Difference between revisions of "Intimidate (Apath)"

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The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.  
 
The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.  
  
=== Taunt===
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=== Agitate ===
Any time you use the Intimidate skill to make a creature shaken, you can choose to instead make the creature riled instead. Any time you use the Intimidate skill to inflict any other fear condition on a target, you can choose to inflict the antagonized condition instead.  Duration is not changed.
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Any time you use the Intimidate skill to make a creature shaken, you can choose to instead make the creature [[Intimidate_(Apath)#Riled_Condition|riled]] instead. Any time you use the Intimidate skill to inflict any other fear condition on a target, you can choose to inflict the antagonized condition instead.  Duration is not changed.
  
 
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Revision as of 15:38, 7 February 2017

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Unofficial rules compendium

The base DC of an Intimidate check is 10 + 2x targets Will save bonus against fear.

Agitate

Any time you use the Intimidate skill to make a creature shaken, you can choose to instead make the creature riled instead. Any time you use the Intimidate skill to inflict any other fear condition on a target, you can choose to inflict the antagonized condition instead. Duration is not changed.

Riled Condition

The creature suffers a -2 penalty on attack rolls and a -2 penalty to the saving throw DC of its abilities and any spells it casts. These penalties do not apply against the antagonist (the one who caused the riled condition). A riled creature that is riled again becomes antagonized for the duration of the shorter riled effect. A creature is no longer riled if its antagonist is helpless or does not participate in the combat.

Antagonized Condition

An antagonized creature suffers the riled condition. In addition, it can only target its antagonist (the one who caused the antagonized condition) with hostile actions. A hostile action is any attack or effect that causes direct harm to an opponent in the form of damage, negative conditions, or any other effect that penalizes or hinders a creature. Furthermore, an antagonized creature does not threaten any opponents except its antagonist: it cannot make attacks of opportunity or be used to determine flanking bonuses against other opponents. If an antagonized creature uses an ability that targets multiple creatures, the antagonist must be chosen among these targets. If an antagonized creature uses an ability that targets an area, its antagonist must be within the ability's targeted area.

A creature is no longer antagonized if its antagonist is helpless or does not participate in the combat.

The Antagonized condition has the same effects as that used in Unchained Cunning, but different end conditions.

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Everyman Unchained
Unchained Cunning © 2015 by Everyman Gaming, LLC.; Author: Alexander Augunas.