Difference between revisions of "Imbue Life (Action Powers)"

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You release a burst of life energy than enlivens allies and shocks enemies.  
 
You release a burst of life energy than enlivens allies and shocks enemies.  
 
You affect all creatures who are within 2 meters of you.
 
You affect all creatures who are within 2 meters of you.
Make a [[Melee (Action)|Melee]] attack against each enemy in the area doing [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] [[Items_(Action)#Stun|Stun]] damage. [[Damage_Types_(Action)#Wounding|Wounding]] damage has special rules.
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Make a [[Melee (Action)|Melee]] attack against each enemy in the area doing [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Wounding|Wounding]] [[Items_(Action)#Stun|Stun]] damage soaked by [[Body (Action)|Body]].  
 +
[[Damage_Types_(Action)#Wounding|Wounding]] damage has special rules.
 
Allies in the area (but not you) recover one [[Hit (Action)|Hit]] as long as their [[Body (Action)|Body]] is not higher than your [[Melee (Action)|Melee]].
 
Allies in the area (but not you) recover one [[Hit (Action)|Hit]] as long as their [[Body (Action)|Body]] is not higher than your [[Melee (Action)|Melee]].
 
Depending on style, this can have side effects like flower petals all over the area.
 
Depending on style, this can have side effects like flower petals all over the area.
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Basic Action
 
Basic Action
  
You make a living body shed any non-living attachments it might have, removing armor, clothes, and other equipment of your choice. Make a [[Melee (Action)|Melee]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Reflexes (Action)|Reflexes]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it. I you choose to affect the target's clothes (not gear or armor, just clothes), a stripped target who would be humiliated by exposure [[Stunt_(Action)#Gaining_Advantage|grants an advantage]].
+
You make a living body shed any non-living attachments it might have, removing armor, clothes (as far as the genre allows), and other equipment of your choice. Make a [[Melee (Action)|Melee]] attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's [[Reflexes (Action)|Reflexes]] the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it.
  
 
=== Wounding Strike ===
 
=== Wounding Strike ===
 
Inherent
 
Inherent
  
You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding| Wounding]] damage, soaked by [[Toughness (Action)|Toughness]].  
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You can make melee attacks that do [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Wounding| Wounding]] damage, soaked by [[Body (Action)|Body]].
 
[[Damage_Types_(Action)#Wounding| Wounding]] damage has special rules.
 
[[Damage_Types_(Action)#Wounding| Wounding]] damage has special rules.
 
Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.
 
Non-living creatures and objects (such as robots and doors) are immune, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.
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=== Wounding Touch===
 
=== Wounding Touch===
 
{{: Touch Special (Action Powers)}}
 
{{: Touch Special (Action Powers)}}
Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.
+
Wounding Touch does [[Damage_Types_(Action)#Wounding| Wounding]] damage soaked by [[Body (Action)|Body]].
 +
[[Damage_Types_(Action)#Wounding| Wounding]] damage has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but [[Undead_(Action_Creatures)|Undead]] always soak this damage using [[Body (Action)|Body]] alone - no armor or resist powers will work for them.

Latest revision as of 09:54, 28 March 2023

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Main article: Powers (Action)

Anti-Healing

Inherent

You can use your body to do melee attacks that do Mind +2 soaked by Body - or more if you are using an Implement to improve damage. This is Wounding damage which has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.

Fountain of Life

Limit Break

You release a burst of life energy than enlivens allies and shocks enemies. You affect all creatures who are within 2 meters of you. Make a Melee attack against each enemy in the area doing Body +2 Wounding Stun damage soaked by Body. Wounding damage has special rules. Allies in the area (but not you) recover one Hit as long as their Body is not higher than your Melee. Depending on style, this can have side effects like flower petals all over the area.

Life Attack

Basic Action

Make a Normal Melee Attack attack. The difficulty of this attack is always the target's base Dodge score - no defensive modifiers apply.

Shed the Unliving

Basic Action

You make a living body shed any non-living attachments it might have, removing armor, clothes (as far as the genre allows), and other equipment of your choice. Make a Melee attack; on a hit you can make the target drop one significant item or set of armor. The target can choose to keep holding the item by immediately sacrificing three shots. If your Outcome matches the target's Reflexes the item is lost with no chance to retain it, and the target cannot pick it up again for the rest of the scene as his body actually repels it.

Wounding Strike

Inherent

You can make melee attacks that do Body +4 Wounding damage, soaked by Body. Wounding damage has special rules. Non-living creatures and objects (such as robots and doors) are immune, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.

Wounding Touch

Stance (Damage Boost)

You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2. Wounding Touch does Wounding damage soaked by Body. Wounding damage has special rules. Non-living creatures and objects (such as robots and doors) are immune to this damage, but Undead always soak this damage using Body alone - no armor or resist powers will work for them.