Difference between revisions of "Imbue Psi (Action Powers)"

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Trigger Action  
 
Trigger Action  
  
When an ally makes a [[Melee (Action)|Melee]] attack and misses, you can make a [[Melee (Action)|Melee]] attack on the same opponent if you could otherwise do so (you have to be in range and able to attack).
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When an ally you touch or are adjacent to makes a [[Melee (Action)|Melee]] attack and misses, you can make a [[Melee (Action)|Melee]] attack on the same opponent if you could otherwise do so (you have to be in range and able to attack).
  
=== Psychic Sacrifice ===
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=== Psychic Sword ===
Trigger Action
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Basic Action
  
When a willing ally who you touch or who is within reach takes a [[Hit (Action)|Hit]], you can use this power to take that [[Hit (Action)|Hit]] for them.
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You create a blade of psychic energy that you can wield as a [[Melee (Action)#Melee|Melee]] weapon that does [[Mind (Action)|Mind]] +4 [[Damage_Types_(Action)#Psychic|Psychic]] damage. This is soaked with [[Mind (Action)|Mind]] instead of Toughness.

Latest revision as of 09:16, 29 March 2023

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Main article: Powers (Action)

Psychic Coordination

Trigger Action

When an ally you touch or are adjacent to makes a Melee attack and misses, you can make a Melee attack on the same opponent if you could otherwise do so (you have to be in range and able to attack).

Psychic Sword

Basic Action

You create a blade of psychic energy that you can wield as a Melee weapon that does Mind +4 Psychic damage. This is soaked with Mind instead of Toughness.