Imbue Mind (Action Powers)

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Revision as of 14:05, 15 March 2012 by Starfox (talk | contribs) (→‎Soul and Psyche: implement)
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Main article: Powers (Action)

Empty Mind Stance

Stance

You may substitute your Melee skill for your Mind when resisting interactions and mental attacks.

Focus of the Void

Trigger Action (Focus)

Spend a Fortune point and use this schtick to become focused.

No Presence

Limit Break

By suppressing your aura, you can escape attention. You can take a single basic action, and no-one can see or react to this action in any way. If you attack, targets can only use Reflexes for defense. You always become visible at the end of the action when using No Presence; there is no way to make yourself continuously invisible.

You can use No Presence out of action rounds, this allows short dashes from cover to cover. You can sneak across open spaces in rushes no longer than twice your Move in meters.

Psychic Stab

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Psychic Stab does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.

Psychic Strike

Basic Action

Make a Melee attack that does Mind +4 psychic damage. Objects and creatures without a mind, such as Robots, are immune.

Soul and Psyche

Stance

You can use your body to do melee attacks that do Mind +2 [Damage_Types_(Action)#Psychic|Psychic]] damage soaked with Mind, or more if you are using an Implement to improve damage. [

Strength of Will

Stance

You can substitute your Mind for your Body when calculating the damage of unarmed Melee attacks.