Difference between revisions of "Imbue Spiritual (Action Powers)"

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(Divine Weapon)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
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=== Blessed Strike ===
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Inherent
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You can make melee attacks that does [[Body (Action)|Body]] +4 [[Damage Types (Action)#Spiritual| Spiritual damage]] soaked with [[Mind (Action)|Mind]]. This damage only affects supernatural creatures: 
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[[Air Elementals (Action Creatures) | Air Elementals]],
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[[Earth Elementals (Action Creatures) | Earth Elementals]],
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[[Electric Elementals (Action Creatures) | Electric Elementals]],
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[[Fire Elementals (Action Creatures) | Fire Elementals]],
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[[Water Elementals (Action Creatures) | Water Elementals]],
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[[Plant Elementals (Action Creatures) | Plant Elementals]],
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[[Ice Elementals (Action Creatures) | Ice Elementals]],
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[[Demons (Action Creatures) | Demons]],
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[[Devils (Action Creatures) | Devils]],
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[[Angels (Action Creatures) | Angels]],
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[[Virtues (Action Creatures) | Virtues]],
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[[Aberrations (Action)|Aberrations]],
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[[Spectres (Action Creatures) | Spectres]], and
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[[Undead (Action Creatures) | Undead]].
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=== Blessed Smite ===
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{{Template:Strike (Action Powers)}}. Blessed Smite does [[Damage Types (Action)#Spiritual| Spiritual damage]] soaked with [[Mind (Action)|Mind]]. This damage only affects supernatural creatures: 
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[[Air Elementals (Action Creatures) | Air Elementals]],
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[[Earth Elementals (Action Creatures) | Earth Elementals]],
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[[Electric Elementals (Action Creatures) | Electric Elementals]],
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[[Fire Elementals (Action Creatures) | Fire Elementals]],
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[[Water Elementals (Action Creatures) | Water Elementals]],
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[[Plant Elementals (Action Creatures) | Plant Elementals]],
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[[Ice Elementals (Action Creatures) | Ice Elementals]],
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[[Demons (Action Creatures) | Demons]],
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[[Devils (Action Creatures) | Devils]],
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[[Angels (Action Creatures) | Angels]],
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[[Virtues (Action Creatures) | Virtues]],
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[[Aberrations (Action)|Aberrations]],
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[[Spectres (Action Creatures) | Spectres]], and
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[[Undead (Action Creatures) | Undead]].
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=== Blessed Weapon ===
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{{Template:Touch (Action Powers)}}
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Smite does [[Damage Types (Action)#Spiritual | Spiritual damage]] soaked with [[Mind (Action)|Mind]]. This damage only affects supernatural creatures: 
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[[Air Elementals (Action Creatures) | Air Elementals]],
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[[Earth Elementals (Action Creatures) | Earth Elementals]],
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[[Electric Elementals (Action Creatures) | Electric Elementals]],
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[[Fire Elementals (Action Creatures) | Fire Elementals]],
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[[Water Elementals (Action Creatures) | Water Elementals]],
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[[Plant Elementals (Action Creatures) | Plant Elementals]],
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[[Ice Elementals (Action Creatures) | Ice Elementals]],
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[[Demons (Action Creatures) | Demons]],
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[[Devils (Action Creatures) | Devils]],
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[[Angels (Action Creatures) | Angels]],
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[[Virtues (Action Creatures) | Virtues]],
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[[Aberrations (Action)|Aberrations]],
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[[Spectres (Action Creatures) | Spectres]], and
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[[Undead (Action Creatures) | Undead]].
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An attack like this that does both physical and mental damage can either add +2 to the physical damage, or use its normal damage, soaked by [[Mind (Action)|Mind]].
  
 
=== Divine Weapon ===
 
=== Divine Weapon ===
 
{{:Create_Weapon_(Action_Powers)}}
 
{{:Create_Weapon_(Action_Powers)}}
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This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.
  
This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.
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=== Soul Smite ===
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Inherent
  
=== Smite ===
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. This is [[Damage Types (Action)#Spiritual | Spiritual damage]] soaked with [[Mind (Action)|Mind]]. This damage only affects supernatural creatures:   
{{Template:Touch (Action Powers)}}
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[[Air Elementals (Action Creatures) | Air Elementals]],
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[[Earth Elementals (Action Creatures) | Earth Elementals]],
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[[Electric Elementals (Action Creatures) | Electric Elementals]],
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[[Fire Elementals (Action Creatures) | Fire Elementals]],
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[[Water Elementals (Action Creatures) | Water Elementals]],
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[[Plant Elementals (Action Creatures) | Plant Elementals]],
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[[Ice Elementals (Action Creatures) | Ice Elementals]],
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[[Demons (Action Creatures) | Demons]],
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[[Devils (Action Creatures) | Devils]],
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[[Angels (Action Creatures) | Angels]],
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[[Virtues (Action Creatures) | Virtues]],
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[[Aberrations (Action)|Aberrations]],
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[[Spectres (Action Creatures) | Spectres]], and
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[[Undead (Action Creatures) | Undead]].
  
Smite does [[Damage Types (Action)#Psychic | psychic damage]]. This damage only affects supernatural creatures:  [[Air Elementals (Action Creatures) | Air Elementals]], [[Earth Elementals (Action Creatures) | Earth Elementals]], [[Fire Elementals (Action Creatures) | Fire Elementals]], [[Water Elementals (Action Creatures) | Water Elementals]], [[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]], [[Demons (Action Creatures) | Demons]], [[Devils (Action Creatures) | Devils]], [[Angels (Action Creatures) | Angels]], [[Virtues (Action Creatures) | Virtues]], and [[Spectres (Action Creatures) | Spectres]].
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=== Soul Touch ===
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{{: Touch Special (Action Powers)}}
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This is [[Damage Types (Action)#Spiritual | Spiritual damage]] soaked with [[Mind (Action)|Mind]].  
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This damage only affects supernatural creatures:   
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[[Air Elementals (Action Creatures) | Air Elementals]],  
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[[Earth Elementals (Action Creatures) | Earth Elementals]],  
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[[Electric Elementals (Action Creatures) | Electric Elementals]],
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[[Fire Elementals (Action Creatures) | Fire Elementals]],  
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[[Water Elementals (Action Creatures) | Water Elementals]],  
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[[Plant Elementals (Action Creatures) | Plant Elementals]],  
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[[Ice Elementals (Action Creatures) | Ice Elementals]],  
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[[Demons (Action Creatures) | Demons]],  
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[[Devils (Action Creatures) | Devils]],  
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[[Angels (Action Creatures) | Angels]],  
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[[Virtues (Action Creatures) | Virtues]],  
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[[Aberrations (Action)|Aberrations]],
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[[Spectres (Action Creatures) | Spectres]], and
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[[Undead (Action Creatures) | Undead]].
  
=== Spiritual Revelation===
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=== Spirit Weapon ===
Inherent
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Trigger Action (Combo)
  
''Tough you have an inclination for another power origin, you have had a revelation that opens up your spiritual side.''
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You can create an ephemeral fist or animate a melee weapon to fight independently of you, which allows you to make a [[Imbue_(Action_Powers_Technique)#Normal_Melee_Attack|Normal melee Attack]] against any opponent within [[Mind (Action)|Mind]]  meters as a combo with any other Basic Action. Use your [[Melee (Action)|Melee]] skill and a damage of [[Mind (Action)|Mind]] +2, or more if using a melee weapon with higher damage.
  
You must have an [[Power Rules (Action)#Origin |Origin]] other than [[Spiritual Origin (Action)|Spiritual]] to take this power. You now have both your old origin and the [[Spiritual Origin (Action)|Spiritual]] origin; your powers count as both origins when determining what other powers can affect them.
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=== Zeal ===
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Stance
  
The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.
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Select a creature that is somehow abhorrent to your ethos when you activate this stance.
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A creature can qualify because of its type, race (making you a racist), or ethos.
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When you make an attack against this creature, the attack roll is [[Actions_(Action)#Confident_Roll|Confident]]. But if you roll snake eyes on such an attack, you suffer a [[Stunt_(Action)#Setback|Setback]] as your zeal backfires.

Latest revision as of 09:21, 29 March 2023

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Main article: Powers (Action)

Blessed Strike

Inherent

You can make melee attacks that does Body +4 Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Blessed Smite

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4.. Blessed Smite does Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Blessed Weapon

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Smite does Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

An attack like this that does both physical and mental damage can either add +2 to the physical damage, or use its normal damage, soaked by Mind.

Divine Weapon

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way. This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.

Soul Smite

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. This is Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Soul Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. This is Spiritual damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Spirit Weapon

Trigger Action (Combo)

You can create an ephemeral fist or animate a melee weapon to fight independently of you, which allows you to make a Normal melee Attack against any opponent within Mind meters as a combo with any other Basic Action. Use your Melee skill and a damage of Mind +2, or more if using a melee weapon with higher damage.

Zeal

Stance

Select a creature that is somehow abhorrent to your ethos when you activate this stance. A creature can qualify because of its type, race (making you a racist), or ethos. When you make an attack against this creature, the attack roll is Confident. But if you roll snake eyes on such an attack, you suffer a Setback as your zeal backfires.