Difference between revisions of "Interaction (Apath)"

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Various games I've played earlier have had a general set of rules for interaction of both the social and physical kind. Pathfinder has physical interactions in the form of combat maneuvers, but entirely lacks social interactions. The expanded combat maneuvers from Pathfinder Roleplaying Game: Advanced Player’s Guide muddled the interaction rules by introducing many new interactions, each of which requires its own set of feats to do well. This is an attempt to straighten the lines.
 
Various games I've played earlier have had a general set of rules for interaction of both the social and physical kind. Pathfinder has physical interactions in the form of combat maneuvers, but entirely lacks social interactions. The expanded combat maneuvers from Pathfinder Roleplaying Game: Advanced Player’s Guide muddled the interaction rules by introducing many new interactions, each of which requires its own set of feats to do well. This is an attempt to straighten the lines.
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== Social Interactions ==
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All social interactions use skill rolls against a DC of 10 + twice the target's Will save modifier for the interaction in question. Interactions come in three kinds, influence (charm), scare (fear) and taunt (compulsion). Resistances and immunities to each kind of interaction applies, it is the modified Will save bonus that is used to calculate the interaction DC.
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Making a social interaction is a standard action.
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=== Influence (Charm) ===
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=== Scare (Fear) ===
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=== Taunt (Compulsion) ===
  
 
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Revision as of 12:15, 22 January 2016

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Unofficial rules compendium

Various games I've played earlier have had a general set of rules for interaction of both the social and physical kind. Pathfinder has physical interactions in the form of combat maneuvers, but entirely lacks social interactions. The expanded combat maneuvers from Pathfinder Roleplaying Game: Advanced Player’s Guide muddled the interaction rules by introducing many new interactions, each of which requires its own set of feats to do well. This is an attempt to straighten the lines.

Social Interactions

All social interactions use skill rolls against a DC of 10 + twice the target's Will save modifier for the interaction in question. Interactions come in three kinds, influence (charm), scare (fear) and taunt (compulsion). Resistances and immunities to each kind of interaction applies, it is the modified Will save bonus that is used to calculate the interaction DC.

Making a social interaction is a standard action.

Influence (Charm)

Scare (Fear)

Taunt (Compulsion)

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