Difference between revisions of "Improvisateur (Apath)"

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{{Apath}}[[wip}}
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{{Apath}}
''We are used to seeing beauty in the eternal and unchanging, in the everlasting rules of geometry and poetry. But this is not the only kind of beauty. There is beauty in the sudden, transitional, and spontane. This is my kind of beauty.</br>
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''We are used to seeing beauty in the eternal and unchanging, in the everlasting rules of geometry and poetry. But this is not the only kind of beauty. There is beauty in the sudden, transitional, and spontane. This is my kind of beauty.<br>
—Gil Kish, improviser bard
+
—Gil Kish, improvisateur bard
  
 
== Class Information ==
 
== Class Information ==
Line 12: Line 12:
  
 
== Class Features ==
 
== Class Features ==
The improviser has all the standard bard class features, except as noted below.
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The improvisateur has all the standard bard class features, except as noted below.
  
=== Uncanny Dodge (Ex) ===
+
=== Inspire Flexibility (Ex) ===
At 4th level, an improviser gains the ability to react to danger before his senses would normally allow him to do so. He cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if he is immobilized. An improviser with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
+
An improvisateur can use bardic performance to gain the use of a combat feat neither she nor her audience posses. The improvisateur must meet all feat prerequisites. Allies (other than the improvisateur) need not fulfill prerequisites to gain and use these feats. All allies gain the same feat. This affects a number of allies equal to the improvisateur's Charisma modifier, all within 30 ft. Inspire flexibility can use audible or visual components. The improvisateur must choose which component to use when starting her performance.
  
If an improviser already has uncanny dodge from a different class, he automatically gains improved uncanny dodge (see below) instead.
+
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit for the creature that used it.  
  
=== Spell Kenning (Su) ===
+
At 5th level, an improvisateur can use this ability to give the benefit of two combat feats at the same time. She may use feats gained from inspire flexibility to meet prerequisites of other feats gained from inspire flexibility.
At 5th level, an improviser is learned in the magic of other spellcasters, and can use his own magic to duplicate those classes' spells. Once per day, an improviser can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were one of his improviser spells known, expending an improviser spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.
 
  
At 11th level, an improviser can use this ability twice per day. At 17th level, he can use this ability three times per day.
+
At 11th level, an improvisateur gains the ability to inspire the use of tactical feats.
 +
She can use this ability to give the benefit of three feats at the same time, with any combination of combat feats and tactical feats.  
  
=== Improved Uncanny Dodge (Ex) ===
+
At 17th level, the improvisateur can select a total of four feats of the combat or tactical type.
At 8th level and higher, an improviser can no longer be flanked. This defense denies enemies the ability to sneak attack the improviser by flanking him, unless the attacker has at least four more levels in a class that grants sneak attack than the target has improviser levels.
 
  
If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum level required to flank the character.
+
Inspire flexibility replaces inspire courage.
  
=== Martial Flexibility (Ex) ===
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=== Unchain Skills (Ex) ===
An improviser can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The improviser must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her improviser level (minimum 1).
+
At 3rd level, the improvisateur can inspire skill unlocks (see Pathfinder Unchained). This affects a number of allies equal to the improvisateur's Charisma modifier, all within 30 ft. Each ally unlocks the same skill(s), as if they had a number of skill ranks in the skill equal to the improvisateur's class level +3.  
  
The improviser can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
+
Unchain skills can use audible or visual components. The improvisateur must choose which component to use when starting her performance.  
  
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
+
At 3rd level, the improvisateur can unchain a single skill. At 7th level, and every 4 levels thereafter, increase the number of skills unchained with each use of the ability by one.
 +
This replaces inspire competence.
  
At 6th level, an improviser can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
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=== Uncanny Dodge (Ex) ===
 +
At 4th level, an improvisateur gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if she is immobilized. An improvisateur with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
 +
Uncanny dodge replaces well-versed.
  
At 10th level, an improviser can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
+
=== Spell Kenning (Su) ===
 +
At 5th level, an improvisateur is learned in the magic of other spellcasters, and can use her own magic to duplicate those classes' spells. Once per day, an improvisateur can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were on her spell list and list of spells known, expending a bard spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.
  
At 12th level, an improviser can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
+
At 11th level, an improvisateur can use this ability twice per day. At 17th level, she can use this ability three times per day. Spell kenning replaces lore master.
  
At 20th level, an improviser can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.
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== Table: Improvisateur ==
 +
{|class="wikitable"
 +
|rowspan=2 valign=bottom|''' Level'''||rowspan=2 valign=bottom|''' Base <br>Attack <br>Bonus'''||rowspan=2 valign=bottom|''' Fort <br>Save'''||rowspan=2 valign=bottom|''' Ref <br>Save'''||rowspan=2 valign=bottom|''' Will <br>Save'''||rowspan=2 valign=bottom|''' Special'''||colspan=6 align=center|'''Spells per Day'''
 +
|-
 +
||1st|||2nd|||3rd|||4th|||5th|||6th
 +
|-
 +
|valign="top"| 1st ||valign="top"| +0 ||valign="top"| +0 ||valign="top"| +2 ||valign="top"| +2 ||valign="top"| Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire flexibility  ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 2nd ||valign="top"| +1 ||valign="top"| +0 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Versatile performance ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 3rd ||valign="top"| +2 ||valign="top"| +1 ||valign="top"| +3 ||valign="top"| +3 ||valign="top"| Unchain skill (level 5) ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 4th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Uncanny dodge  ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 5th ||valign="top"| +3 ||valign="top"| +1 ||valign="top"| +4 ||valign="top"| +4 ||valign="top"| Inspire flexibility (2 feats), spell kenning (1/day) ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 6th ||valign="top"| +4 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Suggestion, versatile performance ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 7th ||valign="top"| +5 ||valign="top"| +2 ||valign="top"| +5 ||valign="top"| +5 ||valign="top"| Unchain skills (2 at level 10)||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 8th ||valign="top"| +6/+1 ||valign="top"| +2 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Dirge of doom ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 9th ||valign="top"| +6/+1 ||valign="top"| +3 ||valign="top"| +6 ||valign="top"| +6 ||valign="top"| Inspire greatness ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 10th ||valign="top"| +7/+2 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Jack-of-all-trades (unskilled use), versatile performance ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 11th ||valign="top"| +8/+3 ||valign="top"| +3 ||valign="top"| +7 ||valign="top"| +7 ||valign="top"| Unchain skills (3 at level 15), inspire flexibility (3 feats, tactical feats), spell kenning (2/day) ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 12th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| Soothing performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| — ||valign="top"| —
 +
|-
 +
|valign="top"| 13th ||valign="top"| +9/+4 ||valign="top"| +4 ||valign="top"| +8 ||valign="top"| +8 ||valign="top"| — ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1 ||valign="top"| —
 +
|-
 +
|valign="top"| 14th ||valign="top"| +10/+5 ||valign="top"| +4 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Frightening tune, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2 ||valign="top"| —
 +
|-
 +
|valign="top"| 15th ||valign="top"| +11/+6/+1 ||valign="top"| +5 ||valign="top"| +9 ||valign="top"| +9 ||valign="top"| Unchain skills (4 at level 20), inspire heroics ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| —
 +
|-
 +
|valign="top"| 16th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Jack-of-all-trades (class skills) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3 ||valign="top"| 1
 +
|-
 +
|valign="top"| 17th ||valign="top"| +12/+7/+2 ||valign="top"| +5 ||valign="top"| +10 ||valign="top"| +10 ||valign="top"| Inspire flexibility (4 feats), spell kenning (3/day) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 4 ||valign="top"| 2
 +
|-
 +
|valign="top"| 18th ||valign="top"| +13/+8/+3 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Mass suggestion, versatile performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4 ||valign="top"| 3
 +
|-
 +
|valign="top"| 19th ||valign="top"| +14/+9/+4 ||valign="top"| +6 ||valign="top"| +11 ||valign="top"| +11 ||valign="top"| Unchain skills (5), jack-of-all-trades (take 10) ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 4
 +
|-
 +
|valign="top"| 20th ||valign="top"| +15/+10/+5 ||valign="top"| +6 ||valign="top"| +12 ||valign="top"| +12 ||valign="top"| Deadly performance ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5 ||valign="top"| 5
 +
|}
  
 
== Summary of Changed Class Abilities ==
 
== Summary of Changed Class Abilities ==
 
These abilities of the original class are lost or modified in this archetype:
 
These abilities of the original class are lost or modified in this archetype:
  
=== Bard ===
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* Inspire courage
* Class Skills
+
* Inspire competence
* Skill Points per Level
+
* Well-versed
* Spellcasting
+
* Lore master
* Bardic Knowledge
 
* Lore Master
 
 
 
=== Skald ===
 
* Class Skills
 
* Scribe Scroll
 
* Spell Kenning
 
  
 +
== External Links ==
 +
* [http://www.giantitp.com/forums/showthread.php?367839-The-Wombo-Combo-Martial-Flexibility-Combinations-Thread The Wombo Combo - Martial Flexibility Combinations Thread] @ Giant in the Playground
 
<!-- OGL -->
 
<!-- OGL -->
 
<noinclude>{{OGL}}</noinclude>
 
<noinclude>{{OGL}}</noinclude>

Latest revision as of 23:40, 31 May 2020

ApathApath Logo
Unofficial rules compendium

We are used to seeing beauty in the eternal and unchanging, in the everlasting rules of geometry and poetry. But this is not the only kind of beauty. There is beauty in the sudden, transitional, and spontane. This is my kind of beauty.
—Gil Kish, improvisateur bard

Class Information

This is a bard archetype with brawler and skald abilities.

Publisher: Trailseeker Magazine.

Hit Die: d8.

Class Features

The improvisateur has all the standard bard class features, except as noted below.

Inspire Flexibility (Ex)

An improvisateur can use bardic performance to gain the use of a combat feat neither she nor her audience posses. The improvisateur must meet all feat prerequisites. Allies (other than the improvisateur) need not fulfill prerequisites to gain and use these feats. All allies gain the same feat. This affects a number of allies equal to the improvisateur's Charisma modifier, all within 30 ft. Inspire flexibility can use audible or visual components. The improvisateur must choose which component to use when starting her performance.

If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit for the creature that used it.

At 5th level, an improvisateur can use this ability to give the benefit of two combat feats at the same time. She may use feats gained from inspire flexibility to meet prerequisites of other feats gained from inspire flexibility.

At 11th level, an improvisateur gains the ability to inspire the use of tactical feats. She can use this ability to give the benefit of three feats at the same time, with any combination of combat feats and tactical feats.

At 17th level, the improvisateur can select a total of four feats of the combat or tactical type.

Inspire flexibility replaces inspire courage.

Unchain Skills (Ex)

At 3rd level, the improvisateur can inspire skill unlocks (see Pathfinder Unchained). This affects a number of allies equal to the improvisateur's Charisma modifier, all within 30 ft. Each ally unlocks the same skill(s), as if they had a number of skill ranks in the skill equal to the improvisateur's class level +3.

Unchain skills can use audible or visual components. The improvisateur must choose which component to use when starting her performance.

At 3rd level, the improvisateur can unchain a single skill. At 7th level, and every 4 levels thereafter, increase the number of skills unchained with each use of the ability by one. This replaces inspire competence.

Uncanny Dodge (Ex)

At 4th level, an improvisateur gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if she is immobilized. An improvisateur with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her. Uncanny dodge replaces well-versed.

Spell Kenning (Su)

At 5th level, an improvisateur is learned in the magic of other spellcasters, and can use her own magic to duplicate those classes' spells. Once per day, an improvisateur can cast any spell on the bard, cleric, or sorcerer/wizard spell list as if it were on her spell list and list of spells known, expending a bard spell slot of the same spell level to cast the desired spell. Casting a spell with spell kenning always has a minimum casting time of 1 full round, regardless of the casting time of the spell.

At 11th level, an improvisateur can use this ability twice per day. At 17th level, she can use this ability three times per day. Spell kenning replaces lore master.

Table: Improvisateur

Level Base
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Bardic knowledge, bardic performance, cantrips, countersong, distraction, fascinate, inspire flexibility 1
2nd +1 +0 +3 +3 Versatile performance 2
3rd +2 +1 +3 +3 Unchain skill (level 5) 3
4th +3 +1 +4 +4 Uncanny dodge 3 1
5th +3 +1 +4 +4 Inspire flexibility (2 feats), spell kenning (1/day) 4 2
6th +4 +2 +5 +5 Suggestion, versatile performance 4 3
7th +5 +2 +5 +5 Unchain skills (2 at level 10) 4 3 1
8th +6/+1 +2 +6 +6 Dirge of doom 4 4 2
9th +6/+1 +3 +6 +6 Inspire greatness 5 4 3
10th +7/+2 +3 +7 +7 Jack-of-all-trades (unskilled use), versatile performance 5 4 3 1
11th +8/+3 +3 +7 +7 Unchain skills (3 at level 15), inspire flexibility (3 feats, tactical feats), spell kenning (2/day) 5 4 4 2
12th +9/+4 +4 +8 +8 Soothing performance 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Frightening tune, versatile performance 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Unchain skills (4 at level 20), inspire heroics 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Jack-of-all-trades (class skills) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Inspire flexibility (4 feats), spell kenning (3/day) 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Mass suggestion, versatile performance 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 Unchain skills (5), jack-of-all-trades (take 10) 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Deadly performance 5 5 5 5 5 5

Summary of Changed Class Abilities

These abilities of the original class are lost or modified in this archetype:

  • Inspire courage
  • Inspire competence
  • Well-versed
  • Lore master

External Links

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