creature [[Conditions_(Apath)#Riled_Condition|riled]] instead, for the same duration.
 
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Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition.
If you are successful, the target is shaken for one round. This duration increases by 1 round for every 5 by which you beat the DC. Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the [[Conditions_(Apath)#Riled_Condition|riled]] condition.
 
  
 
;Action
 
;Action
Agitate is a standard action.
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Confront is an alternate result on a demoralize opponent action. Demoralize opponent is a standard action..
 
 
 
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<noinclude>== Open Game Lisence =={{OGL}}
 
<noinclude>== Open Game Lisence =={{OGL}}
 
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Revision as of 19:51, 7 February 2017

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Unofficial rules compendium

The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.

Confront

When you use demoralize opponent to make a creature shaken, you can choose to make that creature riled instead, for the same duration. Unlike demoralize opponent, mutliple applications of agitate do stack as outlined in the riled condition.

Action

Confront is an alternate result on a demoralize opponent action. Demoralize opponent is a standard action..

Open Game Lisence

OGL logo.png The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text.