Difference between revisions of "Imbue Mind (Action Powers)"

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(Path of the Empty Mind)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
===Empty Mind Stance===
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===Focus of the Void===
Stance
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Trigger Action (Focus)
  
You may substitute your Melee skill for your Mind when resisting interactions and mental attacks.
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Spend a Fortune point and use this schtick to become focused.
  
===Focus of the Void===
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=== Mind vs. Body ===
Trigger Action (Focus)
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Inherent
  
Spend a Fortune point and use this schtick to become focused.
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage Types (Action)#Psychic | psychic damage]] soaked by [[Mind (Action)|Mind]], or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
  
 
===No Presence===
 
===No Presence===
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By suppressing your aura, you can escape attention. You can take a single basic action, and no-one can see or react to this action in any way. If you attack, targets can only use Reflexes for defense. You always become visible at the end of the action when using No Presence; there is no way to make yourself continuously invisible.  
 
By suppressing your aura, you can escape attention. You can take a single basic action, and no-one can see or react to this action in any way. If you attack, targets can only use Reflexes for defense. You always become visible at the end of the action when using No Presence; there is no way to make yourself continuously invisible.  
  
You can use No Presence out of action rounds, this allows short dashes from cover to cover. You can sneak across open spaces in rushes no longer than twice your Move in meters. Each such use costs a Fortune point.
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You can use No Presence out of action rounds, this allows short dashes from cover to cover. You can sneak across open spaces in rushes no longer than twice your Move in meters.
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=== Soul of Psyche ===
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Inherent
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Psychic|Psychic]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
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This is soaked with [[Mind (Action)|Mind]] instead of Toughness.
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Objects and creatures without sentience, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.
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===Strength of Will===
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Stance
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You can substitute your [[Mind (Action)|Mind]]  for your [[Body (Action)|Body]] when calculating the damage of unarmed [[Melee (Action)|Melee]] attacks.

Latest revision as of 08:45, 28 March 2023

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Main article: Powers (Action)

Focus of the Void

Trigger Action (Focus)

Spend a Fortune point and use this schtick to become focused.

Mind vs. Body

Inherent

You can use your body to do melee attacks that do Mind +2 psychic damage soaked by Mind, or more if you are using an Implement to improve damage.

No Presence

Limit Break

By suppressing your aura, you can escape attention. You can take a single basic action, and no-one can see or react to this action in any way. If you attack, targets can only use Reflexes for defense. You always become visible at the end of the action when using No Presence; there is no way to make yourself continuously invisible.

You can use No Presence out of action rounds, this allows short dashes from cover to cover. You can sneak across open spaces in rushes no longer than twice your Move in meters.

Soul of Psyche

Inherent

You can use your body to do melee attacks that do Mind +2 Psychic damage, or more if you are using an Implement to improve damage. This is soaked with Mind instead of Toughness. Objects and creatures without sentience, such as Animals and Robots are immune.

Strength of Will

Stance

You can substitute your Mind for your Body when calculating the damage of unarmed Melee attacks.