Difference between revisions of "Imbue Mind (Action Powers)"

From Action
Jump to navigation Jump to search
(Confusion revision)
m (Moved)
Line 1: Line 1:
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
=== Confusion ===
 
Basic Action
 
 
You make the target unable to distinguish friend from foe. Use the rules for [[Interaction Stunts (Action)|Interaction Stunts]] against [[Dodge (Action)|Dodge]] and [[Mind (Action)|Mind]], on a setback the target is fully convinced friends are foes and foes are friends until the end of the round or these supposed friends attack.
 
 
=== Curse of Idiocy ===
 
Trigger Action (Finisher)
 
 
The target loses his sentience; he starts to behave like a domesticated animal. Like an animal, he can be led about, ordered to perform simple tasks, or even pushed into a fight or lead to the slaughter. He still remembers his friends, but not his foes. This is a [[Curse (Action)|Curse]].
 

Revision as of 13:34, 5 March 2008

ActionT4 logo
Templates for Action
Main article: Powers (Action)