Difference between revisions of "Imbue Light (Action Powers)"

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(True Light)
(=== Shining Strike === Inherent You can make melee attacks that do Body +4 Radiation damage, soaked by Toughness.)
 
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<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
 
<noinclude>{{Action Power Templates}}{{main|Powers (Action)}}{{tocright}}</noinclude>
  
=== Resist Overexposure ===
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=== Banish Darkness ===
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Finisher
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Any powers affecting the target can be negated at your option. For example, summoned targets are sent home, transformed targets returned to their basic shape, and dominated targets become free again. You can also negate stances and boosting powers on the target. A [[Curse (Action)|Curse]] is only temporarily negated for the current scene and then returns, but this might be enough for the cursed creature to make amends or seek help.
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=== Center of the Universe ===
 
Stance
 
Stance
  
Add your [[Chi (Action)|Chi]] to your soak attribute against [[Damage Types (Action)#Energy| energy/overexposure damage]].
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All enemies within [[Mind (Action)|Mind]] meters whose [[Mind (Action)|Mind]] is lower than yours and who are able to choose you as their target must do so, or refrain from attacking altogether. A target that is attacked by someone else can retaliate against that target instead of attacking you.
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=== Glowing Hands ===
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{{Template:Touch (Action Powers)}}
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Glowing Hands does [[Damage_Types_(Action)#Radiation |Radiation damage]].
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=== Shining Strike ===
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Inherent
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Radiation| Radiation]] damage, soaked by [[Toughness (Action)|Toughness]].
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=== Soul of Light===
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Inherent
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You can use your body to do melee attacks that do [[Mind (Action)|Mind]] +2 [[Damage_Types_(Action)#Radiation |Radiation damage]] damage, or more if you are using an [[Implements_(Action)|Implement]] to improve damage.
  
=== True Light ===
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=== Touch of Perfection===
 
Basic Action
 
Basic Action
  
You create a small circle of light with a diameter equal to your [[Mind (Action)|Mind]]. This area is brightly lit, and the light also has a spiritual dimension; it is difficult to lie, cheat, hide or otherwise use deception in this area. Subtract your [[Mind (Action)|Mind] from all such attempts. This effect is obvious; the glare makes deception obviously awkward.
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Make a normal [[Melee (Action)|Melee]] attack. The target can only use [[Toughness (Action)|Toughness]] (or [[Body (Action)|Body]]) to soak the damage, any exceptional types of damage reduction won't work.

Latest revision as of 16:23, 18 December 2020

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Templates for Action
Main article: Powers (Action)

Banish Darkness

Finisher

Any powers affecting the target can be negated at your option. For example, summoned targets are sent home, transformed targets returned to their basic shape, and dominated targets become free again. You can also negate stances and boosting powers on the target. A Curse is only temporarily negated for the current scene and then returns, but this might be enough for the cursed creature to make amends or seek help.

Center of the Universe

Stance

All enemies within Mind meters whose Mind is lower than yours and who are able to choose you as their target must do so, or refrain from attacking altogether. A target that is attacked by someone else can retaliate against that target instead of attacking you.

Glowing Hands

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Glowing Hands does Radiation damage.

Shining Strike

Inherent

You can make melee attacks that do Body +4 Radiation damage, soaked by Toughness.

Soul of Light

Inherent

You can use your body to do melee attacks that do Mind +2 Radiation damage damage, or more if you are using an Implement to improve damage.

Touch of Perfection

Basic Action

Make a normal Melee attack. The target can only use Toughness (or Body) to soak the damage, any exceptional types of damage reduction won't work.