Difference between revisions of "Imbue Magic (Action Powers)"

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m (→‎Magic Circle: Rewritten as a Limit Break)
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Magic Circle ===
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=== Enchant Attack ===
Limit Break
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{{Template:Touch (Action Powers)}}
  
When you are using another power based on the Magic origin that usually only affects yourself, you can use this power to have it affect a number of people equal to your [[Mind (Action)|Mind]] attribute who are all within [[Mind (Action)|Mind]] meters of you. The power will affect everyone for one scene or until it ends normally.
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Enchant Attack does damage based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know. Regardless of what forms you know you can always choose to do additional damage of the same type the weapon already does.
  
=== Magical Gift ===
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=== Mage Strike ===
Limit Break
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Inherent
  
Each time you use Magical Gift, select one stance you know which is based on the [[Magic Origin (Action)|Magic Origin]] and a number of creatures equal to your Chi attribute, who must all be within Chi meters. For the rest of the scene, all these creatures can use this stance just as if they had the power themselves.
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You can make melee attacks that do [[Body (Action)|Body]] +4 damage.
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The damage type is based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know; you can always choose to do [[Damage_Types_(Action)#Radiation |Radiation damage]].
  
=== Spell Preparation ===
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=== Mage Touch ===
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{{: Touch Special (Action Powers)}} Your damage value is not increased.
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The damage type is based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know; you can always choose to do [[Damage_Types_(Action)#Radiation |Radiation damage]].
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=== Soul of Magic ===
 
Inherent
 
Inherent
  
Select one power whose form or technique you know. You can use this power at any time with the Magic origin and Sorcery skill, but only once. Once used, this power does nothing until you get a peaceful break where you can prepare a new spell. If the power is a stance, you can continue to keep it up for one scene (or as long as it makes sense).
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.. The damage type is based on any [[Form_and_Technique_Descriptions_(Action)#Form_Descriptions#Forms_and_Techniques|Form]] you know; you can always choose to do [[Damage_Types_(Action)#Radiation |Radiation damage]].
 
 
This power can be taken several times; each time lets you prepare one additional power or one additional use for a power you have already prepared.
 

Latest revision as of 16:25, 18 December 2020

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Templates for Action
Main article: Powers (Action)

Enchant Attack

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Enchant Attack does damage based on any Form you know. Regardless of what forms you know you can always choose to do additional damage of the same type the weapon already does.

Mage Strike

Inherent

You can make melee attacks that do Body +4 damage. The damage type is based on any Form you know; you can always choose to do Radiation damage.

Mage Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Your damage value is not increased. The damage type is based on any Form you know; you can always choose to do Radiation damage.

Soul of Magic

Inherent

You can use your body to do melee attacks that do Mind +2 damage, or more if you are using an Implement to improve damage.. The damage type is based on any Form you know; you can always choose to do Radiation damage.