Imbue Metal (Action Powers)

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Revision as of 08:53, 25 June 2010 by Starfox (talk | contribs) (Steelweild)
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Main article: Powers (Action)

Block

Trigger Action

Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the gamemaster's whim.

Extend Spines

Stance

You grow powerful metal spines that can be used in melee and do Body +3 Piercing. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like Needle Sharpness.

Great Blow

Basic Action

You make a grandiose all-out attack. This adds +3 to damage. After an all-out attack, you may not take any trigger actions until your next shot comes up.

Intercept

Trigger Action

You can intercept opponents attacking you in Melee, striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in Melee, you can use this to make a Melee attack on them.

Needle Sharpness

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Needle Sharpness does Piercing damage.

Returning

Inherent

After you throw a metal weapon, you can use this to instantly retrieve it.

Seven-Sword Strike

Basic Action

Make a Melee attack with a metal weapon against all adjacent enemies. You cannot continue moving after you begin such an attack.

Spike

Basic Action

Make an unarmed attack that does Body +4 Piercing damage.

Steel Edge

Inherent

You have a powerful natural weapon that can be used in melee and does Body +3 Piercing damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like Needle Sharpness.


Steelweild

Stance

You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.

This power can create metal weapons; almost all melee weapons can be made of metal.

Throw

Inherent

You can throw a metal weapon as a ranged attack using the Melee skill with Close range.