Imbue Life (Action Powers)

From Action
Revision as of 14:34, 23 December 2007 by Starfox (talk | contribs) (Fertilization)
Jump to navigation Jump to search
ActionT4 logo
Templates for Action
Main article: Powers (Action)

Cure Ailment

Limit Break

This negates any biological damage; infection, neurotoxin or poison. It removes any lingering effect or future damage; it does not cure hits already taken. It also removes mundane infections and diseases and other relatively minor ailments, but does not help against severe handicaps, curses, or disabilities. Some severe or plot-related ailments are considered curses and cannot be treated with this power, tough it does give the first step; information on what to do.

Biological Resistance

Stance

Add your Chi to your soak attribute against biological damage.

Fertilization

Trigger Action (Finisher)

You can induce fertility in a living creature. You can either take a genetic seed from the target, or impregnate the target with generic seed you carry; either your own or one you have previously taken from someone else. If the target is not normally capable of carrying a child (for example, because it is male), it will still develop a fetus, but will need special care or the fetus will abort in a few days.