Imbue Life (Action Powers)

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Revision as of 11:40, 12 April 2012 by Starfox (talk | contribs) (Wounding Strike)
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Main article: Powers (Action)

Anti-Healing

Inherent

You can make a Melee attack that does Mind +4 Wounding damage soaked with Body.

Shed the Unliving

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Body the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it.

Wounding Strike

Inherent

You can make Normal Melee Attacks that do normal weapon damage, but of an unusual type. Used unarmed, this does Body +4. Wounding Strike does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.

Wounding Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.

Wounding Touch does Wounding damage. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.