Difference between revisions of "Imbue Spiritual (Action Powers)"

From Action
Jump to navigation Jump to search
Line 43: Line 43:
 
Inherent
 
Inherent
  
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. This is [[Damage Types (Action)#Psychic | psychic damage]] soaked with [[Mind (Action)|Mind]]. This damage only affects supernatural creatures: [[Air Elementals (Action Creatures) | Air Elementals]], [[Earth Elementals (Action Creatures) | Earth Elementals]], [Electric Elementals (Action Creatures) | Electric Elementals]],
+
You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage. This is [[Damage Types (Action)#Psychic | psychic damage]] soaked with [[Mind (Action)|Mind]]. This damage only affects supernatural creatures:  
[[Fire Elementals (Action Creatures) | Fire Elementals]], [[Water Elementals (Action Creatures) | Water Elementals]], [[Plant Elementals (Action Creatures) | Plant Elementals]], [[Ice Elementals (Action Creatures) | Ice Elementals]], [[Demons (Action Creatures) | Demons]], [[Devils (Action Creatures) | Devils]], [[Angels (Action Creatures) | Angels]], [[Virtues (Action Creatures) | Virtues]], [[Aberrations (Action)|Aberrations]], and [[Spectres (Action Creatures) | Spectres]].
+
[[Air Elementals (Action Creatures) | Air Elementals]],  
 +
[[Earth Elementals (Action Creatures) | Earth Elementals]],  
 +
[[Electric Elementals (Action Creatures) | Electric Elementals]],
 +
[[Fire Elementals (Action Creatures) | Fire Elementals]],  
 +
[[Water Elementals (Action Creatures) | Water Elementals]],  
 +
[[Plant Elementals (Action Creatures) | Plant Elementals]],  
 +
[[Ice Elementals (Action Creatures) | Ice Elementals]],  
 +
[[Demons (Action Creatures) | Demons]],  
 +
[[Devils (Action Creatures) | Devils]],  
 +
[[Angels (Action Creatures) | Angels]],  
 +
[[Virtues (Action Creatures) | Virtues]],  
 +
[[Aberrations (Action)|Aberrations]],  
 +
[[Spectres (Action Creatures) | Spectres]], and
 +
[[Undead (Action Creatures) | Undead]].

Revision as of 15:41, 7 December 2013

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Blessed Smite

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4.. Blessed Smite does psychic damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Blessed Weapon

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Smite does psychic damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.

Divine Weapon

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create weapons favored by your patron god(s) or otherwise aligned with you spiritually.

Soul Smite

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage. This is psychic damage soaked with Mind. This damage only affects supernatural creatures: Air Elementals, Earth Elementals, Electric Elementals, Fire Elementals, Water Elementals, Plant Elementals, Ice Elementals, Demons, Devils, Angels, Virtues, Aberrations, Spectres, and Undead.