Difference between revisions of "Imbue Spiritual (Action Powers)"

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You can animate a melee weapon to fight independently of you, which allows you to make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal melee Attack]] against any opponent within [[Mind (Action)|Mind]]  meters as a combo with any other Basic Action. Use your [[Melee (Action)|Melee]] skill and a damage of [[Mind (Action)|Mind]] +2.
 
You can animate a melee weapon to fight independently of you, which allows you to make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal melee Attack]] against any opponent within [[Mind (Action)|Mind]]  meters as a combo with any other Basic Action. Use your [[Melee (Action)|Melee]] skill and a damage of [[Mind (Action)|Mind]] +2.
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=== Zeal ===
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Stance
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Select a creature that is somehow abhorrent to your ethos when you activate this stance.
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A creature can qualify because of its type, race (making you a racist), or ethos.
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When you make an attack against this creature, the attack roll is [[Actions_(Action)#Confident_Roll|Confident]]. But if you roll snake eyes on such an attack, you need to reroll and are [[Stunt_(Action)#Stymie|Stymied]] as your zeal backfires.
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You can activate this Stance multiple times to gain the bonus against other enemies, this causes the earlier Zeal to end.

Revision as of 09:58, 3 June 2021

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Main article: Powers (Action)

Blessed Strike

Inherent

You can make melee attacks that does Body +4 Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Blessed Smite

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4.. Blessed Smite does Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Blessed Weapon

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Smite does Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

An attack like this that does both physical and mental damage can either add +2 to the physical damage, or use its normal damage, soaked by Mind.

Divine Weapon

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way. This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.

Soul Smite

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. This is Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Soul Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. This is Spiritual damage soaked with Mind. This damage does not affect Mundane creatures.

Spirit Weapon

Trigger Action (Combo)

You can animate a melee weapon to fight independently of you, which allows you to make a Normal melee Attack against any opponent within Mind meters as a combo with any other Basic Action. Use your Melee skill and a damage of Mind +2.

Zeal

Stance

Select a creature that is somehow abhorrent to your ethos when you activate this stance. A creature can qualify because of its type, race (making you a racist), or ethos. When you make an attack against this creature, the attack roll is Confident. But if you roll snake eyes on such an attack, you need to reroll and are Stymied as your zeal backfires. You can activate this Stance multiple times to gain the bonus against other enemies, this causes the earlier Zeal to end.