Difference between revisions of "Imbue Order (Action Powers)"

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You discipline yourself to overcome adversity and maintain your resolve; you will not waver. Any [[Stunt (Action)|stunt]] that fails to cause a setback does not affect you at all. You never fumble. You can continue to fight after you would ordinarily have been knocked out; taking one more hit knocks you out in the normal manner. Note that you still take wounds normally each time, so this increases the chance of death.
 
You discipline yourself to overcome adversity and maintain your resolve; you will not waver. Any [[Stunt (Action)|stunt]] that fails to cause a setback does not affect you at all. You never fumble. You can continue to fight after you would ordinarily have been knocked out; taking one more hit knocks you out in the normal manner. Note that you still take wounds normally each time, so this increases the chance of death.
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=== Quest ===
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Basic Action
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You can bind someone to a promise or claim he has made. When someone pronounces an oath or solemn promise, you can reinforce that oath. As long as the oath bound act to fulfill their oath, the get the benefits of [[#Discipline|Discipline]], as outlined above. But should they stray, they will notice that fate turns against them, and they lose a Fortune point for each decision they take that moves them away from fulfilling the oath. When their Fortune runs out, they begin to suffer [[Stunt (Action)|setbacks]] and accidents instead.
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Oath Binding lasts until the oath is fulfilled or until dispelled as a [[Curse (Action)|Curse]]. Note that the oath bound person cannot himself strive to have the oath removed, or he will suffer from the dire effects of Oath Binding.

Revision as of 11:54, 14 December 2007

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Main article: Powers (Action)

Discipline

Stance

You discipline yourself to overcome adversity and maintain your resolve; you will not waver. Any stunt that fails to cause a setback does not affect you at all. You never fumble. You can continue to fight after you would ordinarily have been knocked out; taking one more hit knocks you out in the normal manner. Note that you still take wounds normally each time, so this increases the chance of death.

Quest

Basic Action

You can bind someone to a promise or claim he has made. When someone pronounces an oath or solemn promise, you can reinforce that oath. As long as the oath bound act to fulfill their oath, the get the benefits of Discipline, as outlined above. But should they stray, they will notice that fate turns against them, and they lose a Fortune point for each decision they take that moves them away from fulfilling the oath. When their Fortune runs out, they begin to suffer setbacks and accidents instead.

Oath Binding lasts until the oath is fulfilled or until dispelled as a Curse. Note that the oath bound person cannot himself strive to have the oath removed, or he will suffer from the dire effects of Oath Binding.