Difference between revisions of "Imbue Tech (Action Powers)"

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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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=== Behavior Chip ===
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Trigger Action (Finisher)
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''A popular device, with many applications in psychology and crime prevention, but also the perfect tool for an autocratic regime. It takes the shape of a small device that can be plugged into a cybernetic interface port or neurally installed.''
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You can only install a Behavior Chip in Melee, and it takes a [[Melee (Action)|Melee]] vs. [[Create (Action)|Create]] roll to do successfully.
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The Behavior Chip contains a set of goals and objectives for the individual and his behavior, that he will normally obey with enthusiasm. Through a concerted effort of will the character can fight the chip, but this is very difficult. Make a [[Mind (Action)|Mind]] roll with a difficulty of 10. For each point of negative outcome, the chip is in total control for one round . For each point of positive outcome, the character has control of himself for one round. If the target manages an outcome of ten, the Behavior Chip burns itself out.
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Certain behavior chips trigger only under certain circumstances, such as a mole chip that makes you report on you activities each day or a traitor chip that makes you turn on your comrades in a particular situation.
  
 
=== Autodoc ===
 
=== Autodoc ===
 
Inherent
 
Inherent
  
You automatically stabilize when [[Damage (Action)# Wounds and Injury|bleeding]]. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a campaign effect).
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You automatically stabilize when [[Damage (Action)# Wounds and Injury|bleeding]]. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a rele-playing effect but might help negate certain [[Curse (Action)|curses]]).
  
 
===Cyberknucks===
 
===Cyberknucks===

Revision as of 15:40, 26 January 2010

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Main article: Powers (Action)

Behavior Chip

Trigger Action (Finisher)

A popular device, with many applications in psychology and crime prevention, but also the perfect tool for an autocratic regime. It takes the shape of a small device that can be plugged into a cybernetic interface port or neurally installed.

You can only install a Behavior Chip in Melee, and it takes a Melee vs. Create roll to do successfully.

The Behavior Chip contains a set of goals and objectives for the individual and his behavior, that he will normally obey with enthusiasm. Through a concerted effort of will the character can fight the chip, but this is very difficult. Make a Mind roll with a difficulty of 10. For each point of negative outcome, the chip is in total control for one round . For each point of positive outcome, the character has control of himself for one round. If the target manages an outcome of ten, the Behavior Chip burns itself out.

Certain behavior chips trigger only under certain circumstances, such as a mole chip that makes you report on you activities each day or a traitor chip that makes you turn on your comrades in a particular situation.

Autodoc

Inherent

You automatically stabilize when bleeding. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a rele-playing effect but might help negate certain curses).

Cyberknucks

Inherent

You have reinforced fist bones that can be used in melee and does Body +2 physical/blunt damage. This is not a damage-boosting stance; it is a weapon that can be used with damage-boosting stances like Razor Fangs.

Rippers

Stance

You can extend a concealed cybernetic weapon that can be used in melee and does Body +3 physical/slashing damage or physical/piercing damage. This is not a damage boost; it creates a weapon that can be used with damage-boosting stances like Razor Fangs.

Slicers

Inherent

You have sharp nails that can be used in melee and does Body +2 physical/slashing damage. This is not a boost; it is a weapon that can be used with damage-boosting stances like Razor Fangs.