Difference between revisions of "Imbue Tech (Action Powers)"

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(Cyberknucks, Rippers, Slicers)
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Inherent
 
Inherent
  
You have reinforced fist bones that can be used in melee and does [[Body (Action)|Body]] +2 [[Damage Types (Action)#Smashing| physical/smashing damage]]. This is not a damage-boosting stance; it is a weapon that can be used with damage-boosting stances like [[Imbue Animal (Action Powers)#Razor Fangs|Razor Fangs]].
+
You have reinforced fist bones that can be used in melee and does [[Body (Action)|Body]] +2 [[Damage Types (Action)#Blunt| physical/blunt damage]]. This is not a damage-boosting stance; it is a weapon that can be used with damage-boosting stances like [[Imbue Animal (Action Powers)#Razor Fangs|Razor Fangs]].
  
 
=== Rippers ===
 
=== Rippers ===

Revision as of 11:18, 5 April 2008

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Main article: Powers (Action)

Autodoc

Inherent

You automatically stabilize when bleeding. Your autodoc can gather and upload medical data and negate the symptoms of chronic illness (mostly a campaign effect).

Cyberknucks

Inherent

You have reinforced fist bones that can be used in melee and does Body +2 physical/blunt damage. This is not a damage-boosting stance; it is a weapon that can be used with damage-boosting stances like Razor Fangs.

Rippers

Stance

You can extend a concealed cybernetic weapon that can be used in melee and does Body +3 physical/slashing damage or physical/piercing damage. This is not a damage boost; it creates a weapon that can be used with damage-boosting stances like Razor Fangs.

Slicers

Inherent

You have sharp nails that can be used in melee and does Body +2 physical/slashing damage. This is not a boost; it is a weapon that can be used with damage-boosting stances like Razor Fangs.