Difference between revisions of "Imbue Tech (Action Powers)"

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Inherent
 
Inherent
  
You automatically stabilize when [[Damage (Action)# Wounds and Injury|bleeding]]. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a rele-playing effect but might help negate certain [[Curse (Action)|curses]]).
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You automatically stabilize when [[Damage (Action)# Wounds and Injury|bleeding]].  
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Wgen you [[Stunt_(Action)#Buying_Time|loose shots]], the shot loss is reduced to just one.
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You can use [[Create (Action)|Create]] instead of [[Body (Action)|Body]] to resist [[Damage_Types_(Action)#Biological|Biological Damage]].
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Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a rele-playing effect but might help negate certain [[Curse (Action)|curses]]). But this data can be stolen, in which case the Autodoc can lower your effective [[Body (Action)|Body]] and [[Mind (Action)|Mind]] to zero when resisting damage and effects.
  
 
=== Behavior Chip ===
 
=== Behavior Chip ===

Revision as of 12:11, 23 April 2018

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Main article: Powers (Action)

Autodoc

Inherent

You automatically stabilize when bleeding. Wgen you loose shots, the shot loss is reduced to just one. You can use Create instead of Body to resist Biological Damage. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a rele-playing effect but might help negate certain curses). But this data can be stolen, in which case the Autodoc can lower your effective Body and Mind to zero when resisting damage and effects.

Behavior Chip

Finisher

A popular device, with many applications in psychology and crime prevention, but also the perfect tool for an autocratic regime, the Behavior Chip is an AI personality that overrides the user's motivations.

You can only install a Behavior Chip in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse.

The Behavior Chip contains a set of goals and objectives for the individual and his behavior, that he will normally obey with enthusiasm. Through a concerted effort of will the character can fight the chip, but this is very difficult. Make a Mind roll with a difficulty of 10. For each point of negative outcome, the chip is in total control for one round . For each point of positive outcome, the character has control of himself for one round. If the target manages an outcome of ten, the Behavior Chip burns itself out.

Certain behavior chips trigger only under certain circumstances, such as a mole chip that makes you report on you activities each day or a traitor chip that makes you turn on your comrades in a particular situation.

Black Box

Finisher

Often fitted in operatives who are considered unreliable, untrustworthy or expendable, the Black Box is a recording device that records everything. Every movement, every emotion, every word, every pang of lust or jealousy is recorded and subject to later study and evaluation.

You can only install a Black Box in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse. The black box will upload its data by radio on demand or whenever the user connects to an open network. If the target is also fitted with Bug, the updates are constant.

People with access to the victim's files know all his personal weaknesses, and can thus use social interaction directly against his Mind rather than against his Charm or Impress.

Bug

Finisher

Technologiocal surveilance devices gain more and more complexity and stealth capabilities. The first ones were large and had to be mounted in rooms or cars, but sophisticated ones are not only small, but actively disguise themselves, deploy decoys, and move if their internal logic realizes they are spotted.

You can only install a Bug in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse.

These are bugs which are installed in the target's body. They broadcast homing and listening signals up to 5 kilometers which can be picked up with a receiver with the proper encoding. In a networked environment, this means the target can be kept track of and listened to almost anywhere.

Cortex Bomb

Finisher

It takes very little to kill you if explosives are placed inside your body.

You can only install a Cortex Bomb in Melee, and it takes a Melee vs. Create roll to do successfully. If it is surgically installed, it is so well concealed and hard to remove that it is considered a Curse.

If the right stimuli, such as an encoded radio signal or a set time limit expires, the bomb explodes, instantly taking all your hits and then doing base damage 25 against Body. A Behavior Chip can be given control over the Cortex Bomb, a particularily nasty situation.

Placing the bomb near the heart instead of in the cortex reduces the difficulty of the Death Test to 20, but makes the death look like a natural heart attack to all but an autopsy.

Cyberknucks

Inherent

You have reinforced fist bones that can be used in melee and does Body +2 physical/blunt damage. This is not a damage-boosting stance; it is a weapon that can be used with damage-boosting stances like Razor Fangs.

Cybernetic Pile-driver

Limit Break

You have a cybernetic limb of vast strength you can use to inflict damage equal to your Melee. This is an arm, leg, head, or other large limb such as a pile-driver tail or it can even be mounted along the spine to strike straight up or down. The attack is hard to pull off in combat. Out of combat, you can use a cybernetic pile-driver once every minute but need not be focused; using it more breaks the system until it receives maintenance (usually at teh end of the session).

Hardwiring

Basic Action

Hardwiring is a neural override that takes over your body and performs either an unarmed attack or one that uses a built-in cyber melee weapon. This attack uses a skill rating of 15, or your Melee +3 if that is higher, instead of whatever skill it would normally be used with. This inflicts a Hit on you due to strain.

Override Plug

Finisher

Your sponsor might want you to be a psychopathic killer, but they still want some control. With an override, this control is easily achievable; they can remotely shut you down at the flip of a switch. Sadly, so can anyone else with the proper access code.

You can install an Override Plug in Melee, it takes a Melee vs. Create roll to do successfully. If it is instead surgically installed, it is so well concealed and hard to remove that it is considered a Curse.

Anyone with the proper access code can automatically paralyze a body with an Override Plug installed as a Basic Action; the target loses all Hits.

Rippers

Stance

You can extend a concealed cybernetic weapon that can be used in melee and does Body +4 slashing or piercing damage (your choice on getting the power). This is not a damage boost; it creates a weapon that can be used with damage-boosting stances like Razor Fangs.

Slicers

Inherent

You have sharp nails that can be used in melee and does Body +3 slashing damage. This is not a boost; it is a weapon that can be used with damage-boosting stances like Razor Fangs.